v3d: Drop workaround for u_blitter bug

This doesn't seem to be necessary.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17113>
This commit is contained in:
Alyssa Rosenzweig 2022-06-17 17:21:20 -04:00 committed by Marge Bot
parent f1c1b9687e
commit e812e8892a

View file

@ -1541,14 +1541,6 @@ v3d_draw_clear(struct v3d_context *v3d,
const union pipe_color_union *color,
double depth, unsigned stencil)
{
static const union pipe_color_union dummy_color = {};
/* The blitter util dereferences the color regardless, even though the
* gallium clear API may not pass one in when only Z/S are cleared.
*/
if (!color)
color = &dummy_color;
v3d_blitter_save(v3d, false);
util_blitter_clear(v3d->blitter,
v3d->framebuffer.width,