From fd653ee33ff75dc8a3e70c12875379877220a0d5 Mon Sep 17 00:00:00 2001 From: Jesse Natalie Date: Mon, 29 Aug 2022 12:59:52 -0700 Subject: [PATCH] dzn: Use architecture props to return correct device type Reviewed-by: Boris Brezillon Part-of: --- src/microsoft/vulkan/dzn_device.c | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/src/microsoft/vulkan/dzn_device.c b/src/microsoft/vulkan/dzn_device.c index 6790e1dafb9..b1b2b353480 100644 --- a/src/microsoft/vulkan/dzn_device.c +++ b/src/microsoft/vulkan/dzn_device.c @@ -1566,13 +1566,7 @@ dzn_GetPhysicalDeviceProperties2(VkPhysicalDevice physicalDevice, VkPhysicalDeviceType devtype = VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU; if (pdevice->desc.is_warp) devtype = VK_PHYSICAL_DEVICE_TYPE_CPU; - else if (false) { // TODO: detect discreete GPUs - /* This is a tad tricky to get right, because we need to have the - * actual ID3D12Device before we can query the - * D3D12_FEATURE_DATA_ARCHITECTURE structure... So for now, let's - * just pretend everything is integrated, because... well, that's - * what I have at hand right now ;) - */ + else if (!pdevice->architecture.UMA) { devtype = VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU; }