Sil Vilerino
0556fa09f0
ci: Bump DirectX-Headers and Agility SDK dependencies to 1.618.1
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Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37581 >
2025-10-01 14:46:15 -04:00
Sil Vilerino
702bd657cc
ci: Bump DirectX-Headers and Agility SDK dependencies to 1.614.1
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Reviewed-By: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31092 >
2024-09-12 15:01:18 +00:00
Jesse Natalie
137c506a7a
subprojects: Use depth=1 in the git wrap files
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Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29361 >
2024-07-02 16:54:32 +00:00
Sil Vilerino
cc04a04f13
d3d12: Bump directx-headers dependency to v613
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Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28424 >
2024-03-28 21:31:25 +00:00
Sil Vilerino
90b49f16f7
d3d12: Bump directx-headers dependency to v611.0 for latest video codecs and features
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Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26556 >
2023-12-14 20:06:52 -05:00
Giancarlo Devich
cc6d87b462
d3d12: Update and require DirectX-Headers 1.610.0
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Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22454 >
2023-04-14 03:19:22 +00:00
Jesse Natalie
1868391732
deps: Update DirectX-Headers req to 1.606.4
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Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18305 >
2022-10-20 00:30:21 +00:00
Jesse Natalie
1e59bc7a74
subprojects: Point DirectX-Headers at a specific tag
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Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17548 >
2022-07-15 16:27:11 +00:00
Jesse Natalie
bc5f69faee
d3d12: Use DirectX-Headers wrap for d3d12.h
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This does 2 things for us:
1. Allows us to compile-time depend on any features from new headers,
instead of having to conditionally compile based on Windows SDK version.
2. Allows us to reference d3d12.h when compiling for non-Windows.
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937 >
2020-12-16 16:25:54 +00:00