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Use Point._Size in calculation
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1 changed files with 1 additions and 1 deletions
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@ -246,7 +246,7 @@ _swrast_choose_point( GLcontext *ctx )
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/* textured */
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USE(textured_rgba_point);
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}
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else if (ctx->Point.Size != 1.0) {
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else if (ctx->Point._Size != 1.0) {
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/* large points */
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if (rgbMode) {
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USE(general_rgba_point);
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