If program is position invariant, set VERT_BIT_POS in InputsRead field.

Fixes broken "OPTION NV_position_invariant".
This commit is contained in:
Brian Paul 2006-10-10 21:23:23 +00:00
parent d886423b3c
commit fe6947002f

View file

@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.5
* Version: 6.5.2
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -1395,6 +1395,8 @@ _mesa_parse_nv_vertex_program(GLcontext *ctx, GLenum dstTarget,
}
program->Base.Instructions = newInst;
program->Base.InputsRead = parseState.inputsRead;
if (parseState.isPositionInvariant)
program->Base.InputsRead |= VERT_BIT_POS;
program->Base.NumInstructions = parseState.numInst;
program->Base.OutputsWritten = parseState.outputsWritten;
program->IsPositionInvariant = parseState.isPositionInvariant;