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radv: pass shader/base_reg to radv_emit_inline_push_consts()
Preliminary work for moving the shaders array outside of radv_pipeline. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21878>
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commit
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1 changed files with 31 additions and 29 deletions
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@ -1124,12 +1124,11 @@ radv_emit_sample_locations(struct radv_cmd_buffer *cmd_buffer)
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static void
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radv_emit_inline_push_consts(struct radv_device *device, struct radeon_cmdbuf *cs,
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struct radv_pipeline *pipeline, gl_shader_stage stage, int idx,
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const struct radv_shader *shader, uint32_t base_reg, int idx,
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uint32_t *values)
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{
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const struct radv_shader *shader = radv_get_shader(pipeline, stage);
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const struct radv_userdata_info *loc = radv_get_user_sgpr(shader, idx);
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uint32_t base_reg = pipeline->user_data_0[stage];
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const struct radv_userdata_info *loc = &shader->info.user_sgprs_locs.shader_data[idx];
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if (loc->sgpr_idx == -1)
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return;
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@ -4556,24 +4555,13 @@ radv_flush_descriptors(struct radv_cmd_buffer *cmd_buffer, VkShaderStageFlags st
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radv_save_descriptors(cmd_buffer, bind_point);
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}
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static bool
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radv_shader_loads_push_constants(struct radv_pipeline *pipeline, gl_shader_stage stage)
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{
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const struct radv_shader *shader = radv_get_shader(pipeline, stage);
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const struct radv_userdata_info *loc = radv_get_user_sgpr(shader, AC_UD_PUSH_CONSTANTS);
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return loc->sgpr_idx != -1;
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}
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static void
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radv_emit_all_inline_push_consts(struct radv_device *device, struct radeon_cmdbuf *cs,
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struct radv_pipeline *pipeline, gl_shader_stage stage,
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struct radv_shader *shader, uint32_t base_reg,
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uint32_t *values, bool *need_push_constants)
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{
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const struct radv_shader *shader = radv_get_shader(pipeline, stage);
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if (!shader)
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return;
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*need_push_constants |= radv_shader_loads_push_constants(pipeline, stage);
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if (radv_get_user_sgpr(shader, AC_UD_PUSH_CONSTANTS)->sgpr_idx != -1)
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*need_push_constants |= true;
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const uint64_t mask = shader->info.inline_push_constant_mask;
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if (!mask)
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@ -4582,7 +4570,7 @@ radv_emit_all_inline_push_consts(struct radv_device *device, struct radeon_cmdbu
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const uint8_t base = ffs(mask) - 1;
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if (mask == u_bit_consecutive64(base, util_last_bit64(mask) - base)) {
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/* consecutive inline push constants */
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radv_emit_inline_push_consts(device, cs, pipeline, stage, AC_UD_INLINE_PUSH_CONSTANTS,
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radv_emit_inline_push_consts(device, cs, shader, base_reg, AC_UD_INLINE_PUSH_CONSTANTS,
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values + base);
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} else {
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/* sparse inline push constants */
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@ -4590,7 +4578,7 @@ radv_emit_all_inline_push_consts(struct radv_device *device, struct radeon_cmdbu
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unsigned num_consts = 0;
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u_foreach_bit64 (idx, mask)
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consts[num_consts++] = values[idx];
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radv_emit_inline_push_consts(device, cs, pipeline, stage, AC_UD_INLINE_PUSH_CONSTANTS,
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radv_emit_inline_push_consts(device, cs, shader, base_reg, AC_UD_INLINE_PUSH_CONSTANTS,
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consts);
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}
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}
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@ -4635,16 +4623,30 @@ radv_flush_constants(struct radv_cmd_buffer *cmd_buffer, VkShaderStageFlags stag
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unreachable("Unhandled bind point");
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}
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radv_foreach_stage(stage, internal_stages & ~VK_SHADER_STAGE_TASK_BIT_EXT)
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{
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radv_emit_all_inline_push_consts(
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device, cs, pipeline, stage, (uint32_t *)cmd_buffer->push_constants, &need_push_constants);
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}
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if (internal_stages & VK_SHADER_STAGE_COMPUTE_BIT) {
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radv_emit_all_inline_push_consts(device, cs, pipeline->shaders[MESA_SHADER_COMPUTE],
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pipeline->user_data_0[MESA_SHADER_COMPUTE],
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(uint32_t *)cmd_buffer->push_constants, &need_push_constants);
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if (internal_stages & VK_SHADER_STAGE_TASK_BIT_EXT) {
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radv_emit_all_inline_push_consts(device, cmd_buffer->ace_internal.cs, pipeline,
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MESA_SHADER_TASK, (uint32_t *)cmd_buffer->push_constants,
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&need_push_constants);
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} else {
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radv_foreach_stage(stage, internal_stages & ~VK_SHADER_STAGE_TASK_BIT_EXT) {
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shader = radv_get_shader(pipeline, stage);
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if (!shader)
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continue;
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radv_emit_all_inline_push_consts(device, cs, shader, pipeline->user_data_0[stage],
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(uint32_t *)cmd_buffer->push_constants,
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&need_push_constants);
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}
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if (internal_stages & VK_SHADER_STAGE_TASK_BIT_EXT) {
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radv_emit_all_inline_push_consts(device, cmd_buffer->ace_internal.cs,
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pipeline->shaders[MESA_SHADER_TASK],
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pipeline->user_data_0[MESA_SHADER_TASK],
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(uint32_t *)cmd_buffer->push_constants,
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&need_push_constants);
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}
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}
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if (need_push_constants) {
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