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synced 2026-02-14 22:00:28 +01:00
use clamped Line._Width in calculations
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parent
e158292ee3
commit
54ef88109b
2 changed files with 7 additions and 7 deletions
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@ -149,7 +149,7 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
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line.dx = line.x1 - line.x0;
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line.dy = line.y1 - line.y0;
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line.len = SQRTF(line.dx * line.dx + line.dy * line.dy);
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line.halfWidth = 0.5F * ctx->Line.Width;
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line.halfWidth = 0.5F * ctx->Line._Width;
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if (line.len == 0.0 || IS_INF_OR_NAN(line.len))
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return;
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@ -68,7 +68,7 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor )
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ASSERT(span->end < MAX_WIDTH);
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width = (GLint) CLAMP( ctx->Line.Width, MIN_LINE_WIDTH, MAX_LINE_WIDTH );
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width = (GLint) CLAMP( ctx->Line._Width, MIN_LINE_WIDTH, MAX_LINE_WIDTH );
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if (width & 1)
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start = width / 2;
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@ -144,7 +144,7 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor )
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span.arrayMask |= SPAN_MASK; \
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compute_stipple_mask(ctx, span.end, span.array->mask); \
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} \
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if (ctx->Line.Width > 1.0) { \
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if (ctx->Line._Width > 1.0) { \
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draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \
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} \
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else { \
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@ -163,7 +163,7 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor )
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span.arrayMask |= SPAN_MASK; \
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compute_stipple_mask(ctx, span.end, span.array->mask); \
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} \
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if (ctx->Line.Width > 1.0) { \
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if (ctx->Line._Width > 1.0) { \
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draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \
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} \
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else { \
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@ -183,7 +183,7 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor )
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span.arrayMask |= SPAN_MASK; \
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compute_stipple_mask(ctx, span.end, span.array->mask); \
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} \
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if (ctx->Line.Width > 1.0) { \
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if (ctx->Line._Width > 1.0) { \
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draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \
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} \
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else { \
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@ -204,7 +204,7 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor )
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span.arrayMask |= SPAN_MASK; \
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compute_stipple_mask(ctx, span.end, span.array->mask); \
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} \
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if (ctx->Line.Width > 1.0) { \
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if (ctx->Line._Width > 1.0) { \
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draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \
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} \
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else { \
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@ -310,7 +310,7 @@ _swrast_choose_line( GLcontext *ctx )
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USE(textured_line);
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}
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}
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else if (ctx->Depth.Test || ctx->Fog.Enabled || ctx->Line.Width != 1.0
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else if (ctx->Depth.Test || ctx->Fog.Enabled || ctx->Line._Width != 1.0
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|| ctx->Line.StippleFlag) {
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/* no texture, but Z, fog, width>1, stipple, etc. */
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if (rgbmode)
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