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etnaviv: always use RS align when GPU has TEXTURE_HALIGN feature
Due to a logic bug we didn't always up-align the resource when the GPU
has the TEXTURE_HALIGN feature, which broke the RS blit when we need
to blit into a sampler shadow from a multi-tiled render target.
Fixes: 735718ed33 ("etnaviv: move etna_layout_multiple into etnaviv_resource.c")
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19991>
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1 changed files with 2 additions and 2 deletions
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@ -264,8 +264,8 @@ etna_layout_multiple(const struct etna_screen *screen,
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* engine's width. If not, we must not align resources used only for
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* textures. If this GPU uses the BLT engine, never do RS align.
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*/
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bool rs_align = !specs->use_blt && !etna_resource_sampler_only(templat) &&
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VIV_FEATURE(screen, chipMinorFeatures1, TEXTURE_HALIGN);
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bool rs_align = !specs->use_blt && (!etna_resource_sampler_only(templat) ||
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VIV_FEATURE(screen, chipMinorFeatures1, TEXTURE_HALIGN));
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int msaa_xscale = 1, msaa_yscale = 1;
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/* Compressed textures are padded to their block size, but we don't have
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