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i965/gen6: Add support for layered renderbuffers
Rather than pointing the surface_state directly at a single sub-image of the texture for rendering, we now point the surface_state at the top level of the texture, and configure the surface_state as needed based on this. v2: * Use SET_FIELD as suggested by Topi * Simplify min_array_element assignment as suggested by Topi v3: * Use irb->layer_count for depth instead of rb->Depth * Make gl_target const * depth - 1, not depth v4: * Merge indd43900b&b875f39efixes to prevent 3D texture piglit regressions Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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2 changed files with 39 additions and 36 deletions
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@ -555,6 +555,10 @@
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/* Surface state DW4 */
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#define BRW_SURFACE_MIN_LOD_SHIFT 28
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#define BRW_SURFACE_MIN_LOD_MASK INTEL_MASK(31, 28)
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#define BRW_SURFACE_MIN_ARRAY_ELEMENT_SHIFT 17
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#define BRW_SURFACE_MIN_ARRAY_ELEMENT_MASK INTEL_MASK(27, 17)
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#define BRW_SURFACE_RENDER_TARGET_VIEW_EXTENT_SHIFT 8
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#define BRW_SURFACE_RENDER_TARGET_VIEW_EXTENT_MASK INTEL_MASK(16, 8)
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#define BRW_SURFACE_MULTISAMPLECOUNT_1 (0 << 4)
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#define BRW_SURFACE_MULTISAMPLECOUNT_4 (2 << 4)
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#define GEN7_SURFACE_MULTISAMPLECOUNT_1 (0 << 3)
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@ -26,6 +26,7 @@
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#include "main/blend.h"
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#include "main/mtypes.h"
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#include "main/samplerobj.h"
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#include "main/texformat.h"
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#include "program/prog_parameter.h"
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#include "intel_mipmap_tree.h"
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@ -54,30 +55,17 @@ gen6_update_renderbuffer_surface(struct brw_context *brw,
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struct intel_renderbuffer *irb = intel_renderbuffer(rb);
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struct intel_mipmap_tree *mt = irb->mt;
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uint32_t *surf;
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uint32_t tile_x, tile_y;
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uint32_t format = 0;
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/* _NEW_BUFFERS */
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mesa_format rb_format = _mesa_get_render_format(ctx, intel_rb_format(irb));
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uint32_t surftype;
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int depth = MAX2(irb->layer_count, 1);
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const GLenum gl_target =
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rb->TexImage ? rb->TexImage->TexObject->Target : GL_TEXTURE_2D;
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uint32_t surf_index =
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brw->wm.prog_data->binding_table.render_target_start + unit;
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assert(!layered);
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if (rb->TexImage && !brw->has_surface_tile_offset) {
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intel_renderbuffer_get_tile_offsets(irb, &tile_x, &tile_y);
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if (tile_x != 0 || tile_y != 0) {
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/* Original gen4 hardware couldn't draw to a non-tile-aligned
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* destination in a miptree unless you actually setup your renderbuffer
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* as a miptree and used the fragile lod/array_index/etc. controls to
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* select the image. So, instead, we just make a new single-level
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* miptree and render into that.
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*/
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intel_renderbuffer_move_to_temp(brw, irb, false);
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mt = irb->mt;
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}
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}
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intel_miptree_used_for_rendering(irb->mt);
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surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
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@ -89,30 +77,41 @@ gen6_update_renderbuffer_surface(struct brw_context *brw,
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__FUNCTION__, _mesa_get_format_name(rb_format));
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}
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surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
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format << BRW_SURFACE_FORMAT_SHIFT);
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switch (gl_target) {
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case GL_TEXTURE_CUBE_MAP_ARRAY:
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case GL_TEXTURE_CUBE_MAP:
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surftype = BRW_SURFACE_2D;
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depth *= 6;
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break;
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case GL_TEXTURE_3D:
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depth = MAX2(irb->mt->logical_depth0, 1);
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/* fallthrough */
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default:
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surftype = translate_tex_target(gl_target);
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break;
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}
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const int min_array_element = layered ? 0 : irb->mt_layer;
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surf[0] = SET_FIELD(surftype, BRW_SURFACE_TYPE) |
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SET_FIELD(format, BRW_SURFACE_FORMAT);
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/* reloc */
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surf[1] = (intel_renderbuffer_get_tile_offsets(irb, &tile_x, &tile_y) +
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mt->bo->offset64);
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surf[1] = mt->bo->offset64;
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surf[2] = ((rb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
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(rb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
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surf[2] = SET_FIELD(mt->logical_width0 - 1, BRW_SURFACE_WIDTH) |
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SET_FIELD(mt->logical_height0 - 1, BRW_SURFACE_HEIGHT) |
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SET_FIELD(irb->mt_level - irb->mt->first_level, BRW_SURFACE_LOD);
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surf[3] = (brw_get_surface_tiling_bits(mt->tiling) |
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(mt->pitch - 1) << BRW_SURFACE_PITCH_SHIFT);
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surf[3] = brw_get_surface_tiling_bits(mt->tiling) |
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SET_FIELD(depth - 1, BRW_SURFACE_DEPTH) |
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SET_FIELD(mt->pitch - 1, BRW_SURFACE_PITCH);
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surf[4] = brw_get_surface_num_multisamples(mt->num_samples);
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surf[4] = brw_get_surface_num_multisamples(mt->num_samples) |
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SET_FIELD(min_array_element, BRW_SURFACE_MIN_ARRAY_ELEMENT) |
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SET_FIELD(depth - 1, BRW_SURFACE_RENDER_TARGET_VIEW_EXTENT);
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assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
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/* Note that the low bits of these fields are missing, so
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* there's the possibility of getting in trouble.
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*/
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assert(tile_x % 4 == 0);
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assert(tile_y % 2 == 0);
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surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
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(tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
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(mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
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surf[5] = (mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0);
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drm_intel_bo_emit_reloc(brw->batch.bo,
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brw->wm.base.surf_offset[surf_index] + 4,
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