radv: move emitting raster and depth/stencil state slightly earlier

To avoid a redundant chekc if no dynamic states are dirtied.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34361>
This commit is contained in:
Samuel Pitoiset 2025-04-07 18:38:18 +02:00 committed by Marge Bot
parent 37595775a0
commit ed744b5c68

View file

@ -11268,14 +11268,14 @@ radv_emit_all_graphics_states(struct radv_cmd_buffer *cmd_buffer, const struct r
radv_cmd_buffer_flush_dynamic_state(cmd_buffer, dynamic_states);
radv_validate_dynamic_states(cmd_buffer, dynamic_states);
if (cmd_buffer->state.dirty & RADV_CMD_DIRTY_RASTER_STATE)
radv_emit_raster_state(cmd_buffer);
if (cmd_buffer->state.dirty & RADV_CMD_DIRTY_DEPTH_STENCIL_STATE)
radv_emit_depth_stencil_state(cmd_buffer);
}
if (cmd_buffer->state.dirty & RADV_CMD_DIRTY_RASTER_STATE)
radv_emit_raster_state(cmd_buffer);
if (cmd_buffer->state.dirty & RADV_CMD_DIRTY_DEPTH_STENCIL_STATE)
radv_emit_depth_stencil_state(cmd_buffer);
radv_emit_shaders_state(cmd_buffer);
radv_emit_draw_registers(cmd_buffer, info);