Consider the following code, which reinterprets a register as a
different type:
mov(8) g6<1>F g1.4<0,4,1>.xF
and(8) g5<1>.xUD g6<4,4,1>.xUD 0x7fffffffUD
Copy propagation would notice that we can replace the use of g6 with
g1.4 and eliminate the MOV. Unfortunately, it failed to preserve the UD
type, incorrectly generating:
and(8) g5<1>.xUD g6<4,4,1>.xF 0x7fffffffUD
Found while debugging Ian's uncommitted ARB_vertex_program LOG opcode
test with my new Mesa IR -> Vec4 IR translator.
NOTE: This is a candidate for stable release branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Consider the following code sequence:
mul(8) g4<1>F g1<0,4,1>.wzwwF g3<4,4,1>.wzwwF
mov.sat(8) m1<1>.xyF g4<4,4,1>F
mul(8) g4<1>F g1<0,4,1>.xxyxF g3<4,4,1>.xxyxF
mov.sat(8) m1<1>.zwF g4<4,4,1>F
The compute-to-MRF pass will discover the first mov.sat and attempt to
replace it by rewriting earlier instructions. Everything works out,
so it replaces scan_inst's destination file, reg, and reg_offset,
resulting in:
mul(8) m1<1>F g1<0,4,1>.wzwwF g3<4,4,1>.wzwwF
mul(8) g4<1>F g1<0,4,1>.xxyxF g3<4,4,1>.xxyxF
mov.sat(8) m1<1>.zwF g4<4,4,1>F
Unfortunately, it loses the .xy writemask on the mov.sat's MRF
destination. While this doesn't pose an immediate problem, it then
proceeds to transform the second mov.sat, resulting in:
mul(8) m1<1>F g1<0,4,1>.wzwwF g3<4,4,1>.wzwwF
mul(8) m1<1>F g1<0,4,1>.xxyxF g3<4,4,1>.xxyxF
Instead of writing both halves of the vector (like the original code),
it overwrites the full vector both times, clobbering the desired .xy
values.
When encountering a MOV, the compute-to-MRF code scans for instructions
which generate channels of the MOV source. It ensures that all
necessary channels are available (possibly written by several
instructions). In this case, *more* channels are available than
necessary, so we want to take the subset that's actually used.
Taking the bitwise and of both writemasks should accomplish that.
This was discovered by analyzing an ARB_vertex_program test
(glean/vertProg1/MUL test (with swizzle and masking)) with my new
Mesa IR -> Vec4 IR translator code. However, it should be possible
with GLSL programs as well.
NOTE: This is a candidate for stable release branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Previously, we used lookahead patterns to differentiate:
#define FOO(x) function macro
#define FOO (x) object macro
Unfortunately, our rule for function macros:
{HASH}define{HSPACE}+/{IDENTIFIER}"("
relies on infinite lookahead, and apparently triggers a Flex bug where
the generated code overflows a state buffer (see YY_STATE_BUF_SIZE).
There's no need to use infinite lookahead. We can simply change state,
match the identifier, and use a single character lookahead for the '('.
This apparently makes Flex not generate the giant state array, which
avoids the buffer overflow, and should be more efficient anyway.
Fixes piglit test 17000-consecutive-chars-identifier.frag.
NOTE: This is a candidate for every release branch ever.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Carl Worth <cworth@cworth.org>
While copying the values into the batch space, we advance the param
pointer. The debug code then tries to iterate over all the uploaded
values, starting at param...which is now the end of the uploaded data,
rather than the start.
This patch saves a pointer to the start of push constant space before
it gets altered and switches the debug code to use that.
Tested by uncommenting the code and examining the output of
glsl-vs-clamp-1.shader_test. Previously all values appeared to be zero.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Since ES3.0 is backward compatible with 2.0, we check that all the 2.0
functions and additional 3.0 functions exist.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Previously we just printed the dispatch table index and the user had
to convert it to a function name. That was a pain because when
FEATURE_remap_table is defined, the assignment of functions to
dispatch table entries is done at run time.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Previously this function was only implemented for non-shared-glapi
builds. Since the function is only intended for debugging purposes we
use a simple O(n) algorithm.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
When specifying per-target CFLAGS (e.g., ralloc_test_CFLAGS) AM_CFLAGS
are not used. AM_CPPFLAGS should be used for includes anyway.
Fixes a build problem since 41b14d125:
CC ralloc_test-ralloc.o
In file included from ../../../src/glsl/ralloc.c:42:0:
../../../src/glsl/ralloc.h:57:27: fatal error: main/compiler.h: No such file or directory
Acked-by: Paul Berry <stereotype441@gmail.com>
Catches problems such as (in the gles3 branch)
glcpp-parse.y: In function '_glcpp_parser_handle_version_declaration':
glcpp-parse.y:1990:39: warning: format '%lli' expects argument of type
'long long int', but argument 4 has type 'int' [-Wformat]
As a side-effect, remove ralloc.c's likely/unlikely macros and just use
the ones from main/compiler.h.
NOTE: This is a candidate for the release branches.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Fixes the problem where configure from the tarball would report missing
files:
$ ./configure
configure: error: cannot find install-sh, install.sh, or shtool in bin
NOTE: This is a candidate for the 9.0 branch.
4bits and 3bits quantitization values differ significantly for
values other than 0 and 1.
Fixes piglit draw-pixels for softpipe/llvmpipe.
NOTE: Probably a candidate for stable branches.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
This fixes an issue where glsl_to_tgsi_visior::get_opcode() would emit the
wrong opcode because the register type was GLSL_TYPE_ARRAY/STRUCT instead of
GLSL_TYPE_FLOAT/INT/UINT/BOOL, so the function would use the float opcodes for
operations on integer or boolean values dereferenced from an array or
structure. Assertions have been added to get_opcode() to prevent this bug
from reappearing in the future.
This silences a zillion GCC warnings like:
../../../src/mesa/main/pack.c: In function '_mesa_pack_rgba_span_from_uints':
../../../src/mesa/main/pack.c:560:13: warning: comparison of unsigned expression < 0 is always false [-Wtype-limits]
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
The layer dimension of array textures is not subject to mipmap minification.
OTOH we were missing an assertion for the depth dimension.
Fixes assertion failures with piglit {f,v}s-textureSize-sampler1DArrayShadow.
For some reason, they only resulted in piglit 'warn' results for me, not
failures.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56211
NOTE: This is a candidate for the stable branches.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
cuts down the while loop iterations from 4600 to 380 commits at the
moment
NOTE: This is a candidate for the stable branches.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This function is only useful for the ARB_{vertex,fragment}_program
extensions, which we don't expose in core contexts.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
glGetPointerv was de-deprecated in GL 4.3, because GL 4.3 adds
functionality from KHR_debug and ARB_debug_output, which require
glGetPointerv.
This patch modifies _mesa_create_exec_table() to populate
glGetPointerv in the dispatch table for core contexts.
Technically this is not in compliance with the spec--what we really
ought to do for core contexts is expose glGetPointerv only when a GL
4.3 context is in use or one of the two extensions is present.
However, it seems silly to go to that extra work, since the only
client-visible effect would be for glGetPointerv to raise an
INVALID_OPERATION error instead of an INVALID_ENUM error. Besides,
the other functions set up by _mesa_create_exec_table() only depend on
the API in use, not on the GL version or extensions supported.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
There's no reason to have separate slots in the dispatch table for
these two functions, since they are synonymous.
Note: previous to this patch, we never populated the dispatch table
slot for VertexAttribDivisor, which was ok, since it is not required
until 3.3. After this patch, both functions will be usable provided
that the ARB_instanced_arrays extension is present.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
There's no reason to have separate slots in the dispatch table for
these two functions, since they are synonymous.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This eliminates a warning in GCC 4.7.1.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
With the previous two commits, this fixes piglit
GL_ARB_occlusion_query2/api.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
There's a similar test below, but it's not the same: that one checks whether
this query object is already active (potentially on another target).
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
We should use the later since we're freeing the memory with free(),
not the gallium FREE() macro.
This fixes a mismatch when using the gallium debug memory functions.
NOTE: This is a candidate for the 9.0 branch.
We need to create bos suitable for cursor usage that we can map and
write data into. The kms dumb ioctls is all we need for this, so drop
the dependency on libkms.
Given the usecase we have of trying to measure timestamps across individual
draw calls, flushing will totally mess up what people are trying to measure.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The theory I had when I wrote the code was that you wanted to minimize latency
on your queries because the app was going to ask soon. Only, it turns out
that everybody batches up their queries and asks for the results later (often
after the next SwapBuffers!), so this was a pessimization.
Until now, I had no workload where it mattered enough to benchmark. Recently
I started playing some Minecraft, which uses tons of queries to decide whether
to render chunks of the terrain. For that app, avoiding the flush in the
query-generation loop improves performance 22.7% +/- 4.7% (n=3) on an apitrace
capture of it (confirmed in game by watching the fps meter found by pressing
F3, 15/16 -> 20/21 fps).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>