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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 00:58:05 +02:00
Use the mesa-provided texenv program rather than rolling our own.
Turn on texture crossbar support.
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parent
fcd758868b
commit
d886423b3c
4 changed files with 21 additions and 1 deletions
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@ -50,6 +50,7 @@ static const struct dri_extension i915_extensions[] =
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{ "GL_ARB_depth_texture", NULL },
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{ "GL_ARB_fragment_program", NULL },
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{ "GL_ARB_shadow", NULL },
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{ "GL_ARB_texture_env_crossbar", NULL },
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{ "GL_EXT_shadow_funcs", NULL },
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/* ARB extn won't work if not enabled */
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{ "GL_SGIX_depth_texture", NULL },
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@ -165,6 +166,7 @@ GLboolean i915CreateContext( const __GLcontextModes *mesaVis,
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I915_MAX_TEX_INSN);
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ctx->Const.FragmentProgram.MaxNativeTexIndirections = I915_MAX_TEX_INDIRECT;
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ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* I don't think we have one */
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ctx->_MaintainTexEnvProgram = 1;
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driInitExtensions( ctx, i915_extensions, GL_FALSE );
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@ -955,6 +955,17 @@ void i915ValidateFragmentProgram( i915ContextPtr i915 )
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GLuint s2 = S2_TEXCOORD_NONE;
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int i, offset = 0;
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if (i915->current_program != p)
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{
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if (i915->current_program) {
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i915->current_program->on_hardware = 0;
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i915->current_program->params_uptodate = 0;
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}
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i915->current_program = p;
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}
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/* Important:
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*/
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VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
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@ -591,6 +591,11 @@ void i915ValidateTextureProgram( i915ContextPtr i915 )
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intel->specoffset = 0;
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offset = 0;
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if (i915->current_program) {
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i915->current_program->on_hardware = 0;
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i915->current_program->params_uptodate = 0;
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}
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if (i915->vertex_fog == I915_FOG_PIXEL) {
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EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, S4_VFMT_XYZW, 16 );
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RENDERINPUTS_CLEAR( index_bitset, _TNL_ATTRIB_FOG );
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@ -48,8 +48,10 @@ static void i915_render_start( intelContextPtr intel )
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if (ctx->FragmentProgram._Active)
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i915ValidateFragmentProgram( i915 );
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else
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else {
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assert(!ctx->_MaintainTexEnvProgram);
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i915ValidateTextureProgram( i915 );
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}
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}
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