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pan/bifrost: Stub out standalone compiler
We don't actually have a standalone compiler in-tree yet, but let's get prepared for when we do. Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com> Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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1 changed files with 47 additions and 2 deletions
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@ -21,13 +21,55 @@
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* SOFTWARE.
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*/
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#include "disassemble.h"
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#include "main/mtypes.h"
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#include "compiler/glsl/standalone.h"
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#include "compiler/glsl/glsl_to_nir.h"
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#include "compiler/glsl/gl_nir.h"
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#include "compiler/nir_types.h"
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#include "disassemble.h"
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#include "util/u_dynarray.h"
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static void
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compile_shader(char **argv)
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{
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struct gl_shader_program *prog;
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nir_shader *nir[2];
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unsigned shader_types[2] = {
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MESA_SHADER_VERTEX,
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MESA_SHADER_FRAGMENT,
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};
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struct standalone_options options = {
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.glsl_version = 430,
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.do_link = true,
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};
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static struct gl_context local_ctx;
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prog = standalone_compile_shader(&options, 2, argv, &local_ctx);
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prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->info.stage = MESA_SHADER_FRAGMENT;
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#if 0
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struct bifrost_program compiled;
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for (unsigned i = 0; i < 2; ++i) {
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nir[i] = glsl_to_nir(&local_ctx, prog, shader_types[i], &bifrost_nir_options);
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NIR_PASS_V(nir[i], nir_lower_global_vars_to_local);
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NIR_PASS_V(nir[i], nir_split_var_copies);
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NIR_PASS_V(nir[i], nir_lower_var_copies);
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NIR_PASS_V(nir[i], nir_lower_alu_to_scalar, NULL);
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/* before buffers and vars_to_ssa */
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NIR_PASS_V(nir[i], gl_nir_lower_bindless_images);
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NIR_PASS_V(nir[i], gl_nir_lower_buffers, prog);
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NIR_PASS_V(nir[i], nir_opt_constant_folding);
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bifrost_compile_shader_nir(nir[i], &compiled);
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}
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#endif
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}
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static void
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disassemble(const char *filename)
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{
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@ -56,7 +98,10 @@ main(int argc, char **argv)
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printf("Pass a command\n");
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exit(1);
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}
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if (strcmp(argv[1], "disasm") == 0) {
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if (strcmp(argv[1], "compile") == 0) {
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compile_shader(&argv[2]);
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}
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else if (strcmp(argv[1], "disasm") == 0) {
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disassemble(argv[2]);
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}
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return 0;
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