use clamped Line._Width in calculations

This commit is contained in:
Keith Whitwell 2004-12-29 14:36:58 +00:00
parent e158292ee3
commit 54ef88109b
2 changed files with 7 additions and 7 deletions

View file

@ -149,7 +149,7 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
line.dx = line.x1 - line.x0;
line.dy = line.y1 - line.y0;
line.len = SQRTF(line.dx * line.dx + line.dy * line.dy);
line.halfWidth = 0.5F * ctx->Line.Width;
line.halfWidth = 0.5F * ctx->Line._Width;
if (line.len == 0.0 || IS_INF_OR_NAN(line.len))
return;

View file

@ -68,7 +68,7 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor )
ASSERT(span->end < MAX_WIDTH);
width = (GLint) CLAMP( ctx->Line.Width, MIN_LINE_WIDTH, MAX_LINE_WIDTH );
width = (GLint) CLAMP( ctx->Line._Width, MIN_LINE_WIDTH, MAX_LINE_WIDTH );
if (width & 1)
start = width / 2;
@ -144,7 +144,7 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor )
span.arrayMask |= SPAN_MASK; \
compute_stipple_mask(ctx, span.end, span.array->mask); \
} \
if (ctx->Line.Width > 1.0) { \
if (ctx->Line._Width > 1.0) { \
draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \
} \
else { \
@ -163,7 +163,7 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor )
span.arrayMask |= SPAN_MASK; \
compute_stipple_mask(ctx, span.end, span.array->mask); \
} \
if (ctx->Line.Width > 1.0) { \
if (ctx->Line._Width > 1.0) { \
draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \
} \
else { \
@ -183,7 +183,7 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor )
span.arrayMask |= SPAN_MASK; \
compute_stipple_mask(ctx, span.end, span.array->mask); \
} \
if (ctx->Line.Width > 1.0) { \
if (ctx->Line._Width > 1.0) { \
draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \
} \
else { \
@ -204,7 +204,7 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor )
span.arrayMask |= SPAN_MASK; \
compute_stipple_mask(ctx, span.end, span.array->mask); \
} \
if (ctx->Line.Width > 1.0) { \
if (ctx->Line._Width > 1.0) { \
draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \
} \
else { \
@ -310,7 +310,7 @@ _swrast_choose_line( GLcontext *ctx )
USE(textured_line);
}
}
else if (ctx->Depth.Test || ctx->Fog.Enabled || ctx->Line.Width != 1.0
else if (ctx->Depth.Test || ctx->Fog.Enabled || ctx->Line._Width != 1.0
|| ctx->Line.StippleFlag) {
/* no texture, but Z, fog, width>1, stipple, etc. */
if (rgbmode)