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mesa: added gl_shader::SourceChecksum field (for debug purposes)
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@ -2004,6 +2004,7 @@ struct gl_shader
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GLboolean Main; /**< shader defines main() */
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GLboolean UnresolvedRefs;
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const GLchar *Source; /**< Source code string */
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GLuint SourceChecksum; /**< for debug/logging purposes */
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struct gl_program *Program; /**< Post-compile assembly code */
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GLchar *InfoLog;
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struct gl_sl_pragmas Pragmas;
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