mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-27 10:30:08 +01:00
big overhaul of the demo, works better now
This commit is contained in:
parent
365dc68c39
commit
efeddebe81
1 changed files with 86 additions and 113 deletions
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@ -29,28 +29,18 @@
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#include <math.h>
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#include <stdlib.h>
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#include <GL/glut.h>
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#include "../util/readtex.c"
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#define FALSE 0
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#define TRUE 1
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#ifndef PI
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#define PI 3.14159265358979323846
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#endif
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#include "loadppm.c"
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int rgb; /* unused */
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#include "tkmap.c"
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GLenum doubleBuffer;
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int W = 400, H = 400;
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char *imageFileName = 0;
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PPMImage *image;
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int numComponents;
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char *imageFileName = "../images/reflect.rgb";
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float *minFilter, *magFilter, *sWrapMode, *tWrapMode;
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float decal[] = {GL_DECAL};
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@ -66,18 +56,13 @@ float linear_mipmap_linear[] = {GL_LINEAR_MIPMAP_LINEAR};
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GLint sphereMap[] = {GL_SPHERE_MAP};
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float xRotation = 0.0, yRotation = 0.0;
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float zTranslate = -4.0;
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GLenum autoRotate = TRUE;
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GLenum deepestColor = COLOR_GREEN;
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GLenum isLit = TRUE;
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GLenum isFogged = FALSE;
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float zTranslate = -3.0;
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GLenum autoRotate = GL_TRUE;
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GLboolean isLit = GL_TRUE;
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GLboolean isFogged = GL_FALSE;
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GLboolean doTexture = GL_TRUE;
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float *textureEnvironment = modulate;
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struct MipMap {
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int width, height;
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unsigned char *data;
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};
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int cube, cage, cylinder, torus, genericObject;
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float c[6][4][4][3] = {
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@ -661,18 +646,6 @@ void BuildLists(void)
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genericObject = torus;
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}
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void SetDeepestColor(void)
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{
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GLint redBits, greenBits, blueBits;
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glGetIntegerv(GL_RED_BITS, &redBits);
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glGetIntegerv(GL_GREEN_BITS, &greenBits);
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glGetIntegerv(GL_BLUE_BITS, &blueBits);
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deepestColor = (redBits >= greenBits) ? COLOR_RED : COLOR_GREEN;
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deepestColor = (deepestColor >= blueBits) ? deepestColor : COLOR_BLUE;
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}
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void SetDefaultSettings(void)
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{
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@ -681,7 +654,7 @@ void SetDefaultSettings(void)
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sWrapMode = repeat;
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tWrapMode = repeat;
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textureEnvironment = modulate;
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autoRotate = TRUE;
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autoRotate = GL_TRUE;
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}
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unsigned char *AlphaPadImage(int bufSize, unsigned char *inData, int alpha)
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@ -707,46 +680,46 @@ unsigned char *AlphaPadImage(int bufSize, unsigned char *inData, int alpha)
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void Init(void)
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{
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float ambient[] = {0.0, 0.0, 0.0, 1.0};
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float diffuse[] = {0.0, 1.0, 0.0, 1.0};
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float diffuse[] = {1.0, 1.0, 1.0, 1.0};
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float specular[] = {1.0, 1.0, 1.0, 1.0};
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float position[] = {2.0, 2.0, 0.0, 1.0};
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float position[] = {0.0, 0.0, 4.0, 0.0};
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float fog_color[] = {0.0, 0.0, 0.0, 1.0};
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float mat_ambient[] = {0.0, 0.0, 0.0, 1.0};
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float mat_shininess[] = {90.0};
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float mat_specular[] = {1.0, 1.0, 1.0, 1.0};
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float mat_diffuse[] = {1.0, 1.0, 1.0, 1.0};
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float lmodel_ambient[] = {0.0, 0.0, 0.0, 1.0};
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float mat_diffuse[] = {0.8, 0.8, 0.8, 1.0};
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float lmodel_ambient[] = {0.2, 0.2, 0.2, 1.0};
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float lmodel_twoside[] = {GL_TRUE};
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int w, h;
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GLenum format;
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char *image;
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printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
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SetDeepestColor();
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SetDefaultSettings();
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if (numComponents == 4) {
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image = LoadPPM(imageFileName);
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image->data = AlphaPadImage(image->sizeX*image->sizeY,
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image->data, 128);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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gluBuild2DMipmaps(GL_TEXTURE_2D, numComponents,
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image->sizeX, image->sizeY,
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GL_RGBA, GL_UNSIGNED_BYTE, image->data);
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} else {
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image = LoadPPM(imageFileName);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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gluBuild2DMipmaps(GL_TEXTURE_2D, numComponents,
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image->sizeX, image->sizeY,
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GL_RGB, GL_UNSIGNED_BYTE, image->data);
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image = LoadRGBImage(imageFileName, &w, &h, &format);
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if (!image) {
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printf("Error: couldn't load %s\n", imageFileName);
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exit(1);
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}
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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gluBuild2DMipmaps(GL_TEXTURE_2D, format, w, h,
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GL_RGB, GL_UNSIGNED_BYTE, image);
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free(image);
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glFogf(GL_FOG_DENSITY, 0.125);
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glFogi(GL_FOG_MODE, GL_LINEAR);
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glFogf(GL_FOG_START, 4.0);
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glFogf(GL_FOG_END, 9.0);
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glFogf(GL_FOG_END, 8.5);
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glFogfv(GL_FOG_COLOR, fog_color);
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glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
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glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
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glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
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glLightfv(GL_LIGHT0, GL_POSITION, position);
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glEnable(GL_LIGHT0);
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glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
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@ -757,18 +730,14 @@ void Init(void)
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glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
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glShadeModel(GL_SMOOTH);
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glViewport(0, 0, W, H);
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glEnable(GL_DEPTH_TEST);
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glFrontFace(GL_CW);
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glEnable(GL_CULL_FACE);
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glCullFace(GL_BACK);
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glEnable(GL_TEXTURE_2D);
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glTexGeniv(GL_S, GL_TEXTURE_GEN_MODE, sphereMap);
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glTexGeniv(GL_T, GL_TEXTURE_GEN_MODE, sphereMap);
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glEnable(GL_TEXTURE_GEN_S);
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@ -786,15 +755,18 @@ void Init(void)
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void ReInit(void)
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{
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if (genericObject == torus) {
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glEnable(GL_DEPTH_TEST);
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} else {
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glDisable(GL_DEPTH_TEST);
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}
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glEnable(GL_DEPTH_TEST);
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#if 0
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if (isFogged) {
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textureEnvironment = modulate;
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}
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#endif
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glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter);
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glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter);
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@ -803,59 +775,54 @@ void ReInit(void)
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void Draw(void)
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{
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-0.2, 0.2, -0.2, 0.2, 0.15, 9.0);
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glMatrixMode(GL_MODELVIEW);
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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if (isFogged) {
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/* draw cage */
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if (isFogged)
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glEnable(GL_FOG);
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glColor3fv(RGBMap[deepestColor]);
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} else {
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glColor3fv(RGBMap[COLOR_WHITE]);
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}
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else
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glDisable(GL_FOG);
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glColor3f(1, 1, 1);
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glDisable(GL_LIGHTING);
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glDisable(GL_LIGHT0);
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glDisable(GL_TEXTURE_2D);
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glCallList(cage);
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glPushMatrix();
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glTranslatef(0.0, 0.0, zTranslate);
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glRotatef(xRotation, 1, 0, 0);
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glRotatef(yRotation, 0, 1, 0);
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if (isLit == TRUE) {
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/* draw object */
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if (isLit)
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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}
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glEnable(GL_TEXTURE_2D);
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if (isFogged) {
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glDisable(GL_FOG);
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}
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glPolygonMode(GL_FRONT, GL_FILL);
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glColor3fv(RGBMap[deepestColor]);
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glCallList(genericObject);
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else
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glColor3f(1.0, 0.5, 0.2);
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if (doTexture)
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glEnable(GL_TEXTURE_2D);
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glPushMatrix();
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glTranslatef(0.0, 0.0, zTranslate);
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glRotatef(xRotation, 1, 0, 0);
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glRotatef(yRotation, 0, 1, 0);
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glCallList(genericObject);
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glPopMatrix();
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glFlush();
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if (autoRotate) {
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xRotation += .75;
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yRotation += .375;
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}
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glFlush();
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glutSwapBuffers();
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}
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void Reshape(int width, int height)
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{
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W = width;
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H = height;
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ReInit();
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glViewport( 0, 0, width, height ); /*new*/
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-0.2, 0.2, -0.2, 0.2, 0.15, 9.0);
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glMatrixMode(GL_MODELVIEW);
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}
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void Idle(void)
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{
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xRotation += .75;
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yRotation += .375;
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glutPostRedisplay();
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}
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void Key2(int key, int x, int y)
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@ -864,27 +831,28 @@ void Key2(int key, int x, int y)
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switch (key) {
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case GLUT_KEY_LEFT:
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yRotation -= 0.5;
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autoRotate = FALSE;
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autoRotate = GL_FALSE;
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ReInit();
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break;
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case GLUT_KEY_RIGHT:
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yRotation += 0.5;
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autoRotate = FALSE;
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autoRotate = GL_FALSE;
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ReInit();
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break;
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case GLUT_KEY_UP:
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xRotation -= 0.5;
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autoRotate = FALSE;
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autoRotate = GL_FALSE;
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ReInit();
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break;
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case GLUT_KEY_DOWN:
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xRotation += 0.5;
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autoRotate = FALSE;
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autoRotate = GL_FALSE;
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ReInit();
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break;
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default:
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return;
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}
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glutPostRedisplay();
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}
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void Key(unsigned char key, int x, int y)
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@ -892,15 +860,28 @@ void Key(unsigned char key, int x, int y)
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switch (key) {
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case 27:
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free(image->data);
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/* free(image->data);*/
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exit(1);
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case 'a':
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autoRotate = !autoRotate;
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if (autoRotate)
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glutIdleFunc(Idle);
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else
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glutIdleFunc(NULL);
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ReInit();
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break;
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case 'c':
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genericObject = (genericObject == cube) ? cylinder : cube;
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case 'o':
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if (genericObject == cube) {
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genericObject = cylinder;
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}
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else if (genericObject == cylinder) {
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genericObject = torus;
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}
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else {
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genericObject = cube;
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}
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ReInit();
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break;
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case 'd':
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@ -913,6 +894,7 @@ void Key(unsigned char key, int x, int y)
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break;
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case 'l':
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isLit = !isLit;
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printf("lit %d\n", isLit);
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ReInit();
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break;
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case 'f':
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@ -920,7 +902,7 @@ void Key(unsigned char key, int x, int y)
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ReInit();
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break;
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case 't':
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genericObject = torus;
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doTexture = !doTexture;
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ReInit();
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break;
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case '0':
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@ -958,6 +940,7 @@ void Key(unsigned char key, int x, int y)
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default:
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return;
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}
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glutPostRedisplay();
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}
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GLenum Args(int argc, char **argv)
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@ -965,7 +948,6 @@ GLenum Args(int argc, char **argv)
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GLint i;
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doubleBuffer = GL_TRUE;
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numComponents = 4;
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for (i = 1; i < argc; i++) {
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if (strcmp(argv[i], "-sb") == 0) {
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@ -979,10 +961,6 @@ GLenum Args(int argc, char **argv)
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} else {
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imageFileName = argv[++i];
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}
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} else if (strcmp(argv[i], "-4") == 0) {
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numComponents = 4;
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} else if (strcmp(argv[i], "-3") == 0) {
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numComponents = 3;
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} else {
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printf("%s (Bad option).\n", argv[i]);
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return GL_FALSE;
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@ -991,11 +969,6 @@ GLenum Args(int argc, char **argv)
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return GL_TRUE;
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}
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void GLUTCALLBACK glut_post_redisplay_p(void)
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{
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glutPostRedisplay();
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}
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int main(int argc, char **argv)
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{
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GLenum type;
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@ -1027,7 +1000,7 @@ int main(int argc, char **argv)
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glutKeyboardFunc(Key);
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glutSpecialFunc(Key2);
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glutDisplayFunc(Draw);
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glutIdleFunc(glut_post_redisplay_p);
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glutIdleFunc(Idle);
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glutMainLoop();
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return 0;
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