mesa: compute, print shader checksum

This commit is contained in:
Brian Paul 2009-08-04 15:35:48 -06:00
parent b501263bf5
commit f7783badb5

View file

@ -1431,6 +1431,9 @@ _mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source)
}
sh->Source = source;
sh->CompileStatus = GL_FALSE;
#ifdef DEBUG
sh->SourceChecksum = _mesa_str_checksum(sh->Source);
#endif
}
@ -1506,9 +1509,10 @@ _mesa_use_program(GLcontext *ctx, GLuint program)
GLuint i;
_mesa_printf("Use Shader %u\n", shProg->Name);
for (i = 0; i < shProg->NumShaders; i++) {
_mesa_printf(" shader %u, type 0x%x\n",
_mesa_printf(" shader %u, type 0x%x, checksum %u\n",
shProg->Shaders[i]->Name,
shProg->Shaders[i]->Type);
shProg->Shaders[i]->Type,
shProg->Shaders[i]->SourceChecksum);
}
if (shProg->VertexProgram)
printf(" vert prog %u\n", shProg->VertexProgram->Base.Id);