mesa: remove dead code

This commit is contained in:
Brian Paul 2009-02-27 22:04:58 -07:00
parent 7f25d9ebb4
commit f6021ab3c6

View file

@ -126,20 +126,8 @@ void _mesa_feedback_vertex( GLcontext *ctx,
GLfloat index,
const GLfloat texcoord[4] )
{
#if 0
{
/* snap window x, y to fractional pixel position */
const GLint snapMask = ~((FIXED_ONE / (1 << SUB_PIXEL_BITS)) - 1);
GLfixed x, y;
x = FloatToFixed(win[0]) & snapMask;
y = FloatToFixed(win[1]) & snapMask;
FEEDBACK_TOKEN(ctx, FixedToFloat(x));
FEEDBACK_TOKEN(ctx, FixedToFloat(y) );
}
#else
FEEDBACK_TOKEN( ctx, win[0] );
FEEDBACK_TOKEN( ctx, win[1] );
#endif
if (ctx->Feedback._Mask & FB_3D) {
FEEDBACK_TOKEN( ctx, win[2] );
}