GFX11 can have more than 4 SEs. I think it would be better to allocate
an array but that's for later.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20337>
A bit count of es_accepted works for both when ngg is and isn't
dynamically enabled. Unlike the other sequence, this should only be a
single SALU instruction.
fossil-db (gfx1100, nggc):
Totals from 41388 (30.75% of 134574) affected shaders:
Instrs: 25783544 -> 25432959 (-1.36%); split: -1.36%, +0.00%
CodeSize: 127281160 -> 125878820 (-1.10%); split: -1.10%, +0.00%
Latency: 92849566 -> 92723047 (-0.14%); split: -0.14%, +0.00%
InvThroughput: 9542194 -> 9485012 (-0.60%); split: -0.60%, +0.00%
Copies: 2031074 -> 1928796 (-5.04%); split: -5.04%, +0.00%
Branches: 642407 -> 642409 (+0.00%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20321>
Similar to emit_gfx10_wave64_bpermute, but uses the new
v_permlane64_b32 instruction to swap data between wave halves.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20293>
Different sequences are emitted for these, so it makes sense to
have different opcodes too.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20293>
The sequence emitted for this pseudo instruction is not ready
to handle constants or literals at all.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20293>
Unfortunately, not all jobs can be using Linux 6.1 right now, as
NAVI10 hits __vm_enough_memory errors then hangs in VKCTS. So for
this job, we will keep Linux 5.17 until this gets fixed.
Reference: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7888
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16835>
There are a lot of optimizations in opt_algebraic that match ('ine', a,
0), but there are almost none that match i2b. Instead of adding a huge
pile of additional patterns (including variations that include both ine
and i2b), always lower i2b to a != 0.
At this point in the series, it should be impossible for anything to
generate i2b, so there /should not/ be any changes.
The failing test on d3d12 is a pre-existing bug that is triggered by
this change. I talked to Jesse about it, and, after some analysis, he
suggested just adding it to the list of known failures.
v2: Don't rematerialize i2b instructions in dxil_nir_lower_x2b.
v3: Don't rematerialize i2b instructions in zink_nir_algebraic.py.
v4: Fix zink-on-TGL CI failures by calling nir_opt_algebraic after
nir_lower_doubles makes progress. The latter can generate b2i
instructions, but nir_lower_int64 can't handle them (anymore).
v5: Add back most of the hunk at line 2125 of nir_opt_algebraic.py. I
had accidentally removed the f2b(bf2(x)) optimization.
v6: Just eliminate the i2b instruction.
v7: Remove missed i2b32 in midgard_compile.c. Remove (now unused)
emit_alu_i2orf2_b1 function from sfn_instr_alu.cpp. Previously this
function was still used. 🤷
No shader-db changes on any Intel platform.
All Intel platforms had similar results. (Ice Lake shown)
Instructions in all programs: 141165875 -> 141165873 (-0.0%)
Instructions helped: 2
Cycles in all programs: 9098956382 -> 9098956350 (-0.0%)
Cycles helped: 2
The two Vulkan shaders are helped because of the "new" (('b2i32',
('ine', ('ubfe', a, b, 1), 0)), ('ubfe', a, b, 1)) algebraic pattern.
Acked-by: Jesse Natalie <jenatali@microsoft.com> [earlier version]
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Daniel Schürmann <daniel@schuermann.dev> [earlier version]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15121>
No shader-db or fossil-db changes on any Intel platform.
v2: Add missed i2b1 in ir3_nir_opt_preamble.c.
v3: Add missed i2b1 in ac_nir_lower_ngg.c.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15121>
Determine if it can be removed when generating the graphics pipeline
key because of dynamic states.
Fixes new CTS dEQP-VK.rasterization.polygon_as_large_points.* and also
spec@!opengl 1.1@polygon-offset with Zink/RADV.
Cc: 22.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20073>
For legacy (non-NGG) GS to lower outputs to memory stores and add
shader query when required.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20158>
To be shared by NGG GS and legacy GS. Legacy GS need this when
GFX10 which mix use NGG and legacy GS. For example when streamout
is enabled, it uses legacy GS, otherwise uses NGG GS. So legacy
GS also need to update query emulation which is a sum of NGG and
legacy GS results.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20158>
For used by legacy GS to store output to different ring according
to stream id.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20158>
For simple intrinsic which also need other fields to translate
to LLVM like stream_id.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20158>
Based on f129db911b ("radeonsi/gfx11: use a better workaround for the export conflict bug")
which claims better performance.
I couldn't be bothered to do the refactor to check the sample count with
dynamic sample counts, so this is just conservative there.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20273>
The previous check assumed the stack starts at offset=0, which isn't
necessarily true for ray queries.
Note that this didn't cause correctness issues, just made an optimization
not apply. Found when I accidentally made this load-bearing in a
refactor.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20265>
If shared_memory_explicit_layout=true, we would have skipped lowering task
payload variables to explicit types.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19597>
Delete radv_CmdDispatch, radv_CmdSetDeviceMask, and
radv_GetDeviceGroupPeerMemoryFeatures so that the vk_common_*
versions will be used instead. This will avoid repeated code.
Signed-off-by: Rebecca Mckeever <rebecca.mckeever@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20218>