From e812e8892a1572e3abaa29fe2ee4516cc2a743e3 Mon Sep 17 00:00:00 2001 From: Alyssa Rosenzweig Date: Fri, 17 Jun 2022 17:21:20 -0400 Subject: [PATCH] v3d: Drop workaround for u_blitter bug This doesn't seem to be necessary. Signed-off-by: Alyssa Rosenzweig Reviewed-by: Iago Toral Quiroga Part-of: --- src/gallium/drivers/v3d/v3dx_draw.c | 8 -------- 1 file changed, 8 deletions(-) diff --git a/src/gallium/drivers/v3d/v3dx_draw.c b/src/gallium/drivers/v3d/v3dx_draw.c index 63b2b06dae5..8167d9bc24a 100644 --- a/src/gallium/drivers/v3d/v3dx_draw.c +++ b/src/gallium/drivers/v3d/v3dx_draw.c @@ -1541,14 +1541,6 @@ v3d_draw_clear(struct v3d_context *v3d, const union pipe_color_union *color, double depth, unsigned stencil) { - static const union pipe_color_union dummy_color = {}; - - /* The blitter util dereferences the color regardless, even though the - * gallium clear API may not pass one in when only Z/S are cleared. - */ - if (!color) - color = &dummy_color; - v3d_blitter_save(v3d, false); util_blitter_clear(v3d->blitter, v3d->framebuffer.width,