softpipe: fix unreliable FS variant binding bug

In exec_prepare() we were comparing pointers to see if the fragment
shader variant had changed before calling tgsi_exec_machine_bind_shader().
This didn't work reliably when there was a lot of shader token malloc/
freeing going on because the memory might get reused.
Instead, bind the shader variant during regular state validation.

Fixes http://bugs.freedesktop.org/show_bug.cgi?id=40404
(fixes a couple of piglit's glsl-max-varyings test)

Note: This is a candidate for the stable branches.
(cherry picked from commit 18ef8f83b2)
This commit is contained in:
Brian Paul 2012-12-14 10:34:33 -07:00 committed by Andreas Boll
parent e6e58cfa9d
commit e8830f5a40
3 changed files with 10 additions and 14 deletions

View file

@ -66,14 +66,11 @@ exec_prepare( const struct sp_fragment_shader_variant *var,
{
/*
* Bind tokens/shader to the interpreter's machine state.
* Avoid redundant binding.
*/
if (machine->Tokens != var->tokens) {
tgsi_exec_machine_bind_shader( machine,
var->tokens,
PIPE_MAX_SAMPLERS,
samplers );
}
tgsi_exec_machine_bind_shader(machine,
var->tokens,
PIPE_MAX_SAMPLERS,
samplers);
}

View file

@ -148,13 +148,6 @@ shade_quads(struct quad_stage *qs,
static void
shade_begin(struct quad_stage *qs)
{
struct softpipe_context *softpipe = qs->softpipe;
softpipe->fs_variant->prepare( softpipe->fs_variant,
softpipe->fs_machine,
(struct tgsi_sampler **)
softpipe->tgsi.samplers_list[PIPE_SHADER_FRAGMENT] );
qs->next->begin(qs->next);
}

View file

@ -242,6 +242,12 @@ update_fragment_shader(struct softpipe_context *softpipe, unsigned prim)
if (softpipe->fs) {
softpipe->fs_variant = softpipe_find_fs_variant(softpipe,
softpipe->fs, &key);
/* prepare the TGSI interpreter for FS execution */
softpipe->fs_variant->prepare(softpipe->fs_variant,
softpipe->fs_machine,
(struct tgsi_sampler **) softpipe->
tgsi.samplers_list[PIPE_SHADER_FRAGMENT]);
}
else {
softpipe->fs_variant = NULL;