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iris: Mark a dirty update when vs_needs_sgvs_element value changed
Add vs_needs_sgvs_element value check when updating vertex
element dirty state in iris_update_compiled_vs to solve
render error of Android game "Genshin Impact".
Signed-off-by: Xiaohui Gu <xiaohui.gu@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15142>
(cherry picked from commit 4d81c60e11)
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parent
e5a966781d
commit
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2 changed files with 3 additions and 2 deletions
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@ -868,7 +868,7 @@
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"description": "iris: Mark a dirty update when vs_needs_sgvs_element value changed",
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"nominated": true,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": null
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},
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@ -2830,7 +2830,8 @@ iris_bind_vs_state(struct pipe_context *ctx, void *state)
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if (ice->state.vs_uses_draw_params != uses_draw_params ||
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ice->state.vs_uses_derived_draw_params != uses_derived_draw_params ||
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ice->state.vs_needs_edge_flag != info->vs.needs_edge_flag) {
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ice->state.vs_needs_edge_flag != info->vs.needs_edge_flag ||
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ice->state.vs_needs_sgvs_element != needs_sgvs_element) {
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ice->state.dirty |= IRIS_DIRTY_VERTEX_BUFFERS |
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IRIS_DIRTY_VERTEX_ELEMENTS;
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}
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