mesa: use more mesa format functions

This commit is contained in:
Brian Paul 2009-09-27 21:07:57 -06:00
parent 5767a677a0
commit e987ea9d21

View file

@ -3352,10 +3352,12 @@ fetch_texel_float_to_chan(const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texelOut) GLint i, GLint j, GLint k, GLchan *texelOut)
{ {
GLfloat temp[4]; GLfloat temp[4];
GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat->MesaFormat);
ASSERT(texImage->FetchTexelf); ASSERT(texImage->FetchTexelf);
texImage->FetchTexelf(texImage, i, j, k, temp); texImage->FetchTexelf(texImage, i, j, k, temp);
if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT || if (baseFormat == GL_DEPTH_COMPONENT ||
texImage->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT) { baseFormat == GL_DEPTH_STENCIL_EXT) {
/* just one channel */ /* just one channel */
UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]); UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]);
} }
@ -3377,10 +3379,12 @@ fetch_texel_chan_to_float(const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texelOut) GLint i, GLint j, GLint k, GLfloat *texelOut)
{ {
GLchan temp[4]; GLchan temp[4];
GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat->MesaFormat);
ASSERT(texImage->FetchTexelc); ASSERT(texImage->FetchTexelc);
texImage->FetchTexelc(texImage, i, j, k, temp); texImage->FetchTexelc(texImage, i, j, k, temp);
if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT || if (baseFormat == GL_DEPTH_COMPONENT ||
texImage->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT) { baseFormat == GL_DEPTH_STENCIL_EXT) {
/* just one channel */ /* just one channel */
texelOut[0] = CHAN_TO_FLOAT(temp[0]); texelOut[0] = CHAN_TO_FLOAT(temp[0]);
} }
@ -3423,9 +3427,10 @@ _mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims)
static void static void
compute_texture_size(GLcontext *ctx, struct gl_texture_image *texImage) compute_texture_size(GLcontext *ctx, struct gl_texture_image *texImage)
{ {
if (texImage->TexFormat->TexelBytes == 0) { texImage->IsCompressed =
/* must be a compressed format */ _mesa_is_format_compressed(texImage->TexFormat->MesaFormat);
texImage->IsCompressed = GL_TRUE;
if (texImage->IsCompressed) {
texImage->CompressedSize = texImage->CompressedSize =
ctx->Driver.CompressedTextureSize(ctx, texImage->Width, ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
texImage->Height, texImage->Depth, texImage->Height, texImage->Depth,
@ -3433,7 +3438,6 @@ compute_texture_size(GLcontext *ctx, struct gl_texture_image *texImage)
} }
else { else {
/* non-compressed format */ /* non-compressed format */
texImage->IsCompressed = GL_FALSE;
texImage->CompressedSize = 0; texImage->CompressedSize = 0;
} }
} }
@ -3471,7 +3475,7 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
if (texImage->IsCompressed) if (texImage->IsCompressed)
sizeInBytes = texImage->CompressedSize; sizeInBytes = texImage->CompressedSize;
else else
sizeInBytes = texImage->Width * texImage->TexFormat->TexelBytes; sizeInBytes = texImage->Width * _mesa_get_format_bytes(texImage->TexFormat->MesaFormat);
texImage->Data = _mesa_alloc_texmemory(sizeInBytes); texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
if (!texImage->Data) { if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
@ -3540,7 +3544,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
_mesa_set_fetch_functions(texImage, 2); _mesa_set_fetch_functions(texImage, 2);
compute_texture_size(ctx, texImage); compute_texture_size(ctx, texImage);
texelBytes = texImage->TexFormat->TexelBytes; texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat);
/* allocate memory */ /* allocate memory */
if (texImage->IsCompressed) if (texImage->IsCompressed)
@ -3574,7 +3578,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
= _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
} }
else { else {
dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes; dstRowStride = texImage->RowStride * texelBytes;
} }
success = storeImage(ctx, 2, texImage->_BaseFormat, success = storeImage(ctx, 2, texImage->_BaseFormat,
@ -3619,7 +3623,7 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
_mesa_set_fetch_functions(texImage, 3); _mesa_set_fetch_functions(texImage, 3);
compute_texture_size(ctx, texImage); compute_texture_size(ctx, texImage);
texelBytes = texImage->TexFormat->TexelBytes; texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat);
/* allocate memory */ /* allocate memory */
if (texImage->IsCompressed) if (texImage->IsCompressed)
@ -3653,7 +3657,7 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
= _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
} }
else { else {
dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes; dstRowStride = texImage->RowStride * texelBytes;
} }
success = storeImage(ctx, 3, texImage->_BaseFormat, success = storeImage(ctx, 3, texImage->_BaseFormat,
@ -3751,7 +3755,8 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level,
texImage->Width); texImage->Width);
} }
else { else {
dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes; dstRowStride = texImage->RowStride *
_mesa_get_format_bytes(texImage->TexFormat->MesaFormat);
} }
success = storeImage(ctx, 2, texImage->_BaseFormat, success = storeImage(ctx, 2, texImage->_BaseFormat,
@ -3804,7 +3809,8 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
texImage->Width); texImage->Width);
} }
else { else {
dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes; dstRowStride = texImage->RowStride *
_mesa_get_format_bytes(texImage->TexFormat->MesaFormat);
} }
success = storeImage(ctx, 3, texImage->_BaseFormat, success = storeImage(ctx, 3, texImage->_BaseFormat,
@ -3964,7 +3970,7 @@ _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target,
GLint i, rows; GLint i, rows;
GLubyte *dest; GLubyte *dest;
const GLubyte *src; const GLubyte *src;
const GLuint mesaFormat = texImage->TexFormat->MesaFormat; const gl_format texFormat = texImage->TexFormat->MesaFormat;
(void) format; (void) format;
@ -3981,12 +3987,12 @@ _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target,
if (!data) if (!data)
return; return;
srcRowStride = _mesa_compressed_row_stride(mesaFormat, width); srcRowStride = _mesa_compressed_row_stride(texFormat, width);
src = (const GLubyte *) data; src = (const GLubyte *) data;
destRowStride = _mesa_compressed_row_stride(mesaFormat, texImage->Width); destRowStride = _mesa_compressed_row_stride(texFormat, texImage->Width);
dest = _mesa_compressed_image_address(xoffset, yoffset, 0, dest = _mesa_compressed_image_address(xoffset, yoffset, 0,
texImage->TexFormat->MesaFormat, texFormat,
texImage->Width, texImage->Width,
(GLubyte *) texImage->Data); (GLubyte *) texImage->Data);