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radeonsi: always inline si_prefetch_shaders
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24732>
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@ -522,6 +522,7 @@ static void si_prefetch_shader_async(struct si_context *sctx, struct si_shader *
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* Prefetch shaders.
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* Prefetch shaders.
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*/
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*/
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template<amd_gfx_level GFX_VERSION, si_has_tess HAS_TESS, si_has_gs HAS_GS, si_has_ngg NGG>
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template<amd_gfx_level GFX_VERSION, si_has_tess HAS_TESS, si_has_gs HAS_GS, si_has_ngg NGG>
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ALWAYS_INLINE
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static void si_prefetch_shaders(struct si_context *sctx)
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static void si_prefetch_shaders(struct si_context *sctx)
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{
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{
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unsigned mask = sctx->prefetch_L2_mask;
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unsigned mask = sctx->prefetch_L2_mask;
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