mesa: added gl_shader::SourceChecksum field (for debug purposes)

This commit is contained in:
Brian Paul 2009-08-04 15:34:59 -06:00
parent 9f8110adcc
commit b501263bf5

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@ -2004,6 +2004,7 @@ struct gl_shader
GLboolean Main; /**< shader defines main() */
GLboolean UnresolvedRefs;
const GLchar *Source; /**< Source code string */
GLuint SourceChecksum; /**< for debug/logging purposes */
struct gl_program *Program; /**< Post-compile assembly code */
GLchar *InfoLog;
struct gl_sl_pragmas Pragmas;