Commit graph

103191 commits

Author SHA1 Message Date
Juan A. Suarez Romero
bad7332f7c doc: update calendar, add news and link release notes for 18.0.5
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2018-06-03 10:19:32 +00:00
Juan A. Suarez Romero
41c01d79ee docs: add sha256 checksums for 18.0.5
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit aba161e63a)
2018-06-03 10:12:02 +00:00
Juan A. Suarez Romero
a89cb6711b docs: add release notes for 18.0.5
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit ca0037aaef)
2018-06-03 10:12:00 +00:00
Jose Fonseca
8841c2cda5 scons: Fix MinGW cross compilation with LLVM 5.0.
LLVM 5.0 requires additional Win32 libraries, and MinGW with pthreads.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2018-06-02 09:58:50 +01:00
Jason Ekstrand
64e619674e anv: Don't even bother processing relocs if we have softpin
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-06-01 16:34:26 -07:00
Jason Ekstrand
c7be17c8d3 anv: Refactor reloc handling in execbuf_add_bo
This just separates the reloc list vs. BO set cases and lets us avoid an
allocation if relocs->deps->entries == 0.

Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-06-01 16:34:25 -07:00
Jason Ekstrand
7105b7890a anv: Assert that the kernel leaves pinned BO addresses alone
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-06-01 16:33:07 -07:00
Scott D Phillips
4affeba1e9 anv: Soft-pin everything else
v2 (Jason Ekstrand):
 - Break up Scott's mega-patch

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-06-01 14:27:13 -07:00
Scott D Phillips
f3dbe0419d anv: Soft-pin batch buffers
Co-authored-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-06-01 14:27:12 -07:00
Jason Ekstrand
a0b133286a anv/batch_chain: Simplify secondary batch return chaining
Previously, we did this weird thing where we left space and an empty
relocation for use in a hypothetical MI_BATCH_BUFFER_START that would be
added to the secondary later.  Then, when it came time to chain it into
the primary, we would back that out and emit an MI_BATCH_BUFFER_START.
This worked well but it was always a bit hacky, fragile and ugly.  This
commit instead adds a helper for rewriting the MI_BATCH_BUFFER_START at
the end of an anv_batch_bo and we use that helper for both batch bo list
cloning and handling returns from secondaries.  The new helper doesn't
actually modify the batch in any way but instead just adjusts the
relocation as needed.

Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-06-01 14:27:12 -07:00
Jason Ekstrand
4f20c665b4 anv/batch_chain: Call batch_bo_finish at the end of end_batch_buffer
The only reason we were calling it in the middle was that one of the
cases for figuring out the secondary command buffer execution type
wanted batch_bo->length which gets set by batch_bo_finish.  It's easy
enough to recalculate and now batch_bo_finish is called in a sensible
location.

Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-06-01 14:27:11 -07:00
Jason Ekstrand
e7d0378bd9 anv: Soft-pin client-allocated memory
Now that we've done all that refactoring, addresses are now being
directly written into surface states by ISL and BLORP whenever a BO is
pinned so there's really nothing to do besides enable it.

Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-06-01 14:27:11 -07:00
Jason Ekstrand
caf41c78ca anv/allocator: Support softpin in the BO cache
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-06-01 14:27:11 -07:00
Jason Ekstrand
b0d50247a7 anv/allocator: Set the BO flags in bo_cache_alloc/import
It's safer to set them there because we have the opportunity to properly
handle combining flags if a BO is imported more than once.

Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-06-01 14:27:10 -07:00
Scott D Phillips
27cc68d9e9 anv: For pinned BOs, skip relocations, but track bo usage
References to pinned BOs won't need to be relocated at a later
point, so just write the final value of the reference into the bo
directly.

Add a `set` to the relocation lists for tracking dependencies that
were previously tracked by relocations. When a batch is executed, we
add the referenced pinned BOs to the exec list.

v2: - visit bos from the dependency set in a deterministic order (Jason)
v3: - compar => compare, drat (Jason)
    - Reworded commit message, provided by (Jordan)

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-06-01 14:27:10 -07:00
Scott D Phillips
c7db0ed4e9 anv: Use a separate pool for binding tables when soft pinning
Soft pinning lets us satisfy the binding table address
requirements without using both sides of a growing state_pool.

If you do use both sides of a state pool, then you need to read
the state pool's center_bo_offset (with the device mutex held) to
know the final offset of relocations that target the state pool
bo.

By having a separate pool for binding tables that only grows in
the forward direction, the center_bo_offset is always 0 and
relocations don't need an update pass to adjust relocations with
the mutex held.

v2: - don't introduce a separate state flag for separate binding tables (Jason)
    - replace bo and map accessors with a single binding_table_pool accessor (Jason)
v3: - assert bt_block->offset >= 0 for the separate binding table (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2018-06-01 14:27:10 -07:00
Scott D Phillips
e662bdb820 anv: Soft-pin state pools
The state_pools reserve virtual address space of the full
BLOCK_POOL_MEMFD_SIZE, but maintain the current behavior of
growing from the middle.

v2: - rename block_pool::offset to block_pool::start_address (Jason)
    - assign state pool start_address statically (Jason)
v3: - remove unnecessary bo_flags tampering for the dynamic pool (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2018-06-01 13:49:22 -07:00
Ian Romanick
f00fcfb7a2 nir: Lower !f2b(x) to x == 0.0
Some trivial help now, but it also prevents ~40 regressions caused by
Samuel's "nir: implement the GLSL equivalent of if simplication in
nir_opt_if" patch.

All Gen4+ platforms had similar results. (Skylake shown)
total instructions in shared programs: 14369557 -> 14369555 (<.01%)
instructions in affected programs: 442 -> 440 (-0.45%)
helped: 2
HURT: 0

total cycles in shared programs: 532425772 -> 532425743 (<.01%)
cycles in affected programs: 6086 -> 6057 (-0.48%)
helped: 2
HURT: 0

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-06-01 10:14:53 -07:00
Ian Romanick
619c51722b nir: Add some missing "optimization undo" patterns
d8d18516b0 and 03fb13f646 added some patterns to undo conversions like

   (('ior', ('flt', a, b), ('flt', a, c)), ('flt', a, ('fmax', b, c)))

If further optimization cause some of the operands to either be the same
or be constants, undoing the transformation can lead to further savings.

I don't know why these patterns were not added in those patches.  I did
not check to see which specific patterns actually helped.  I just added
all of them for symmetry.  This prevents some loop unrolling regressions
Plane Shift caused by Samuel's "nir: implement the GLSL equivalent of if
simplication in nir_opt_if" patch.

Skylake and Broadwell had similar results. (Skylake shown)
total instructions in shared programs: 14369768 -> 14369557 (<.01%)
instructions in affected programs: 44076 -> 43865 (-0.48%)
helped: 141
HURT: 0
helped stats (abs) min: 1 max: 5 x̄: 1.50 x̃: 1
helped stats (rel) min: 0.07% max: 1.52% x̄: 0.66% x̃: 0.60%
95% mean confidence interval for instructions value: -1.67 -1.32
95% mean confidence interval for instructions %-change: -0.72% -0.59%
Instructions are helped.

total cycles in shared programs: 532430629 -> 532425772 (<.01%)
cycles in affected programs: 1170832 -> 1165975 (-0.41%)
helped: 101
HURT: 5
helped stats (abs) min: 1 max: 160 x̄: 48.54 x̃: 32
helped stats (rel) min: <.01% max: 8.49% x̄: 2.76% x̃: 2.03%
HURT stats (abs)   min: 2 max: 22 x̄: 9.20 x̃: 4
HURT stats (rel)   min: <.01% max: 0.05% x̄: 0.02% x̃: <.01%
95% mean confidence interval for cycles value: -53.64 -38.00
95% mean confidence interval for cycles %-change: -3.06% -2.20%
Cycles are helped.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-06-01 10:13:16 -07:00
Eric Engestrom
57fbc2ac50 docs/meson: mention how to use array options
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
2018-06-01 17:53:06 +01:00
Eric Engestrom
03a2e7b662 meson: drop unused empty string array element
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
2018-06-01 17:53:06 +01:00
Eric Engestrom
0ed6a87a10 meson: fix platforms=[]
Fixes: 5608d0a2ce ("meson: use array type options")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
2018-06-01 17:53:06 +01:00
Eric Engestrom
a92cdcd598 meson: fix vulkan-drivers=[]
Fixes: 5608d0a2ce ("meson: use array type options")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
2018-06-01 17:53:06 +01:00
Eric Engestrom
a425db4d7d meson: fix gallium-drivers=[]
Fixes: 5608d0a2ce ("meson: use array type options")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
2018-06-01 17:53:06 +01:00
Eric Engestrom
393abd6a57 meson: fix dri-drivers=[]
Fixes: 5608d0a2ce ("meson: use array type options")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
2018-06-01 17:53:06 +01:00
Eric Engestrom
8faa22c146 REVIEWERS: add root meson.build to the Meson reviewers group
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
2018-06-01 17:53:06 +01:00
Juan A. Suarez Romero
cbe4baed1f glsl: Add ir_binop_vector_extract in NIR
Implement ir_binop_vector_extract using NIR operations. Based on SPIR-V
to NIR approach.

This fixes:
dEQP-GLES3.functional.shaders.indexing.moredynamic.with_value_from_indexing_expression_fragment
Piglit's glsl-fs-vec4-indexing-8.shader_test

CC: mesa-stable@lists.freedesktop.org
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Iago Toral <itoral@igalia.com>
2018-06-01 18:09:22 +02:00
Dylan Baker
4ad8e2ac82 doc: update calendar, add news and link release notes for 18.1.1 2018-06-01 08:39:17 -07:00
Dylan Baker
55ee53ea19 docs/relnotes: Add sha256 sums for mesa 18.1.1 2018-06-01 08:39:17 -07:00
Dylan Baker
423c4fe954 docs: Add release notes for 18.1.1 2018-06-01 08:39:17 -07:00
Plamena Manolova
939312702e i965: Add ARB_fragment_shader_interlock support.
Adds suppport for ARB_fragment_shader_interlock. We achieve
the interlock and fragment ordering by issuing a memory fence
via sendc.

Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2018-06-01 16:36:39 +01:00
Plamena Manolova
60e843c4d5 mesa: Add GL/GLSL plumbing for ARB_fragment_shader_interlock.
This extension provides new GLSL built-in functions
beginInvocationInterlockARB() and endInvocationInterlockARB()
that delimit a critical section of fragment shader code. For
pairs of shader invocations with "overlapping" coverage in a
given pixel, the OpenGL implementation will guarantee that the
critical section of the fragment shader will be executed for
only one fragment at a time.

Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2018-06-01 16:36:36 +01:00
Martin Pelikán
53719f818c compiler/spirv: reject invalid shader code properly
After bebe3d626e, b->fail_jump is prepared after vtn_create_builder
which can longjmp(3) to it through its vtx_assert()s.  This corrupts
the stack and creates confusing core dumps, so we need to avoid it.

While there, I decided to print the offending values for debugability.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-06-01 08:09:35 -07:00
Juan A. Suarez Romero
360bfb619f docs: change release manager for 18.1
Dylan will replace Emil as the release manager for 18.1.x series.

CC: Emil Velikov <emil.l.velikov@gmail.com>
CC: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-06-01 15:24:02 +02:00
Gert Wollny
ef3a6e3d98 virgl: Always assume that ORIGIN_UPPER_LEFT and PIXEL_CENTER* are supported
The driver must support at least one of

  PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
  PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT

and one of

  PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
  PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER

otherwise glsl_to_tgsi will fire an assert.

ORIGIN_UPPER_LEFT is the default convention, and is supported by
all mesa drivers, hence it seems reasonable to always report the caps
to be enabled.  On gles ORIGIN_LOWER_LEFT is generally not supported,
so we rely on the caps reported by the host that depend on whether we
run on an GL or an EGL host.

For PIXEL_CENTER it is completely host driver dependend on what is
supported, and since we do not report the actual host driver capabilities
it is best to mark both as supported, this is how it works for a GL
host too.

Fixes:
   dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_xyz
   dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_1
   dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_2

Reviewed-by: Gurchetan Singh <gurcetansingh@chromium.org>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
2018-06-01 12:04:21 +01:00
Alex Smith
01a2414045 radeonsi: Fix crash on shaders using MSAA image load/store
The value returned by tgsi_util_get_texture_coord_dim() does not
account for the sample index. This means image_fetch_coords() will not
fetch it, leading to a null deref in ac_build_image_opcode() which
expects it to be present (the return value of ac_num_coords() *does*
include the sample index).

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "18.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-06-01 08:53:38 +01:00
Alex Smith
dfff9fb6f8 radv: Handle GFX9 merged shaders in radv_flush_constants()
This was not previously handled correctly. For example,
push_constant_stages might only contain MESA_SHADER_VERTEX because
only that stage was changed by CmdPushConstants or
CmdBindDescriptorSets.

In that case, if vertex has been merged with tess control, then the
push constant address wouldn't be updated since
pipeline->shaders[MESA_SHADER_VERTEX] would be NULL.

Use radv_get_shader() instead of getting the shader directly so that
we get the right shader if merged. Also, skip emitting the address
redundantly - if two merged stages are set in push_constant_stages
this change would have made the address get emitted twice.

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "18.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-06-01 08:53:34 +01:00
Alex Smith
7ca0167ae9 radv: Consolidate GFX9 merged shader lookup logic
This was being handled in a few different places, consolidate it into a
single radv_get_shader() function.

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "18.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-06-01 08:53:31 +01:00
Alex Smith
0fa51bfdbe radv: Set active_stages the same whether or not shaders were cached
With GFX9 merged shaders, active_stages would be set to the original
stages specified if shaders were not cached, but to the stages still
present after merging if they were.

Be consistent and use the original stages.

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "18.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-06-01 08:53:01 +01:00
Marek Olšák
9e61147ef6 st/mesa: relax requirements for ARB_ES3_compatibility
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106748

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-06-01 01:04:17 -04:00
Scott D Phillips
29a139b308 anv/blorp: Write relocated values into surface states
v2 (Jason Ekstrand):
 - Split the blorp bit into it's own patch and re-order a bit
 - Use anv_address helpers

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-05-31 16:51:47 -07:00
Jason Ekstrand
bf34ef16ac anv: Use an address for each anv_image plane
This is better than having BO and offset fields.

Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-05-31 16:51:46 -07:00
Jason Ekstrand
1f2328c3b7 anv/cmd_buffer: Rework surface relocation helpers
This commit renames add_surface_state_reloc to add_surface_reloc and
makes it takes an address.  We also rename add_image_view_relocs to
add_surface_state_relocs because it takes an anv_surface_state and
doesn't really care about the image view anymore.

Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-05-31 16:51:46 -07:00
Jason Ekstrand
f270a09737 anv: Use an anv_address in anv_buffer
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-05-31 16:51:46 -07:00
Jason Ekstrand
8a8bd39d5e anv/cmd_buffer: Use anv_address for handling indirect parameters
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-05-31 16:51:46 -07:00
Jason Ekstrand
1029458ee3 anv: Use an anv_address in anv_buffer_view
Instead of storing a BO and offset separately, use an anv_address.  This
changes anv_fill_buffer_surface_state to use anv_address and we now call
anv_address_physical and pass that into ISL.

Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-05-31 16:51:46 -07:00
Jason Ekstrand
de1c5c1b50 anv: Use full anv_addresses in anv_surface_state
This refactors surface state filling to work entirely in terms of
anv_addresses instead of offsets.  This should make things simpler for
when we go to soft-pin image buffers.  Among other things,
add_image_view_relocs now only cares about the addresses in the surface
state and doesn't really need the image view anymore.

Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-05-31 16:51:46 -07:00
Jason Ekstrand
94081ffc80 anv: Add some anv_address helpers
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-05-31 16:51:46 -07:00
Scott D Phillips
aaea46242d anv: Add vma_heap allocators in anv_device
These will be used to assign virtual addresses to soft pinned
buffers in a later patch.

Two allocators are added for separate 'low' and 'high' virtual
memory areas. Another alternative would have been to add a
double-sided allocator, which wasn't done here just because it
didn't appear to give any code complexity advantages.

v2 (Scott Phillips):
 - rename has_exec_softpin to use_softpin (Jason)
 - Only remove bottom one page and top 4 GiB from virt (Jason)
 - refer to comment in anv_allocator about state address + size
   overflowing 48 bits (Jason)
 - Mention hi/lo allocators vs double-sided allocator in
   commit message (Chris)
 - assign state pool memory ranges statically (Jason)

v3 (Jason Ekstrand):
 - Use (LOW|HIGH)_HEAP_(MIN|MAX)_ADDRESS rather than (1 << 31) for
   determining which heap to use in anv_vma_free
 - Only return de-canonicalized addresses to the heap

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-05-31 16:51:46 -07:00
Jason Ekstrand
6e4672f881 intel/common: Add an address de-canonicalization helper
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-05-31 16:51:45 -07:00