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softpipe: fix up FS variant unbinding / deletion
The old call to tgsi_exec_machine_bind_shader() in
softpipe_delete_fs_state() was never called since the shader's original
tokens are never passed to the tgsi interpreter (only shader _variant_
tokens are). Now, unbind the variant's tokens from the tgsi interpreter
when we free the variant.
This doesn't fix any known bugs but it's the right thing to do.
Note: This is a candidate for the stable branches.
(cherry picked from commit fddcc67f5c)
This commit is contained in:
parent
5f8a8716b6
commit
e6e58cfa9d
3 changed files with 9 additions and 11 deletions
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@ -180,8 +180,13 @@ exec_run( const struct sp_fragment_shader_variant *var,
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static void
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exec_delete( struct sp_fragment_shader_variant *var )
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exec_delete(struct sp_fragment_shader_variant *var,
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struct tgsi_exec_machine *machine)
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{
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if (machine->Tokens == var->tokens) {
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tgsi_exec_machine_bind_shader(machine, NULL, 0, NULL);
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}
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FREE( (void *) var->tokens );
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FREE(var);
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}
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@ -88,7 +88,8 @@ struct sp_fragment_shader_variant
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struct quad_header *quad);
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/* Deletes this instance of the object */
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void (*delete)(struct sp_fragment_shader_variant *shader);
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void (*delete)(struct sp_fragment_shader_variant *shader,
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struct tgsi_exec_machine *machine);
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struct sp_fragment_shader_variant *next;
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};
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@ -38,7 +38,6 @@
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#include "draw/draw_vs.h"
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#include "draw/draw_gs.h"
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#include "tgsi/tgsi_dump.h"
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#include "tgsi/tgsi_exec.h"
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#include "tgsi/tgsi_scan.h"
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#include "tgsi/tgsi_parse.h"
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@ -182,13 +181,6 @@ softpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
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assert(fs != softpipe->fs);
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if (softpipe->fs_machine->Tokens == state->shader.tokens) {
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/* unbind the shader from the tgsi executor if we're
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* deleting it.
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*/
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tgsi_exec_machine_bind_shader(softpipe->fs_machine, NULL, 0, NULL);
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}
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/* delete variants */
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for (var = state->variants; var; var = next_var) {
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next_var = var->next;
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@ -200,7 +192,7 @@ softpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
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draw_delete_fragment_shader(softpipe->draw, var->draw_shader);
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#endif
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var->delete(var);
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var->delete(var, softpipe->fs_machine);
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}
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draw_delete_fragment_shader(softpipe->draw, state->draw_shader);
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