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i965: fix wrong cube/3D texture layout
Fix wrong cube/3D texture layout for the tailing levels whose width or
height is smaller than the align unit.
From 965 B-spec http://intellinuxgraphics.org/VOL_1_graphics_core.pdf at
page 135:
All of the LOD=0 q-planes are stacked vertically, then below that,
the LOD=1 qplanes are stacked two-wide, then the LOD=2 qplanes are
stacked four-wide below that, and so on.
Thus we should always inrease pack_x_nr, which results to the pitch of LODn
may greater than the pitch of LOD0. So we should refactor mt->total_width
when needed.
This would fix the following webgl test case on all gen4 platforms:
conformance/textures/texture-size-cube-maps.html
NOTE: This is a candidate for stable release branches.
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
(cherry picked from commit f939776cb2)
This commit is contained in:
parent
064c324d8d
commit
fa68a8bae3
1 changed files with 3 additions and 2 deletions
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@ -115,6 +115,8 @@ brw_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree *mt)
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intel_miptree_set_image_offset(mt, level, q, x, y);
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x += pack_x_pitch;
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}
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if (x > mt->total_width)
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mt->total_width = x;
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x = 0;
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y += pack_y_pitch;
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@ -135,10 +137,9 @@ brw_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree *mt)
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pack_x_nr <<= 1;
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}
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} else {
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pack_x_nr <<= 1;
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if (pack_x_pitch > 4) {
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pack_x_pitch >>= 1;
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pack_x_nr <<= 1;
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assert(pack_x_pitch * pack_x_nr <= mt->total_width);
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}
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if (pack_y_pitch > 2) {
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