generic_noop() now returns 0

This commit is contained in:
Brian Paul 2000-01-18 17:38:40 +00:00
parent 5666c63693
commit ffebe69866

View file

@ -1,4 +1,4 @@
/* $Id: dispatch.c,v 1.9 2000/01/13 00:31:10 brianp Exp $ */
/* $Id: dispatch.c,v 1.10 2000/01/18 17:38:40 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -75,17 +75,18 @@
static void
static int
generic_noop(void)
{
#ifdef DEBUG
gl_problem(NULL, "undefined function dispatch");
#endif
return 0;
}
void
_mesa_init_no_op_table(struct _glapi_table *exec)
_mesa_init_no_op_table(struct _glapi_table *table)
{
/* Check to be sure the dispatcher's table is at least as big as Mesa's. */
const GLuint size = sizeof(struct _glapi_table) / sizeof(void *);
@ -94,7 +95,7 @@ _mesa_init_no_op_table(struct _glapi_table *exec)
{
const GLuint n = _glapi_get_dispatch_table_size();
GLuint i;
void **dispatch = (void **) exec;
void **dispatch = (void **) table;
for (i = 0; i < n; i++) {
dispatch[i] = (void *) generic_noop;
}