mesa: document _mesa_prim::begin/end

Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3861>
This commit is contained in:
Marek Olšák 2020-02-10 20:47:11 -05:00
parent c9246282b7
commit ee549c6766

View file

@ -44,7 +44,19 @@ struct _mesa_prim
{
GLubyte mode; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */
bool indexed;
/**
* tnl: If true, line stipple emulation will reset the pattern walker.
* vbo: If false and the primitive is a line loop, the first vertex is
* the beginning of the line loop and it won't be drawn.
* Instead, it will be moved to the end.
*/
bool begin;
/**
* tnl: If true and the primitive is a line loop, it will be closed.
* vbo: Same as tnl.
*/
bool end;
GLuint start;