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iris: Mark a dirty update when vs_needs_sgvs_element value changed
Add vs_needs_sgvs_element value check when updating vertex element dirty state in iris_update_compiled_vs to solve render error of Android game "Genshin Impact". Signed-off-by: Xiaohui Gu <xiaohui.gu@intel.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15142>
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1 changed files with 2 additions and 1 deletions
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@ -2830,7 +2830,8 @@ iris_bind_vs_state(struct pipe_context *ctx, void *state)
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if (ice->state.vs_uses_draw_params != uses_draw_params ||
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ice->state.vs_uses_derived_draw_params != uses_derived_draw_params ||
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ice->state.vs_needs_edge_flag != info->vs.needs_edge_flag) {
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ice->state.vs_needs_edge_flag != info->vs.needs_edge_flag ||
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ice->state.vs_needs_sgvs_element != needs_sgvs_element) {
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ice->state.dirty |= IRIS_DIRTY_VERTEX_BUFFERS |
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IRIS_DIRTY_VERTEX_ELEMENTS;
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}
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