i965/gen6: Add support for layered renderbuffers

Rather than pointing the surface_state directly at a single
sub-image of the texture for rendering, we now point the
surface_state at the top level of the texture, and configure
the surface_state as needed based on this.

v2:
 * Use SET_FIELD as suggested by Topi
 * Simplify min_array_element assignment as suggested by Topi
v3:
 * Use irb->layer_count for depth instead of rb->Depth
 * Make gl_target const
 * depth - 1, not depth
v4:
 * Merge in dd43900b & b875f39e fixes to prevent 3D texture piglit
   regressions

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jordan Justen 2013-04-19 01:39:51 -07:00
parent 89b1f5d6ac
commit f063712373
2 changed files with 39 additions and 36 deletions

View file

@ -555,6 +555,10 @@
/* Surface state DW4 */
#define BRW_SURFACE_MIN_LOD_SHIFT 28
#define BRW_SURFACE_MIN_LOD_MASK INTEL_MASK(31, 28)
#define BRW_SURFACE_MIN_ARRAY_ELEMENT_SHIFT 17
#define BRW_SURFACE_MIN_ARRAY_ELEMENT_MASK INTEL_MASK(27, 17)
#define BRW_SURFACE_RENDER_TARGET_VIEW_EXTENT_SHIFT 8
#define BRW_SURFACE_RENDER_TARGET_VIEW_EXTENT_MASK INTEL_MASK(16, 8)
#define BRW_SURFACE_MULTISAMPLECOUNT_1 (0 << 4)
#define BRW_SURFACE_MULTISAMPLECOUNT_4 (2 << 4)
#define GEN7_SURFACE_MULTISAMPLECOUNT_1 (0 << 3)

View file

@ -26,6 +26,7 @@
#include "main/blend.h"
#include "main/mtypes.h"
#include "main/samplerobj.h"
#include "main/texformat.h"
#include "program/prog_parameter.h"
#include "intel_mipmap_tree.h"
@ -54,30 +55,17 @@ gen6_update_renderbuffer_surface(struct brw_context *brw,
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
struct intel_mipmap_tree *mt = irb->mt;
uint32_t *surf;
uint32_t tile_x, tile_y;
uint32_t format = 0;
/* _NEW_BUFFERS */
mesa_format rb_format = _mesa_get_render_format(ctx, intel_rb_format(irb));
uint32_t surftype;
int depth = MAX2(irb->layer_count, 1);
const GLenum gl_target =
rb->TexImage ? rb->TexImage->TexObject->Target : GL_TEXTURE_2D;
uint32_t surf_index =
brw->wm.prog_data->binding_table.render_target_start + unit;
assert(!layered);
if (rb->TexImage && !brw->has_surface_tile_offset) {
intel_renderbuffer_get_tile_offsets(irb, &tile_x, &tile_y);
if (tile_x != 0 || tile_y != 0) {
/* Original gen4 hardware couldn't draw to a non-tile-aligned
* destination in a miptree unless you actually setup your renderbuffer
* as a miptree and used the fragile lod/array_index/etc. controls to
* select the image. So, instead, we just make a new single-level
* miptree and render into that.
*/
intel_renderbuffer_move_to_temp(brw, irb, false);
mt = irb->mt;
}
}
intel_miptree_used_for_rendering(irb->mt);
surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
@ -89,30 +77,41 @@ gen6_update_renderbuffer_surface(struct brw_context *brw,
__FUNCTION__, _mesa_get_format_name(rb_format));
}
surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
format << BRW_SURFACE_FORMAT_SHIFT);
switch (gl_target) {
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_TEXTURE_CUBE_MAP:
surftype = BRW_SURFACE_2D;
depth *= 6;
break;
case GL_TEXTURE_3D:
depth = MAX2(irb->mt->logical_depth0, 1);
/* fallthrough */
default:
surftype = translate_tex_target(gl_target);
break;
}
const int min_array_element = layered ? 0 : irb->mt_layer;
surf[0] = SET_FIELD(surftype, BRW_SURFACE_TYPE) |
SET_FIELD(format, BRW_SURFACE_FORMAT);
/* reloc */
surf[1] = (intel_renderbuffer_get_tile_offsets(irb, &tile_x, &tile_y) +
mt->bo->offset64);
surf[1] = mt->bo->offset64;
surf[2] = ((rb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
(rb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
surf[2] = SET_FIELD(mt->logical_width0 - 1, BRW_SURFACE_WIDTH) |
SET_FIELD(mt->logical_height0 - 1, BRW_SURFACE_HEIGHT) |
SET_FIELD(irb->mt_level - irb->mt->first_level, BRW_SURFACE_LOD);
surf[3] = (brw_get_surface_tiling_bits(mt->tiling) |
(mt->pitch - 1) << BRW_SURFACE_PITCH_SHIFT);
surf[3] = brw_get_surface_tiling_bits(mt->tiling) |
SET_FIELD(depth - 1, BRW_SURFACE_DEPTH) |
SET_FIELD(mt->pitch - 1, BRW_SURFACE_PITCH);
surf[4] = brw_get_surface_num_multisamples(mt->num_samples);
surf[4] = brw_get_surface_num_multisamples(mt->num_samples) |
SET_FIELD(min_array_element, BRW_SURFACE_MIN_ARRAY_ELEMENT) |
SET_FIELD(depth - 1, BRW_SURFACE_RENDER_TARGET_VIEW_EXTENT);
assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
/* Note that the low bits of these fields are missing, so
* there's the possibility of getting in trouble.
*/
assert(tile_x % 4 == 0);
assert(tile_y % 2 == 0);
surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
(tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
(mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
surf[5] = (mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0);
drm_intel_bo_emit_reloc(brw->batch.bo,
brw->wm.base.surf_offset[surf_index] + 4,