Commit graph

23261 commits

Author SHA1 Message Date
José Fonseca
0f50c4fab8 scons: Output nice summary messages instead of long command lines.
You can still get the old behavior by passing the option quiet=no to scons.
2009-06-02 18:23:12 -07:00
José Fonseca
273117ceed util: Unsaved change missing from last commit. 2009-06-02 16:41:45 -07:00
Joakim Sindholt
45b77830eb r300-gallium: strip swtcl to the bare minimum
This was originally taken from i915 and it shows.
Basically most the stuff in r300_render.c was never needed and
shouldn't have worked in the first place
2009-06-02 22:23:17 +02:00
José Fonseca
840af5fd62 util: Support Z24S8/Z24X8 -> unsigned conversion. 2009-06-02 11:46:53 -07:00
José Fonseca
c91df4c153 util: Fix 24 to 32 bit expansion binary arithmetic expression.
When approaching y = x * 0xffffffff / 0xffffff with bit arithmetic, the
8 least significant bits of y should come from the
8 most significant bits of x.
2009-06-02 11:46:06 -07:00
Brian Paul
12e94d892e mesa: release VBO and PBO references upon context destruction 2009-06-02 10:29:39 -06:00
Brian Paul
cb3a9f984d mesa: add #define FEATURE_ARB_pixel_buffer_object 2009-06-02 10:29:38 -06:00
Ian Romanick
16fbd39129 intel: Clip to window after calling Driver.TexImage2D
This prevents the width / height from being clipped to the window size before
the texture is allocated.  This matches intelCopyTexImage1D.

This should fix bug #21227

Signed-off-by: Ian Romanick <ian.romanick@intel.com>
(cherry picked from commit 129f311673)
2009-06-02 16:52:03 +01:00
Ian Romanick
129f311673 intel: Clip to window after calling Driver.TexImage2D
This prevents the width / height from being clipped to the window size before
the texture is allocated.  This matches intelCopyTexImage1D.

This should fix bug #21227

Signed-off-by: Ian Romanick <ian.romanick@intel.com>
2009-06-02 16:50:11 +01:00
Eric Anholt
a945e203d4 i915: Don't put VBOs in graphics memory unless required for an operation.
This saves doing swtnl from uncached memory, which is painful.  Improves
clutter test-text performance by 10% since it started using VBOs.
2009-06-02 06:55:10 -07:00
Eric Anholt
0ab8e2622e i965: Support OPCODE_TRUNC in the brw_wm_fp.c code.
This gets two more glean glsl1 tests using the non-GLSL path.
2009-06-02 06:21:54 -07:00
Keith Whitwell
1aef032d43 gallium/draw: Free specialized versions of driver shaders
The pstipple, aaline and aapoint code would create specialized versions
of shaders and upload them to the driver -- but never free them.
2009-06-01 20:35:38 -07:00
Keith Whitwell
003cfd4dd2 draw: free more token arrays
The AA line and point code also needs to free token arrays after
building driver shaders.
2009-06-01 20:35:38 -07:00
Keith Whitwell
69a765df1c draw: avoid leaking tokens when building pstipple fragment shader
Add missing FREE() after MALLOC().
2009-06-01 20:35:38 -07:00
Keith Whitwell
503632557e mesa/st: restore flush to copy_texsubimage (was previously finish)
Need a flush here even though the original finish was overkill.
2009-06-01 20:34:44 -07:00
José Fonseca
557d2bb423 wgl: Destroy the framebuffer when the window is destroyed. 2009-06-01 20:20:48 -07:00
Keith Whitwell
97f5953ced progs/vpglsl: add similar support for point rendering as progs/vp 2009-06-01 18:40:21 -07:00
Jakob Bornecrantz
f989390af6 st/gl: Fix mip gen for compressed textures 2009-06-01 18:40:12 -07:00
Keith Whitwell
00e7a60077 trivial/tri-z: add controls for depthrange min/max
Also add key to set up quake-1 style ztrick rendering with clear depth
1.0, deptrange(1.0, 0.0) and depthfunc GL_GREATER.
2009-06-01 18:39:58 -07:00
José Fonseca
3c756ed39f progs/wgl: Small cleanup to wglinfo. 2009-06-01 18:23:20 -07:00
José Fonseca
76ad2b4a5a progs/wgl: Use an invisible window in wglinfo. 2009-06-01 18:23:20 -07:00
Brian Paul
9f6ec50f8c Merge branch 'mesa_7_5_branch' 2009-06-01 15:01:33 -06:00
Brian Paul
0e8a5a8474 st/mesa: fix incorrect sprite origin when drawing to FBO/texture
Need to take the draw buffer's up/down orientation into consideration
when setting the sprite_coord_mode field.

Fixes inverted sprites when drawing into an FBO.
2009-06-01 14:59:11 -06:00
Brian Paul
427554211b draw: reset extra_vp_outputs.slot to zero in widepoint_flush()
Fixes a crash when clearing the window with a quad after drawing large
points.  We were asking the draw module how many vertex shader outputs
there were and got 3 instead of 2.  This led to creating vertices with
too many attributes and trying to read invalid memory.

We reset extra_vp_outputs.slot to zero in the aaline/aapoint stage's
flush functions already.
This omission was just an oversight in the wide_point stage.
2009-06-01 14:28:57 -06:00
Corbin Simpson
1fa023ae48 r300-gallium: Slightly hacky fix for glxgears-style TCL. 2009-06-01 12:04:29 -07:00
Brian Paul
a5d033e89b demos: add missing dependencies for util files 2009-06-01 11:23:39 -06:00
Dan Nicholson
bc302b2a33 Use separate $(MINSTALL) for installing libraries
The special feature of bin/minstall to copy symlinks is only ever needed
when installing libraries which may have .so symlinks. All the headers
and directories can use a normal install program.

These two modes are separated as $(INSTALL) and $(MINSTALL) to allow the
user (or autoconf) to override installing normal files as they please.
An autoconf check for the install program has been added and will be
used in preference to minstall when available.

Fixes bug 16053.
2009-06-01 06:32:52 -07:00
Jakob Bornecrantz
85e0572756 progs/rbug: Add small remote debugging cli applications 2009-06-01 11:39:25 +01:00
Jakob Bornecrantz
01fa34cb98 trace/rbug: Add rbug integration for remote debugging 2009-06-01 11:19:56 +01:00
Jakob Bornecrantz
dfa4ebcbcc rbug: Add Gallium Remote Debugger Protocol code
This is the (de)marshalling and connection managment code
2009-06-01 11:19:39 +01:00
Jakob Bornecrantz
aee1a6f704 util: Add simple network functions 2009-06-01 02:18:15 -07:00
José Fonseca
ea3ee4791e wgl: Cleanup framebuffer destruction logic. 2009-05-31 17:16:26 -07:00
José Fonseca
0ea519f931 wgl: Ensure we only create framebuffers for HDC associated with a window. 2009-05-31 11:10:22 -07:00
José Fonseca
fe69b6bdc7 wgl: Use the right pixel format.
There is no current pixel format. Each HDC has its pixelformat which is
kept by gdi and set/get via the SetPixelFormat/GetPixelFormat functions.

Now the HDC's pixelformat is kept in the stw_framebuffer, which is
created during the SetPixelFormat.
2009-05-30 20:29:03 -07:00
José Fonseca
be7c56be06 wgl: Fix debugging output. 2009-05-30 20:29:03 -07:00
José Fonseca
76f2bacb07 wgl: Rename function. 2009-05-30 20:29:03 -07:00
José Fonseca
1124f786c1 wgl: Remove unused field. 2009-05-30 20:29:03 -07:00
José Fonseca
5bb2074798 mesa: Output warnings to debugger on Windows.
Stderr of Windows applications without console is not usually
visible.
2009-05-30 20:29:02 -07:00
José Fonseca
8aef306c34 mesa: Check/propagate return value on st_make_current.
Prevents segmentation fault when trying to set the viewport/scissor
after a context/drawable visual mismatch.
2009-05-30 20:29:02 -07:00
José Fonseca
29c6c8eb18 mesa: Add success/failures return value to _mesa_make_current. 2009-05-30 20:29:02 -07:00
Brian Paul
bedf7fa49f Merge branch 'mesa_7_5_branch' 2009-05-30 20:10:04 -06:00
Brian Paul
6c3cefdda6 Revert "softpipe: fix flat shading provoking vertex for PIPE_PRIM_POLYGON"
This reverts commit 5d75124db4.

This fixed unclipped polygons, but broke clipped polygons.
A better fix from the mesa 7.5 branch will be merged next...
2009-05-30 20:09:19 -06:00
Brian Paul
a59575d8fb softpipe: fix incorrect provoking vertex color for PIPE_PRIM_POLYGON
This fixes the incorrect colors seen when rendering flat-shaded polygons.
Note that clipped polygons were correct, but unclipped polygons were wrong.

See the glean/clipFlat test for regression testing.
2009-05-30 20:07:18 -06:00
Brian Paul
fa0ca31586 softpipe: update comments for max texture size 2009-05-29 08:22:21 -06:00
Brian Paul
425c39058b softpipe: increase max 2D/cube texture size to 4K x 4K 2009-05-29 00:55:54 -06:00
Corbin Simpson
b70fcd620d r300-gallium, radeon-gallium: Make add_buffer indicate when a flush is needed.
On a side note, why is RADEON_MAX_BOS 24? Should ask airlied about that.
2009-05-28 07:46:34 -07:00
Ben Skeggs
534f1e8f02 nv50: some mipmapping fixes 2009-05-28 16:06:25 +10:00
Christoph Bumiller
c11c107f7d nv50: negate sources directly where supported 2009-05-28 16:06:25 +10:00
Christoph Bumiller
87eea6e2b2 nv50: introduce emit_cvt and use it
This makes some code cleaner, and we can now easily
do CEIL and TRUNC.
2009-05-28 16:06:24 +10:00
Christoph Bumiller
3accd7ebe9 nv50: fix TXP
For TXP we need to divide texture coords by their w component, or
use the coords' 1/w in the perspective interpolation instruction.

This also tries to support 1D, 3D and CUBE textures, and lets the
instruction only load the components that are used.
2009-05-28 16:06:24 +10:00