i965: Convert 3DPRIMITIVE command from struct-style to OUT_BATCH style.

Most of the newer portions of the code use OUT_BATCH style.  I prefer
this style because it offers a clear distinction between a) hardware
messages/structures with a mandatory format, and b) data structures for
our own internal use that we can format however we want.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Kenneth Graunke 2011-04-14 14:37:46 -07:00
parent 42a8057000
commit ff5dd55e26
3 changed files with 36 additions and 45 deletions

View file

@ -43,6 +43,12 @@
#define PIPE_CONTROL_GTTWRITE_PROCESS_LOCAL 0x00
#define PIPE_CONTROL_GTTWRITE_GLOBAL 0x01
#define CMD_3D_PRIM 0x7b00 /* 3DPRIMITIVE */
/* DW0 */
# define GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT 10
# define GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL (0 << 15)
# define GEN4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM (1 << 15)
#define _3DPRIM_POINTLIST 0x01
#define _3DPRIM_LINELIST 0x02
#define _3DPRIM_LINESTRIP 0x03
@ -65,9 +71,6 @@
#define _3DPRIM_LINESTRIP_CONT_BF 0x14
#define _3DPRIM_TRIFAN_NOSTIPPLE 0x15
#define _3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL 0
#define _3DPRIM_VERTEXBUFFER_ACCESS_RANDOM 1
#define BRW_ANISORATIO_2 0
#define BRW_ANISORATIO_4 1
#define BRW_ANISORATIO_6 2
@ -1132,8 +1135,6 @@
#define CMD_PIPE_CONTROL 0x7a00
#define CMD_3D_PRIM 0x7b00
#define CMD_MI_FLUSH 0x0200

View file

@ -129,30 +129,31 @@ static void brw_emit_prim(struct brw_context *brw,
const struct _mesa_prim *prim,
uint32_t hw_prim)
{
struct brw_3d_primitive prim_packet;
struct intel_context *intel = &brw->intel;
int verts_per_instance;
int vertex_access_type;
int start_vertex_location;
int base_vertex_location;
DBG("PRIM: %s %d %d\n", _mesa_lookup_enum_by_nr(prim->mode),
prim->start, prim->count);
prim_packet.header.opcode = CMD_3D_PRIM;
prim_packet.header.length = sizeof(prim_packet)/4 - 2;
prim_packet.header.pad = 0;
prim_packet.header.topology = hw_prim;
prim_packet.header.indexed = prim->indexed;
start_vertex_location = prim->start;
base_vertex_location = prim->basevertex;
if (prim->indexed) {
vertex_access_type = GEN4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM;
start_vertex_location += brw->ib.start_vertex_offset;
base_vertex_location += brw->vb.start_vertex_bias;
} else {
vertex_access_type = GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL;
start_vertex_location += brw->vb.start_vertex_bias;
}
prim_packet.verts_per_instance = trim(prim->mode, prim->count);
prim_packet.start_vert_location = prim->start;
if (prim->indexed)
prim_packet.start_vert_location += brw->ib.start_vertex_offset;
else
prim_packet.start_vert_location += brw->vb.start_vertex_bias;
prim_packet.instance_count = 1;
prim_packet.start_instance_location = 0;
prim_packet.base_vert_location = prim->basevertex;
if (prim->indexed)
prim_packet.base_vert_location += brw->vb.start_vertex_bias;
verts_per_instance = trim(prim->mode, prim->count);
/* If nothing to emit, just return. */
if (verts_per_instance == 0)
return;
/* If we're set to always flush, do it before and after the primitive emit.
* We want to catch both missed flushes that hurt instruction/state cache
@ -162,10 +163,18 @@ static void brw_emit_prim(struct brw_context *brw,
if (intel->always_flush_cache) {
intel_batchbuffer_emit_mi_flush(intel);
}
if (prim_packet.verts_per_instance) {
intel_batchbuffer_data(&brw->intel, &prim_packet,
sizeof(prim_packet), false);
}
BEGIN_BATCH(6);
OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) |
hw_prim << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT |
vertex_access_type);
OUT_BATCH(verts_per_instance);
OUT_BATCH(start_vertex_location);
OUT_BATCH(1); // instance count
OUT_BATCH(0); // start instance location
OUT_BATCH(base_vertex_location);
ADVANCE_BATCH();
if (intel->always_flush_cache) {
intel_batchbuffer_emit_mi_flush(intel);
}

View file

@ -80,25 +80,6 @@ struct brw_3d_control
GLuint dword3;
};
struct brw_3d_primitive
{
struct
{
GLuint length:8;
GLuint pad:2;
GLuint topology:5;
GLuint indexed:1;
GLuint opcode:16;
} header;
GLuint verts_per_instance;
GLuint start_vert_location;
GLuint instance_count;
GLuint start_instance_location;
GLuint base_vert_location;
};
/* These seem to be passed around as function args, so it works out
* better to keep them as #defines:
*/