dzn: Use architecture props to return correct device type

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18306>
This commit is contained in:
Jesse Natalie 2022-08-29 12:59:52 -07:00 committed by Marge Bot
parent 74d1c72b35
commit fd653ee33f

View file

@ -1566,13 +1566,7 @@ dzn_GetPhysicalDeviceProperties2(VkPhysicalDevice physicalDevice,
VkPhysicalDeviceType devtype = VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU;
if (pdevice->desc.is_warp)
devtype = VK_PHYSICAL_DEVICE_TYPE_CPU;
else if (false) { // TODO: detect discreete GPUs
/* This is a tad tricky to get right, because we need to have the
* actual ID3D12Device before we can query the
* D3D12_FEATURE_DATA_ARCHITECTURE structure... So for now, let's
* just pretend everything is integrated, because... well, that's
* what I have at hand right now ;)
*/
else if (!pdevice->architecture.UMA) {
devtype = VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU;
}