swrast: Remove GL_COLOR_INDEX from assertions

These sampling functions don't work on color-index textures, but there
is no such thing as a color-index texture anymore.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick 2011-08-29 13:30:46 -07:00
parent 960f37a57a
commit ede7d9fff5

View file

@ -1168,7 +1168,6 @@ sample_2d_linear_repeat(struct gl_context *ctx,
ASSERT(tObj->Sampler.WrapS == GL_REPEAT);
ASSERT(tObj->Sampler.WrapT == GL_REPEAT);
ASSERT(img->Border == 0);
ASSERT(img->_BaseFormat != GL_COLOR_INDEX);
ASSERT(img->_IsPowerOfTwo);
linear_repeat_texel_location(width, texcoord[0], &i0, &i1, &wi);
@ -1431,7 +1430,6 @@ sample_lambda_2d(struct gl_context *ctx,
const GLboolean repeatNoBorderPOT = (tObj->Sampler.WrapS == GL_REPEAT)
&& (tObj->Sampler.WrapT == GL_REPEAT)
&& (tImg->Border == 0 && (tImg->Width == tImg->RowStride))
&& (tImg->_BaseFormat != GL_COLOR_INDEX)
&& tImg->_IsPowerOfTwo;
ASSERT(lambda != NULL);
@ -2559,7 +2557,6 @@ sample_nearest_rect(struct gl_context *ctx,
ASSERT(tObj->Sampler.WrapT == GL_CLAMP ||
tObj->Sampler.WrapT == GL_CLAMP_TO_EDGE ||
tObj->Sampler.WrapT == GL_CLAMP_TO_BORDER);
ASSERT(img->_BaseFormat != GL_COLOR_INDEX);
for (i = 0; i < n; i++) {
GLint row, col;
@ -2593,7 +2590,6 @@ sample_linear_rect(struct gl_context *ctx,
ASSERT(tObj->Sampler.WrapT == GL_CLAMP ||
tObj->Sampler.WrapT == GL_CLAMP_TO_EDGE ||
tObj->Sampler.WrapT == GL_CLAMP_TO_BORDER);
ASSERT(img->_BaseFormat != GL_COLOR_INDEX);
for (i = 0; i < n; i++) {
GLint i0, j0, i1, j1;