mesa: move gl_attrib_node struct to attrib.c too

This commit is contained in:
Brian Paul 2009-02-27 22:01:40 -07:00
parent 55399c2951
commit 7f25d9ebb4
2 changed files with 13 additions and 11 deletions

View file

@ -142,6 +142,18 @@ struct gl_enable_attrib
};
/**
* Node for the attribute stack.
*/
struct gl_attrib_node
{
GLbitfield kind;
void *data;
struct gl_attrib_node *next;
};
/**
* Special struct for saving/restoring texture state (GL_TEXTURE_BIT)
*/

View file

@ -115,6 +115,7 @@ typedef int GLfixed;
*/
/*@{*/
struct _mesa_HashTable;
struct gl_attrib_node;
struct gl_pixelstore_attrib;
struct gl_program_cache;
struct gl_texture_format;
@ -1516,17 +1517,6 @@ struct gl_viewport_attrib
};
/**
* Node for the attribute stack.
*/
struct gl_attrib_node
{
GLbitfield kind;
void *data;
struct gl_attrib_node *next;
};
/**
* GL_ARB_vertex/pixel_buffer_object buffer object
*/