radv: pass shader/base_reg to radv_emit_userdata_address()

Preliminary work for moving the shaders array outside of radv_pipeline.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21878>
This commit is contained in:
Samuel Pitoiset 2023-03-13 14:43:59 +01:00 committed by Marge Bot
parent 1e3cac8d5e
commit e7bbd610b8

View file

@ -862,12 +862,10 @@ radv_get_user_sgpr(const struct radv_shader *shader, int idx)
static void
radv_emit_userdata_address(struct radv_device *device, struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline, gl_shader_stage stage, int idx,
uint64_t va)
struct radv_shader *shader, uint32_t base_reg, int idx, uint64_t va)
{
const struct radv_shader *shader = radv_get_shader(pipeline, stage);
const struct radv_userdata_info *loc = radv_get_user_sgpr(shader, idx);
uint32_t base_reg = pipeline->user_data_0[stage];
const struct radv_userdata_info *loc = &shader->info.user_sgprs_locs.shader_data[idx];
if (loc->sgpr_idx == -1)
return;
@ -4490,17 +4488,22 @@ radv_flush_indirect_descriptor_sets(struct radv_cmd_buffer *cmd_buffer,
for (unsigned s = MESA_SHADER_VERTEX; s <= MESA_SHADER_FRAGMENT; s++)
if (radv_pipeline_has_stage(graphics_pipeline, s))
radv_emit_userdata_address(device, cs, pipeline, s, AC_UD_INDIRECT_DESCRIPTOR_SETS, va);
radv_emit_userdata_address(device, cs, pipeline->shaders[s], pipeline->user_data_0[s],
AC_UD_INDIRECT_DESCRIPTOR_SETS, va);
if (radv_pipeline_has_stage(graphics_pipeline, MESA_SHADER_MESH))
radv_emit_userdata_address(device, cs, pipeline, MESA_SHADER_MESH,
radv_emit_userdata_address(device, cs, pipeline->shaders[MESA_SHADER_MESH],
pipeline->user_data_0[MESA_SHADER_MESH],
AC_UD_INDIRECT_DESCRIPTOR_SETS, va);
if (radv_pipeline_has_stage(graphics_pipeline, MESA_SHADER_TASK))
radv_emit_userdata_address(device, cmd_buffer->ace_internal.cs, pipeline, MESA_SHADER_TASK,
radv_emit_userdata_address(device, cmd_buffer->ace_internal.cs,
pipeline->shaders[MESA_SHADER_TASK],
pipeline->user_data_0[MESA_SHADER_TASK],
AC_UD_INDIRECT_DESCRIPTOR_SETS, va);
} else {
radv_emit_userdata_address(device, cs, pipeline, MESA_SHADER_COMPUTE,
radv_emit_userdata_address(device, cs, pipeline->shaders[MESA_SHADER_COMPUTE],
pipeline->user_data_0[MESA_SHADER_COMPUTE],
AC_UD_INDIRECT_DESCRIPTOR_SETS, va);
}
}
@ -4672,14 +4675,17 @@ radv_flush_constants(struct radv_cmd_buffer *cmd_buffer, VkShaderStageFlags stag
/* Avoid redundantly emitting the address for merged stages. */
if (shader && shader != prev_shader) {
radv_emit_userdata_address(device, cs, pipeline, stage, AC_UD_PUSH_CONSTANTS, va);
radv_emit_userdata_address(device, cs, shader, pipeline->user_data_0[stage],
AC_UD_PUSH_CONSTANTS, va);
prev_shader = shader;
}
}
if (internal_stages & VK_SHADER_STAGE_TASK_BIT_EXT) {
radv_emit_userdata_address(device, cmd_buffer->ace_internal.cs, pipeline, MESA_SHADER_TASK,
radv_emit_userdata_address(device, cmd_buffer->ace_internal.cs,
pipeline->shaders[MESA_SHADER_TASK],
pipeline->user_data_0[MESA_SHADER_TASK],
AC_UD_PUSH_CONSTANTS, va);
}
@ -4883,8 +4889,10 @@ radv_flush_vertex_descriptors(struct radv_cmd_buffer *cmd_buffer)
va = radv_buffer_get_va(cmd_buffer->upload.upload_bo);
va += vb_offset;
radv_emit_userdata_address(cmd_buffer->device, cmd_buffer->cs, &pipeline->base,
MESA_SHADER_VERTEX, AC_UD_VS_VERTEX_BUFFERS, va);
radv_emit_userdata_address(cmd_buffer->device, cmd_buffer->cs,
radv_get_shader(&pipeline->base, MESA_SHADER_VERTEX),
pipeline->base.user_data_0[MESA_SHADER_VERTEX],
AC_UD_VS_VERTEX_BUFFERS, va);
cmd_buffer->state.vb_va = va;
cmd_buffer->state.prefetch_L2_mask |= RADV_PREFETCH_VBO_DESCRIPTORS;