From ea23ca8869a1da9b464258a0505ec3bf1ff11ebf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Tue, 25 Aug 2020 22:28:23 -0400 Subject: [PATCH] compiler: fix glsl_types.h compile failures when including as C++ in drivers Reviewed-by: Pierre-Eric Pelloux-Prayer Part-of: --- src/compiler/glsl_types.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h index 5e78e1e1ac7..d8352e87050 100644 --- a/src/compiler/glsl_types.h +++ b/src/compiler/glsl_types.h @@ -36,7 +36,7 @@ #include "util/macros.h" #ifdef __cplusplus -#include "main/config.h" +#include "mesa/main/config.h" #endif struct glsl_type; @@ -288,7 +288,7 @@ enum { #include "GL/gl.h" #include "util/ralloc.h" -#include "main/menums.h" /* for gl_texture_index, C++'s enum rules are broken */ +#include "mesa/main/menums.h" /* for gl_texture_index, C++'s enum rules are broken */ struct glsl_type { GLenum gl_type;