Removing from this directory. Will be added to new gdi driver directory.

This commit is contained in:
Karl Schultz 2003-07-24 03:37:01 +00:00
parent 6ff00f91c8
commit f78311ed64
4 changed files with 0 additions and 4630 deletions

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@ -1,521 +0,0 @@
/* File name : colors.h
* Version : 2.3
*
* Header file for display driver for Mesa 2.3 under
* Windows95 and WindowsNT
* This file defines macros and global variables needed
* for converting color format
*
* Copyright (C) 1996- Li Wei
* Address : Institute of Artificial Intelligence
* : & Robotics
* : Xi'an Jiaotong University
* Email : liwei@aiar.xjtu.edu.cn
* Web page : http://sun.aiar.xjtu.edu.cn
*
* This file and its associations are partially based on the
* Windows NT driver for Mesa, written by Mark Leaming
* (mark@rsinc.com).
*/
/* $Log: ddcolors.h 1997/6/14 by Li Wei(liwei@aiar.xjtu.edu.cn)
* Macros for pixel format defined
*/
/*
* $Log: colors.h,v $
* Revision 1.3 2002/01/15 18:14:34 kschultz
* Fixed pixel color component problem and clear code for 24-bit Windows
* devices. (Jeff Lewis)
*
* Revision 1.2 2002/01/15 18:11:36 kschultz
* Remove trailing CR's. No logical changes.
*
* Revision 1.1.1.1 1999/08/19 00:55:42 jtg
* Imported sources
*
* Revision 1.2 1999/01/03 03:08:57 brianp
* Ted Jump's changes
*
* Revision 1.1 1999/01/03 03:08:12 brianp
* Initial revision
*
* Revision 2.0.2 1997/4/30 15:58:00 CST by Li Wei(liwei@aiar.xjtu.edu.cn)
* Add LUTs need for dithering
*/
/*
* $Log: colors.h,v $
* Revision 1.3 2002/01/15 18:14:34 kschultz
* Fixed pixel color component problem and clear code for 24-bit Windows
* devices. (Jeff Lewis)
*
* Revision 1.2 2002/01/15 18:11:36 kschultz
* Remove trailing CR's. No logical changes.
*
* Revision 1.1.1.1 1999/08/19 00:55:42 jtg
* Imported sources
*
* Revision 1.2 1999/01/03 03:08:57 brianp
* Ted Jump's changes
*
* Revision 1.1 1999/01/03 03:08:12 brianp
* Initial revision
*
* Revision 2.0.1 1997/4/29 15:52:00 CST by Li Wei(liwei@aiar.xjtu.edu.cn)
* Add BGR8 Macro
*/
/*
* $Log: colors.h,v $
* Revision 1.3 2002/01/15 18:14:34 kschultz
* Fixed pixel color component problem and clear code for 24-bit Windows
* devices. (Jeff Lewis)
*
* Revision 1.2 2002/01/15 18:11:36 kschultz
* Remove trailing CR's. No logical changes.
*
* Revision 1.1.1.1 1999/08/19 00:55:42 jtg
* Imported sources
*
* Revision 1.2 1999/01/03 03:08:57 brianp
* Ted Jump's changes
*
* Revision 1.1 1999/01/03 03:08:12 brianp
* Initial revision
*
* Revision 2.0 1996/11/15 10:55:00 CST by Li Wei(liwei@aiar.xjtu.edu.cn)
* Initial revision
*/
/* Values for wmesa->pixelformat: */
#define PF_8A8B8G8R 3 /* 32-bit TrueColor: 8-A, 8-B, 8-G, 8-R */
#define PF_8R8G8B 4 /* 32-bit TrueColor: 8-R, 8-G, 8-B */
#define PF_5R6G5B 5 /* 16-bit TrueColor: 5-R, 6-G, 5-B bits */
#define PF_DITHER8 6 /* Dithered RGB using a lookup table */
#define PF_LOOKUP 7 /* Undithered RGB using a lookup table */
#define PF_GRAYSCALE 10 /* Grayscale or StaticGray */
#define PF_BADFORMAT 11
#define PF_INDEX8 12
char ColorMap16[] = {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,
0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,
0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,
0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,
0x05,0x05,0x05,0x05,0x05,0x05,0x05,0x05,
0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,
0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,
0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,
0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,
0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,
0x0B,0x0B,0x0B,0x0B,0x0B,0x0B,0x0B,0x0B,
0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,
0x0D,0x0D,0x0D,0x0D,0x0D,0x0D,0x0D,0x0D,
0x0E,0x0E,0x0E,0x0E,0x0E,0x0E,0x0E,0x0E,
0x0F,0x0F,0x0F,0x0F,0x0F,0x0F,0x0F,0x0F,
0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,
0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,
0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,
0x14,0x14,0x14,0x14,0x14,0x14,0x14,0x14,
0x15,0x15,0x15,0x15,0x15,0x15,0x15,0x15,
0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,
0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,
0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
0x19,0x19,0x19,0x19,0x19,0x19,0x19,0x19,
0x1A,0x1A,0x1A,0x1A,0x1A,0x1A,0x1A,0x1A,
0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,
0x1C,0x1C,0x1C,0x1C,0x1C,0x1C,0x1C,0x1C,
0x1D,0x1D,0x1D,0x1D,0x1D,0x1D,0x1D,0x1D,
0x1E,0x1E,0x1E,0x1E,0x1E,0x1E,0x1E,0x1E,
0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F};
#define BGR8(r,g,b) (unsigned)(((BYTE)(b & 0xc0 | (g & 0xe0)>>2 | (r & 0xe0)>>5)))
#ifdef DDRAW
#define BGR16(r,g,b) ((WORD)(((BYTE)(ColorMap16[b]) | ((BYTE)(g&0xfc) << 3)) | (((WORD)(BYTE)(ColorMap16[r])) << 11)))
#else
#define BGR16(r,g,b) ((WORD)(((BYTE)(ColorMap16[b]) | ((BYTE)(ColorMap16[g]) << 5)) | (((WORD)(BYTE)(ColorMap16[r])) << 10)))
#endif
#define BGR24(r,g,b) (unsigned long)((DWORD)(((BYTE)(b)|((WORD)((BYTE)(g))<<8))|(((DWORD)(BYTE)(r))<<16)))
#define BGR32(r,g,b) (unsigned long)((DWORD)(((BYTE)(b)|((WORD)((BYTE)(g))<<8))|(((DWORD)(BYTE)(r))<<16)))
/*
* If pixelformat==PF_8A8B8G8R:
*/
#define PACK_8A8B8G8R( R, G, B, A ) \
( ((A) << 24) | ((B) << 16) | ((G) << 8) | (R) )
/*
* If pixelformat==PF_8R8G8B:
*/
#define PACK_8R8G8B( R, G, B) ( ((R) << 16) | ((G) << 8) | (B) )
/*
* If pixelformat==PF_5R6G5B:
*/
#ifdef DDRAW
#define PACK_5R6G5B( R, G, B) ((WORD)(((BYTE)(ColorMap16[B]) | ((BYTE)(G&0xfc) << 3)) | (((WORD)(BYTE)(ColorMap16[R])) << 11)))
#else
#define PACK_5R6G5B( R, G, B) ((WORD)(((BYTE)(ColorMap16[B]) | ((BYTE)(ColorMap16[G]) << 5)) | (((WORD)(BYTE)(ColorMap16[R])) << 10)))
#endif
/*----------------------------------------------------------------------------
Division lookup tables. These tables compute 0-255 divided by 51 and
modulo 51. These tables could approximate gamma correction.
*/
char unsigned const aDividedBy51Rounded[256] =
{
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
};
char unsigned const aDividedBy51[256] =
{
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5,
};
char unsigned const aModulo51[256] =
{
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37,
38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0, 1, 2, 3, 4, 5, 6,
7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43,
44, 45, 46, 47, 48, 49, 50, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,
13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48,
49, 50, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17,
18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35,
36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0, 1, 2, 3,
4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22,
23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0,
};
/*----------------------------------------------------------------------------
Multiplication LUTs. These compute 0-5 times 6 and 36.
*/
char unsigned const aTimes6[6] =
{
0, 6, 12, 18, 24, 30
};
char unsigned const aTimes36[6] =
{
0, 36, 72, 108, 144, 180
};
/*----------------------------------------------------------------------------
Dither matrices for 8 bit to 2.6 bit halftones.
*/
char unsigned const aHalftone16x16[256] =
{
0, 44, 9, 41, 3, 46, 12, 43, 1, 44, 10, 41, 3, 46, 12, 43,
34, 16, 25, 19, 37, 18, 28, 21, 35, 16, 26, 19, 37, 18, 28, 21,
38, 6, 47, 3, 40, 9, 50, 6, 38, 7, 47, 4, 40, 9, 49, 6,
22, 28, 13, 31, 25, 31, 15, 34, 22, 29, 13, 32, 24, 31, 15, 34,
2, 46, 12, 43, 1, 45, 10, 42, 2, 45, 11, 42, 1, 45, 11, 42,
37, 18, 27, 21, 35, 17, 26, 20, 36, 17, 27, 20, 36, 17, 26, 20,
40, 8, 49, 5, 38, 7, 48, 4, 39, 8, 48, 5, 39, 7, 48, 4,
24, 30, 15, 33, 23, 29, 13, 32, 23, 30, 14, 33, 23, 29, 14, 32,
2, 46, 12, 43, 0, 44, 10, 41, 3, 47, 12, 44, 0, 44, 10, 41,
37, 18, 27, 21, 35, 16, 25, 19, 37, 19, 28, 22, 35, 16, 25, 19,
40, 9, 49, 5, 38, 7, 47, 4, 40, 9, 50, 6, 38, 6, 47, 3,
24, 30, 15, 34, 22, 29, 13, 32, 25, 31, 15, 34, 22, 28, 13, 31,
1, 45, 11, 42, 2, 46, 11, 42, 1, 45, 10, 41, 2, 46, 11, 43,
36, 17, 26, 20, 36, 17, 27, 21, 35, 16, 26, 20, 36, 18, 27, 21,
39, 8, 48, 4, 39, 8, 49, 5, 38, 7, 48, 4, 39, 8, 49, 5,
23, 29, 14, 33, 24, 30, 14, 33, 23, 29, 13, 32, 24, 30, 14, 33,
};
char unsigned const aHalftone8x8[64] =
{
0, 38, 9, 47, 2, 40, 11, 50,
25, 12, 35, 22, 27, 15, 37, 24,
6, 44, 3, 41, 8, 47, 5, 43,
31, 19, 28, 15, 34, 21, 31, 18,
1, 39, 11, 49, 0, 39, 10, 48,
27, 14, 36, 23, 26, 13, 35, 23,
7, 46, 4, 43, 7, 45, 3, 42,
33, 20, 30, 17, 32, 19, 29, 16,
};
char unsigned const aHalftone4x4_1[16] =
{
0, 25, 6, 31,
38, 12, 44, 19,
9, 35, 3, 28,
47, 22, 41, 15
};
char unsigned const aHalftone4x4_2[16] =
{
41, 3, 9, 28,
35, 15, 22, 47,
6, 25, 38, 0,
19, 44, 31, 12
};
/***************************************************************************
aWinGHalftoneTranslation
Translates a 2.6 bit-per-pixel halftoned representation into the
slightly rearranged WinG Halftone Palette.
*/
char unsigned const aWinGHalftoneTranslation[216] =
{
0,
29,
30,
31,
32,
249,
33,
34,
35,
36,
37,
38,
39,
40,
41,
42,
43,
44,
45,
46,
47,
48,
49,
50,
51,
52,
53,
54,
55,
56,
250,
250,
57,
58,
59,
251,
60,
61,
62,
63,
64,
65,
66,
67,
68,
69,
70,
71,
72,
73,
74,
75,
76,
77,
78,
79,
80,
81,
82,
83,
84,
85,
86,
87,
88,
89,
250,
90,
91,
92,
93,
94,
95,
96,
97,
98,
99,
100,
101,
102,
103,
104,
105,
106,
107,
108,
109,
110,
111,
227,
112,
113,
114,
115,
116,
117,
118,
119,
151,
120,
121,
122,
123,
124,
228,
125,
126,
229,
133,
162,
135,
131,
132,
137,
166,
134,
140,
130,
136,
143,
138,
139,
174,
141,
142,
177,
129,
144,
145,
146,
147,
148,
149,
150,
157,
152,
153,
154,
155,
156,
192,
158,
159,
160,
161,
196,
163,
164,
165,
127,
199,
167,
168,
169,
170,
171,
172,
173,
207,
175,
176,
210,
178,
179,
180,
181,
182,
183,
184,
185,
186,
187,
188,
189,
190,
191,
224,
193,
194,
195,
252,
252,
197,
198,
128,
253,
252,
200,
201,
202,
203,
204,
205,
206,
230,
208,
209,
231,
211,
212,
213,
214,
215,
216,
217,
218,
219,
220,
221,
222,
254,
223,
232,
225,
226,
255,
};

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@ -1,623 +0,0 @@
/* $Id: wgl.c,v 1.12 2003/01/15 00:34:16 kschultz Exp $ */
/*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
*/
/*
* File name : wgl.c
* WGL stuff. Added by Oleg Letsinsky, ajl@ultersys.ru
* Some things originated from the 3Dfx WGL functions
*/
#ifdef WIN32
#ifdef __cplusplus
extern "C" {
#endif
#include <windows.h>
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glext.h>
//#include <GL/glu.h>
#ifdef __cplusplus
}
#endif
#include <stdio.h>
#include <tchar.h>
#include "wmesadef.h"
#include "GL/wmesa.h"
#include "mtypes.h"
#include "glapi.h"
#define MAX_MESA_ATTRS 20
struct __pixelformat__
{
PIXELFORMATDESCRIPTOR pfd;
GLboolean doubleBuffered;
};
struct __pixelformat__ pix[] =
{
/* Double Buffer, alpha */
{ { sizeof(PIXELFORMATDESCRIPTOR), 1,
PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_GENERIC_FORMAT|PFD_DOUBLEBUFFER|PFD_SWAP_COPY,
PFD_TYPE_RGBA,
24, 8, 0, 8, 8, 8, 16, 8, 24,
0, 0, 0, 0, 0, 16, 8, 0, 0, 0, 0, 0, 0 },
GL_TRUE
},
/* Single Buffer, alpha */
{ { sizeof(PIXELFORMATDESCRIPTOR), 1,
PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_GENERIC_FORMAT,
PFD_TYPE_RGBA,
24, 8, 0, 8, 8, 8, 16, 8, 24,
0, 0, 0, 0, 0, 16, 8, 0, 0, 0, 0, 0, 0 },
GL_FALSE
},
/* Double Buffer, no alpha */
{ { sizeof(PIXELFORMATDESCRIPTOR), 1,
PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_GENERIC_FORMAT|PFD_DOUBLEBUFFER|PFD_SWAP_COPY,
PFD_TYPE_RGBA,
24, 8, 0, 8, 8, 8, 16, 0, 0,
0, 0, 0, 0, 0, 16, 8, 0, 0, 0, 0, 0, 0 },
GL_TRUE
},
/* Single Buffer, no alpha */
{ { sizeof(PIXELFORMATDESCRIPTOR), 1,
PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_GENERIC_FORMAT,
PFD_TYPE_RGBA,
24, 8, 0, 8, 8, 8, 16, 0, 0,
0, 0, 0, 0, 0, 16, 8, 0, 0, 0, 0, 0, 0 },
GL_FALSE
},
};
int qt_pix = sizeof(pix) / sizeof(pix[0]);
typedef struct {
WMesaContext ctx;
HDC hdc;
} MesaWglCtx;
#define MESAWGL_CTX_MAX_COUNT 20
static MesaWglCtx wgl_ctx[MESAWGL_CTX_MAX_COUNT];
static unsigned ctx_count = 0;
static unsigned ctx_current = -1;
static unsigned curPFD = 0;
WGLAPI BOOL GLAPIENTRY wglCopyContext(HGLRC hglrcSrc,HGLRC hglrcDst,UINT mask)
{
return(FALSE);
}
WGLAPI HGLRC GLAPIENTRY wglCreateContext(HDC hdc)
{
HWND hWnd;
int i = 0;
if(!(hWnd = WindowFromDC(hdc)))
{
SetLastError(0);
return(NULL);
}
if (!ctx_count)
{
for(i=0;i<MESAWGL_CTX_MAX_COUNT;i++)
{
wgl_ctx[i].ctx = NULL;
wgl_ctx[i].hdc = NULL;
}
}
for( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ )
{
if ( wgl_ctx[i].ctx == NULL )
{
wgl_ctx[i].ctx = WMesaCreateContext( hWnd, NULL, GL_TRUE,
pix[curPFD-1].doubleBuffered,
pix[curPFD-1].pfd.cAlphaBits ? GL_TRUE : GL_FALSE);
if (wgl_ctx[i].ctx == NULL)
break;
wgl_ctx[i].hdc = hdc;
ctx_count++;
return ((HGLRC)wgl_ctx[i].ctx);
}
}
SetLastError(0);
return(NULL);
}
WGLAPI BOOL GLAPIENTRY wglDeleteContext(HGLRC hglrc)
{
int i;
for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ )
{
if ( wgl_ctx[i].ctx == (PWMC) hglrc )
{
WMesaMakeCurrent((PWMC) hglrc);
WMesaDestroyContext();
wgl_ctx[i].ctx = NULL;
wgl_ctx[i].hdc = NULL;
ctx_count--;
return(TRUE);
}
}
SetLastError(0);
return(FALSE);
}
WGLAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC hdc,int iLayerPlane)
{
SetLastError(0);
return(NULL);
}
WGLAPI HGLRC GLAPIENTRY wglGetCurrentContext(VOID)
{
if (ctx_current < 0)
return 0;
else
return (HGLRC) wgl_ctx[ctx_current].ctx;
}
WGLAPI HDC GLAPIENTRY wglGetCurrentDC(VOID)
{
if (ctx_current < 0)
return 0;
else
return wgl_ctx[ctx_current].hdc;
}
WGLAPI BOOL GLAPIENTRY wglMakeCurrent(HDC hdc,HGLRC hglrc)
{
int i;
/* new code suggested by Andy Sy */
if (!hdc || !hglrc) {
WMesaMakeCurrent(NULL);
ctx_current = -1;
return TRUE;
}
for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ )
{
if ( wgl_ctx[i].ctx == (PWMC) hglrc )
{
wgl_ctx[i].hdc = hdc;
WMesaMakeCurrent( (WMesaContext) hglrc );
ctx_current = i;
return TRUE;
}
}
return FALSE;
}
WGLAPI BOOL GLAPIENTRY wglShareLists(HGLRC hglrc1,HGLRC hglrc2)
{
return(TRUE);
}
static FIXED FixedFromDouble(double d)
{
long l = (long) (d * 65536L);
return *(FIXED *)&l;
}
/*
** This is cribbed from FX/fxwgl.c, and seems to implement support
** for bitmap fonts where the wglUseFontBitmapsA() code implements
** support for outline fonts. In combination they hopefully give
** fairly generic support for fonts.
*/
static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar,
DWORD numChars, DWORD listBase)
{
#define VERIFY(a) a
TEXTMETRIC metric;
BITMAPINFO *dibInfo;
HDC bitDevice;
COLORREF tempColor;
int i;
VERIFY(GetTextMetrics(fontDevice, &metric));
dibInfo = (BITMAPINFO *) calloc(sizeof(BITMAPINFO) + sizeof(RGBQUAD), 1);
dibInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
dibInfo->bmiHeader.biPlanes = 1;
dibInfo->bmiHeader.biBitCount = 1;
dibInfo->bmiHeader.biCompression = BI_RGB;
bitDevice = CreateCompatibleDC(fontDevice);
// HDC bitDevice = CreateDC("DISPLAY", NULL, NULL, NULL);
// VERIFY(bitDevice);
// Swap fore and back colors so the bitmap has the right polarity
tempColor = GetBkColor(bitDevice);
SetBkColor(bitDevice, GetTextColor(bitDevice));
SetTextColor(bitDevice, tempColor);
// Place chars based on base line
VERIFY(SetTextAlign(bitDevice, TA_BASELINE) >= 0 ? 1 : 0);
for(i = 0; i < numChars; i++) {
SIZE size;
char curChar;
int charWidth,charHeight,bmapWidth,bmapHeight,numBytes,res;
HBITMAP bitObject;
HGDIOBJ origBmap;
unsigned char *bmap;
curChar = i + firstChar;
// Find how high/wide this character is
VERIFY(GetTextExtentPoint32(bitDevice, &curChar, 1, &size));
// Create the output bitmap
charWidth = size.cx;
charHeight = size.cy;
bmapWidth = ((charWidth + 31) / 32) * 32; // Round up to the next multiple of 32 bits
bmapHeight = charHeight;
bitObject = CreateCompatibleBitmap(bitDevice,
bmapWidth,
bmapHeight);
//VERIFY(bitObject);
// Assign the output bitmap to the device
origBmap = SelectObject(bitDevice, bitObject);
VERIFY(origBmap);
VERIFY( PatBlt( bitDevice, 0, 0, bmapWidth, bmapHeight,BLACKNESS ) );
// Use our source font on the device
VERIFY(SelectObject(bitDevice, GetCurrentObject(fontDevice,OBJ_FONT)));
// Draw the character
VERIFY(TextOut(bitDevice, 0, metric.tmAscent, &curChar, 1));
// Unselect our bmap object
VERIFY(SelectObject(bitDevice, origBmap));
// Convert the display dependant representation to a 1 bit deep DIB
numBytes = (bmapWidth * bmapHeight) / 8;
bmap = malloc(numBytes);
dibInfo->bmiHeader.biWidth = bmapWidth;
dibInfo->bmiHeader.biHeight = bmapHeight;
res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap,
dibInfo,
DIB_RGB_COLORS);
//VERIFY(res);
// Create the GL object
glNewList(i + listBase, GL_COMPILE);
glBitmap(bmapWidth, bmapHeight, 0.0, metric.tmDescent,
charWidth, 0.0,
bmap);
glEndList();
// CheckGL();
// Destroy the bmap object
DeleteObject(bitObject);
// Deallocate the bitmap data
free(bmap);
}
// Destroy the DC
VERIFY(DeleteDC(bitDevice));
free(dibInfo);
return TRUE;
#undef VERIFY
}
WGLAPI BOOL GLAPIENTRY wglUseFontBitmapsA(HDC hdc, DWORD first,
DWORD count, DWORD listBase)
{
int i;
GLuint font_list;
DWORD size;
GLYPHMETRICS gm;
HANDLE hBits;
LPSTR lpBits;
MAT2 mat;
int success = TRUE;
if (first<0)
return FALSE;
if (count<0)
return FALSE;
if (listBase<0)
return FALSE;
font_list = listBase;
mat.eM11 = FixedFromDouble(1);
mat.eM12 = FixedFromDouble(0);
mat.eM21 = FixedFromDouble(0);
mat.eM22 = FixedFromDouble(-1);
memset(&gm,0,sizeof(gm));
/*
** If we can't get the glyph outline, it may be because this is a fixed
** font. Try processing it that way.
*/
if( GetGlyphOutline(hdc, first, GGO_BITMAP, &gm, 0, NULL, &mat)
== GDI_ERROR )
{
return wglUseFontBitmaps_FX( hdc, first, count, listBase );
}
/*
** Otherwise process all desired characters.
*/
for (i = 0; i < count; i++)
{
DWORD err;
glNewList( font_list+i, GL_COMPILE );
/* allocate space for the bitmap/outline */
size = GetGlyphOutline(hdc, first + i, GGO_BITMAP, &gm, 0, NULL, &mat);
if (size == GDI_ERROR)
{
glEndList( );
err = GetLastError();
success = FALSE;
continue;
}
hBits = GlobalAlloc(GHND, size+1);
lpBits = GlobalLock(hBits);
err =
GetGlyphOutline(hdc, /* handle to device context */
first + i, /* character to query */
GGO_BITMAP, /* format of data to return */
&gm, /* pointer to structure for metrics*/
size, /* size of buffer for data */
lpBits, /* pointer to buffer for data */
&mat /* pointer to transformation */
/* matrix structure */
);
if (err == GDI_ERROR)
{
GlobalUnlock(hBits);
GlobalFree(hBits);
glEndList( );
err = GetLastError();
success = FALSE;
continue;
}
glBitmap(gm.gmBlackBoxX,gm.gmBlackBoxY,
-gm.gmptGlyphOrigin.x,
gm.gmptGlyphOrigin.y,
gm.gmCellIncX,gm.gmCellIncY,
(const GLubyte * )lpBits);
GlobalUnlock(hBits);
GlobalFree(hBits);
glEndList( );
}
return success;
}
WGLAPI BOOL GLAPIENTRY wglUseFontBitmapsW(HDC hdc,DWORD first,DWORD count,DWORD listBase)
{
return FALSE;
}
WGLAPI BOOL GLAPIENTRY wglUseFontOutlinesA(HDC hdc,DWORD first,DWORD count,
DWORD listBase,FLOAT deviation,
FLOAT extrusion,int format,
LPGLYPHMETRICSFLOAT lpgmf)
{
SetLastError(0);
return(FALSE);
}
WGLAPI BOOL GLAPIENTRY wglUseFontOutlinesW(HDC hdc,DWORD first,DWORD count,
DWORD listBase,FLOAT deviation,
FLOAT extrusion,int format,
LPGLYPHMETRICSFLOAT lpgmf)
{
SetLastError(0);
return(FALSE);
}
WGLAPI BOOL GLAPIENTRY wglDescribeLayerPlane(HDC hdc,int iPixelFormat,
int iLayerPlane,UINT nBytes,
LPLAYERPLANEDESCRIPTOR plpd)
{
SetLastError(0);
return(FALSE);
}
WGLAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC hdc,int iLayerPlane,
int iStart,int cEntries,
CONST COLORREF *pcr)
{
SetLastError(0);
return(0);
}
WGLAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC hdc,int iLayerPlane,
int iStart,int cEntries,
COLORREF *pcr)
{
SetLastError(0);
return(0);
}
WGLAPI BOOL GLAPIENTRY wglRealizeLayerPalette(HDC hdc,int iLayerPlane,BOOL bRealize)
{
SetLastError(0);
return(FALSE);
}
WGLAPI BOOL GLAPIENTRY wglSwapLayerBuffers(HDC hdc,UINT fuPlanes)
{
if( !hdc )
{
WMesaSwapBuffers();
return(TRUE);
}
SetLastError(0);
return(FALSE);
}
WGLAPI int GLAPIENTRY wglChoosePixelFormat(HDC hdc,
CONST PIXELFORMATDESCRIPTOR *ppfd)
{
int i,best = -1,bestdelta = 0x7FFFFFFF,delta,qt_valid_pix;
qt_valid_pix = qt_pix;
if(ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR) || ppfd->nVersion != 1)
{
SetLastError(0);
return(0);
}
for(i = 0;i < qt_valid_pix;i++)
{
delta = 0;
if(
(ppfd->dwFlags & PFD_DRAW_TO_WINDOW) &&
!(pix[i].pfd.dwFlags & PFD_DRAW_TO_WINDOW))
continue;
if(
(ppfd->dwFlags & PFD_DRAW_TO_BITMAP) &&
!(pix[i].pfd.dwFlags & PFD_DRAW_TO_BITMAP))
continue;
if(
(ppfd->dwFlags & PFD_SUPPORT_GDI) &&
!(pix[i].pfd.dwFlags & PFD_SUPPORT_GDI))
continue;
if(
(ppfd->dwFlags & PFD_SUPPORT_OPENGL) &&
!(pix[i].pfd.dwFlags & PFD_SUPPORT_OPENGL))
continue;
if(
!(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) &&
((ppfd->dwFlags & PFD_DOUBLEBUFFER) != (pix[i].pfd.dwFlags & PFD_DOUBLEBUFFER)))
continue;
if(
!(ppfd->dwFlags & PFD_STEREO_DONTCARE) &&
((ppfd->dwFlags & PFD_STEREO) != (pix[i].pfd.dwFlags & PFD_STEREO)))
continue;
if(ppfd->iPixelType != pix[i].pfd.iPixelType)
delta++;
if(ppfd->cAlphaBits != pix[i].pfd.cAlphaBits)
delta++;
if(delta < bestdelta)
{
best = i + 1;
bestdelta = delta;
if(bestdelta == 0)
break;
}
}
if(best == -1)
{
SetLastError(0);
return(0);
}
return(best);
}
WGLAPI int GLAPIENTRY wglDescribePixelFormat(HDC hdc,int iPixelFormat,UINT nBytes,
LPPIXELFORMATDESCRIPTOR ppfd)
{
int qt_valid_pix;
qt_valid_pix = qt_pix;
if(ppfd == NULL)
return(qt_valid_pix);
if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix || nBytes != sizeof(PIXELFORMATDESCRIPTOR))
{
SetLastError(0);
return(0);
}
*ppfd = pix[iPixelFormat - 1].pfd;
return(qt_valid_pix);
}
/*
* GetProcAddress - return the address of an appropriate extension
*/
WGLAPI PROC GLAPIENTRY wglGetProcAddress(LPCSTR lpszProc)
{
PROC p = (PROC) _glapi_get_proc_address((const char *) lpszProc);
if (p)
return p;
SetLastError(0);
return(NULL);
}
WGLAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc)
{
if(curPFD == 0)
{
SetLastError(0);
return(0);
}
return(curPFD);
}
WGLAPI BOOL GLAPIENTRY wglSetPixelFormat(HDC hdc,int iPixelFormat,
PIXELFORMATDESCRIPTOR *ppfd)
{
int qt_valid_pix;
qt_valid_pix = qt_pix;
if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix || ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR))
{
SetLastError(0);
return(FALSE);
}
curPFD = iPixelFormat;
return(TRUE);
}
WGLAPI BOOL GLAPIENTRY wglSwapBuffers(HDC hdc)
{
if (ctx_current < 0)
return FALSE;
if(wgl_ctx[ctx_current].ctx == NULL) {
SetLastError(0);
return(FALSE);
}
WMesaSwapBuffers();
return(TRUE);
}
#endif /* WIN32 */

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@ -1,174 +0,0 @@
/* File name : wmesadef.h
* Version : 2.3
*
* Header file for display driver for Mesa 2.3 under
* Windows95, WindowsNT and Win32
*
* Copyright (C) 1996- Li Wei
* Address : Institute of Artificial Intelligence
* : & Robotics
* : Xi'an Jiaotong University
* Email : liwei@aiar.xjtu.edu.cn
* Web page : http://sun.aiar.xjtu.edu.cn
*
* This file and its associations are partially based on the
* Windows NT driver for Mesa, written by Mark Leaming
* (mark@rsinc.com).
*/
/*
* $Log: wmesadef.h,v
* Revision 1.1.1.1 1999/08/19 00:55:42 jt
* Imported source
* Revision 1.3 1999/01/03 03:08:57 brian
* Ted Jump's change
*
* Initial version 1997/6/14 CST by Li Wei(liwei@aiar.xjtu.edu.cn)
*/
/*
* $Log: wmesadef.h,v
* Revision 1.1.1.1 1999/08/19 00:55:42 jt
* Imported source
* Revision 1.3 1999/01/03 03:08:57 brian
* Ted Jump's change
*
* Revision 2.1 1996/11/15 10:54:00 CST by Li Wei(liwei@aiar.xjtu.edu.cn)
* a new element added to wmesa_context :
* dither_flag
*/
/*
* $Log: wmesadef.h,v
* Revision 1.1.1.1 1999/08/19 00:55:42 jt
* Imported source
* Revision 1.3 1999/01/03 03:08:57 brian
* Ted Jump's change
*
* Revision 2.0 1996/11/15 10:54:00 CST by Li Wei(liwei@aiar.xjtu.edu.cn)
* Initial revision
*/
#ifndef DDMESADEF_H
#define DDMESADEF_H
// uncomment this to use DirectDraw driver
//#define DDRAW 1
// uncomment this to use a pointer to a function for setting the pixels
// in the buffer
#define COMPILE_SETPIXEL 1
// uncomment this to enable the fast win32 rasterizers ( commented out for MesaGL 4.0 )
// #define FAST_RASTERIZERS 1
// uncomment this to enable setting function pointers once inside of
// WMesaCreateContext instead of on every call to wmesa_update_state()
#define SET_FPOINTERS_ONCE 1
#include <windows.h>
#include <GL\gl.h>
#include "context.h"
#ifdef DDRAW
#define DIRECTDRAW_VERSION 0x0100
#include <ddraw.h>
#endif
//#include "profile.h"
#define REDBITS 0x03
#define REDSHIFT 0x00
#define GREENBITS 0x03
#define GREENSHIFT 0x03
#define BLUEBITS 0x02
#define BLUESHIFT 0x06
typedef struct _dibSection{
HDC hDC;
HANDLE hFileMap;
BOOL fFlushed;
LPVOID base;
}WMDIBSECTION, *PWMDIBSECTION;
#ifdef COMPILE_SETPIXEL
typedef void (*SETPIXELTYPE)(struct wmesa_context *pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b);
#endif
typedef struct wmesa_context{
GLcontext *gl_ctx; /* The core GL/Mesa context */
GLvisual *gl_visual; /* Describes the buffers */
GLframebuffer *gl_buffer; /* Depth, stencil, accum, etc buffers */
HWND Window;
HDC hDC;
HPALETTE hPalette;
HPALETTE hOldPalette;
HPEN hPen;
HPEN hOldPen;
HCURSOR hOldCursor;
COLORREF crColor;
// 3D projection stuff
RECT drawRect;
UINT uiDIBoffset;
// OpenGL stuff
HPALETTE hGLPalette;
GLuint width;
GLuint height;
GLuint ScanWidth;
GLboolean db_flag; //* double buffered?
GLboolean rgb_flag; //* RGB mode?
GLboolean dither_flag; //* use dither when 256 color mode for RGB?
GLuint depth; //* bits per pixel (1, 8, 24, etc)
ULONG pixel; // current color index or RGBA pixel value
ULONG clearpixel; //* pixel for clearing the color buffers
PBYTE ScreenMem; // WinG memory
BITMAPINFO *IndexFormat;
HPALETTE hPal; // Current Palette
HPALETTE hPalHalfTone;
WMDIBSECTION dib;
BITMAPINFO bmi;
HBITMAP hbmDIB;
HBITMAP hOldBitmap;
HBITMAP Old_Compat_BM;
HBITMAP Compat_BM; // Bitmap for double buffering
PBYTE pbPixels;
int nColors;
BYTE cColorBits;
int pixelformat;
#ifdef DDRAW
LPDIRECTDRAW lpDD; // DirectDraw object
// LPDIRECTDRAW2 lpDD2; // DirectDraw object
LPDIRECTDRAWSURFACE lpDDSPrimary; // DirectDraw primary surface
LPDIRECTDRAWSURFACE lpDDSOffScreen; // DirectDraw off screen surface
LPDIRECTDRAWPALETTE lpDDPal; // DirectDraw palette
BOOL bActive; // is application active?
DDSURFACEDESC ddsd; // surface description
int fullScreen; // fullscreen ?
int gMode ; // fullscreen mode
LONG oldWndProc; // old Window proc. we need to hook WM_MOVE message to update the drawing rectangle
#endif
RECT rectOffScreen;
RECT rectSurface;
HWND hwnd;
DWORD pitch;
PBYTE addrOffScreen;
#ifdef COMPILE_SETPIXEL
SETPIXELTYPE wmSetPixel;
#endif // COMPILE_SETPIXEL
//#ifdef PROFILE
// MESAPROF profile;
//#endif
} *PWMC;
#define PAGE_FILE 0xffffffff
#endif