compiler: fix glsl_types.h compile failures when including as C++ in drivers

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7807>
This commit is contained in:
Marek Olšák 2020-08-25 22:28:23 -04:00
parent 3d41712193
commit ea23ca8869

View file

@ -36,7 +36,7 @@
#include "util/macros.h"
#ifdef __cplusplus
#include "main/config.h"
#include "mesa/main/config.h"
#endif
struct glsl_type;
@ -288,7 +288,7 @@ enum {
#include "GL/gl.h"
#include "util/ralloc.h"
#include "main/menums.h" /* for gl_texture_index, C++'s enum rules are broken */
#include "mesa/main/menums.h" /* for gl_texture_index, C++'s enum rules are broken */
struct glsl_type {
GLenum gl_type;