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[g3dvl] next round of idct implementation
This commit is contained in:
parent
508a4a056c
commit
e639e1b83e
4 changed files with 237 additions and 41 deletions
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@ -26,6 +26,7 @@
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**************************************************************************/
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#include "vl_idct.h"
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#include "util/u_draw.h"
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#include <assert.h>
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#include <pipe/p_context.h>
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#include <pipe/p_screen.h>
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@ -63,7 +64,7 @@ enum VS_OUTPUT
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};
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const float const_matrix[8][8] = {
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static const float const_matrix[8][8] = {
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{ 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.353553f, 0.3535530f },
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{ 0.4903930f, 0.4157350f, 0.2777850f, 0.0975451f, -0.0975452f, -0.2777850f, -0.415735f, -0.4903930f },
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{ 0.4619400f, 0.1913420f, -0.1913420f, -0.4619400f, -0.4619400f, -0.1913420f, 0.191342f, 0.4619400f },
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@ -74,7 +75,7 @@ const float const_matrix[8][8] = {
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{ 0.0975451f, -0.2777850f, 0.4157350f, -0.4903930f, 0.4903930f, -0.4157350f, 0.277786f, -0.0975458f }
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};
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const float const_transpose[8][8] = {
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static const float const_transpose[8][8] = {
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{ 0.3535530f, 0.4903930f, 0.4619400f, 0.4157350f, 0.3535530f, 0.2777850f, 0.191342f, 0.0975451f },
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{ 0.3535530f, 0.4157350f, 0.1913420f, -0.0975452f, -0.3535530f, -0.4903930f, -0.461940f, -0.2777850f },
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{ 0.3535530f, 0.2777850f, -0.1913420f, -0.4903930f, -0.3535530f, 0.0975452f, 0.461940f, 0.4157350f },
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@ -85,6 +86,11 @@ const float const_transpose[8][8] = {
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{ 0.3535530f, -0.4903930f, 0.4619400f, -0.4157350f, 0.3535530f, -0.2777850f, 0.191342f, -0.0975458f }
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};
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/* vertices for a quad covering a block */
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static const struct vertex2f const_quad[4] = {
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{0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f}
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};
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static void *
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create_vert_shader(struct vl_idct *idct)
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{
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@ -109,8 +115,8 @@ create_vert_shader(struct vl_idct *idct)
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o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
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o_block = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK);
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o_tex = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_TEX);
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o_start = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_START);
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o_tex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX);
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o_start = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_START);
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o_step = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP);
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/*
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@ -228,14 +234,15 @@ create_transpose_frag_shader(struct vl_idct *idct)
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step[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP, TGSI_INTERPOLATE_CONSTANT);
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sampler[0] = ureg_DECL_sampler(shader, 0);
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sampler[1] = ureg_DECL_sampler(shader, 1);
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sampler[1] = ureg_DECL_sampler(shader, 2);
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scale[0] = 1.0f;
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scale[1] = SCALE_FACTOR_16_TO_12;
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fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
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matrix_mul(shader, fragment, tc, sampler, start, step, scale);
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//matrix_mul(shader, fragment, tc, sampler, start, step, scale);
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//ureg_MOV(shader, fragment, ureg_imm1f(shader, 0.0f));
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ureg_END(shader);
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@ -266,7 +273,7 @@ create_matrix_frag_shader(struct vl_idct *idct)
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step[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP, TGSI_INTERPOLATE_CONSTANT);
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step[1] = ureg_imm1f(shader, 1.0f / BLOCK_WIDTH);
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sampler[0] = ureg_DECL_sampler(shader, 0);
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sampler[0] = ureg_DECL_sampler(shader, 3);
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sampler[1] = ureg_DECL_sampler(shader, 1);
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scale[0] = 1.0f;
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@ -274,8 +281,10 @@ create_matrix_frag_shader(struct vl_idct *idct)
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fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
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matrix_mul(shader, tmp, tc, sampler, start, step, scale);
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ureg_MUL(shader, fragment, ureg_src(tmp), ureg_scalar(ureg_imm1f(shader, SCALE_FACTOR_9_TO_16), TGSI_SWIZZLE_X));
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// matrix_mul(shader, tmp, tc, sampler, start, step, scale);
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// ureg_MUL(shader, fragment, ureg_src(tmp), ureg_scalar(ureg_imm1f(shader, SCALE_FACTOR_9_TO_16), TGSI_SWIZZLE_X));
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ureg_TEX(shader, fragment, TGSI_TEXTURE_2D, tc[0], sampler[0]);
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//ureg_MUL(shader, , ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, 1.0f));
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ureg_END(shader);
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@ -295,18 +304,32 @@ xfer_buffers_map(struct vl_idct *idct)
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idct->tex_transfer = idct->pipe->get_transfer
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(
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#if 0
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idct->pipe, idct->textures.individual.intermediate,
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#else
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idct->pipe, idct->destination,
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#endif
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u_subresource(0, 0),
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PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
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&rect
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);
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idct->texels = idct->pipe->transfer_map(idct->pipe, idct->tex_transfer);
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idct->vectors = pipe_buffer_map
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(
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idct->pipe,
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idct->vertex_bufs.individual.pos.buffer,
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PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
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&idct->vec_transfer
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);
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}
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static void
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xfer_buffers_unmap(struct vl_idct *idct)
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{
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pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.pos.buffer, idct->vec_transfer);
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idct->pipe->transfer_unmap(idct->pipe, idct->tex_transfer);
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idct->pipe->transfer_destroy(idct->pipe, idct->tex_transfer);
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}
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@ -368,8 +391,8 @@ init_buffers(struct vl_idct *idct)
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template.usage = PIPE_USAGE_DYNAMIC;
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idct->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
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template.format = PIPE_FORMAT_R32_FLOAT;
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template.usage = PIPE_USAGE_STATIC;
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//template.format = PIPE_FORMAT_R32_FLOAT;
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//template.usage = PIPE_USAGE_STATIC;
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idct->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
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for (i = 0; i < 4; ++i) {
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@ -377,20 +400,20 @@ init_buffers(struct vl_idct *idct)
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idct->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, idct->textures.all[i], &sampler_view);
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}
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idct->quad.stride = sizeof(struct vertex2f);
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idct->quad.max_index = 4 * max_blocks - 1;
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idct->quad.buffer_offset = 0;
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idct->quad.buffer = pipe_buffer_create
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idct->vertex_bufs.individual.quad.stride = sizeof(struct vertex2f);
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idct->vertex_bufs.individual.quad.max_index = 4 * max_blocks - 1;
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idct->vertex_bufs.individual.quad.buffer_offset = 0;
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idct->vertex_bufs.individual.quad.buffer = pipe_buffer_create
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(
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idct->pipe->screen,
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PIPE_BIND_VERTEX_BUFFER,
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sizeof(struct vertex2f) * 4 * max_blocks
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);
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idct->pos.stride = sizeof(struct vertex2f);
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idct->pos.max_index = 4 * max_blocks - 1;
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idct->pos.buffer_offset = 0;
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idct->pos.buffer = pipe_buffer_create
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idct->vertex_bufs.individual.pos.stride = sizeof(struct vertex2f);
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idct->vertex_bufs.individual.pos.max_index = 4 * max_blocks - 1;
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idct->vertex_bufs.individual.pos.buffer_offset = 0;
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idct->vertex_bufs.individual.pos.buffer = pipe_buffer_create
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(
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idct->pipe->screen,
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PIPE_BIND_VERTEX_BUFFER,
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@ -436,18 +459,80 @@ cleanup_buffers(struct vl_idct *idct)
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}
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idct->pipe->delete_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
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pipe_resource_reference(&idct->quad.buffer, NULL);
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pipe_resource_reference(&idct->pos.buffer, NULL);
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pipe_resource_reference(&idct->vertex_bufs.individual.quad.buffer, NULL);
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pipe_resource_reference(&idct->vertex_bufs.individual.pos.buffer, NULL);
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}
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bool vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_resource *dst)
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static void
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init_constants(struct vl_idct *idct)
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{
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assert(idct && pipe && dst);
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struct pipe_transfer *buf_transfer;
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struct vertex_shader_consts *vs_consts;
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struct vertex2f *v;
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idct->pipe = pipe;
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unsigned i;
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idct->viewport.scale[0] = dst->width0;
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idct->viewport.scale[1] = dst->height0;
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v = pipe_buffer_map
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(
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idct->pipe,
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idct->vertex_bufs.individual.quad.buffer,
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PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
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&buf_transfer
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);
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for ( i = 0; i <= idct->vertex_bufs.individual.quad.max_index; i += 4)
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memcpy(v + i, &const_quad, sizeof(const_quad));
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pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.quad.buffer, buf_transfer);
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v = pipe_buffer_map
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(
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idct->pipe,
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idct->textures.individual.matrix,
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PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
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&buf_transfer
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);
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memcpy(v, &const_matrix, sizeof(const_matrix));
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pipe_buffer_unmap(idct->pipe, idct->textures.individual.matrix, buf_transfer);
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v = pipe_buffer_map
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(
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idct->pipe,
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idct->textures.individual.transpose,
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PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
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&buf_transfer
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);
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memcpy(v, &const_transpose, sizeof(const_transpose));
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pipe_buffer_unmap(idct->pipe, idct->textures.individual.transpose, buf_transfer);
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vs_consts = pipe_buffer_map
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(
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idct->pipe, idct->vs_const_buf,
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PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
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&buf_transfer
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);
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vs_consts->norm.x = 1.0f / idct->destination->width0;
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vs_consts->norm.y = 1.0f / idct->destination->height0;
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pipe_buffer_unmap(idct->pipe, idct->vs_const_buf, buf_transfer);
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}
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static void
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init_state(struct vl_idct *idct)
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{
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struct pipe_sampler_state sampler;
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unsigned i;
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idct->num_blocks = 0;
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idct->viewport.scale[0] = idct->destination->width0;
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idct->viewport.scale[1] = idct->destination->height0;
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idct->viewport.scale[2] = 1;
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idct->viewport.scale[3] = 1;
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idct->viewport.translate[0] = 0;
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@ -455,13 +540,50 @@ bool vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_r
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idct->viewport.translate[2] = 0;
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idct->viewport.translate[3] = 0;
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idct->fb_state.width = dst->width0;
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idct->fb_state.height = dst->height0;
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idct->fb_state.width = idct->destination->width0;
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idct->fb_state.height = idct->destination->height0;
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idct->fb_state.nr_cbufs = 1;
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idct->fb_state.zsbuf = NULL;
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for (i = 0; i < 4; ++i) {
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memset(&sampler, 0, sizeof(sampler));
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sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
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sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
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sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
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sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
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sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
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sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
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sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
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sampler.compare_func = PIPE_FUNC_ALWAYS;
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sampler.normalized_coords = 1;
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/*sampler.shadow_ambient = ; */
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/*sampler.lod_bias = ; */
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sampler.min_lod = 0;
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/*sampler.max_lod = ; */
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/*sampler.border_color[0] = ; */
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/*sampler.max_anisotropy = ; */
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idct->samplers.all[i] = idct->pipe->create_sampler_state(idct->pipe, &sampler);
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}
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}
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static void
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cleanup_state(struct vl_idct *idct)
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{
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unsigned i;
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for (i = 0; i < 4; ++i)
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idct->pipe->delete_sampler_state(idct->pipe, idct->samplers.all[i]);
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}
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bool vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_resource *dst)
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{
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assert(idct && pipe && dst);
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idct->pipe = pipe;
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pipe_resource_reference(&idct->destination, dst);
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init_state(idct);
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if(!init_shaders(idct))
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return false;
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@ -470,6 +592,15 @@ bool vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_r
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return false;
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}
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idct->surfaces.intermediate = idct->pipe->screen->get_tex_surface(
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idct->pipe->screen, idct->textures.individual.intermediate, 0, 0, 0,
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PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
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idct->surfaces.destination = idct->pipe->screen->get_tex_surface(
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idct->pipe->screen, idct->destination, 0, 0, 0,
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PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
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init_constants(idct);
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xfer_buffers_map(idct);
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return true;
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@ -477,29 +608,83 @@ bool vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_r
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void vl_idct_cleanup(struct vl_idct *idct)
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{
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idct->pipe->screen->tex_surface_destroy(idct->surfaces.destination);
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idct->pipe->screen->tex_surface_destroy(idct->surfaces.intermediate);
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cleanup_shaders(idct);
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cleanup_buffers(idct);
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cleanup_state(idct);
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pipe_resource_reference(&idct->destination, NULL);
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}
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void vl_idct_add_block(struct vl_idct *idct, unsigned x, unsigned y, short *block)
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{
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struct vertex2f v;
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unsigned tex_pitch;
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short *texels;
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unsigned i;
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assert(idct);
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assert(block);
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v.x = x;
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v.y = y;
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for (i = 0; i < 4; ++i) {
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idct->vectors[idct->num_blocks * 4 + i] = v;
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}
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tex_pitch = idct->tex_transfer->stride / util_format_get_blocksize(idct->tex_transfer->resource->format);
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texels = idct->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
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for (i = 0; i < BLOCK_HEIGHT; ++i)
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memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * 2);
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idct->num_blocks++;
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}
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void vl_idct_flush(struct vl_idct *idct)
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{
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xfer_buffers_unmap(idct);
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// TODO
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idct->pipe->set_constant_buffer(idct->pipe, PIPE_SHADER_VERTEX, 0, idct->vs_const_buf);
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#if 0
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/* first stage */
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idct->fb_state.cbufs[0] = idct->surfaces.intermediate;
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idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
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idct->pipe->set_viewport_state(idct->pipe, &idct->viewport);
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idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
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idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
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idct->pipe->set_fragment_sampler_views(idct->pipe, 4, idct->sampler_views.all);
|
||||
idct->pipe->bind_fragment_sampler_states(idct->pipe, 4, idct->samplers.all);
|
||||
idct->pipe->bind_vs_state(idct->pipe, idct->vs);
|
||||
idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs);
|
||||
|
||||
util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, idct->num_blocks * 4);
|
||||
|
||||
/* second stage */
|
||||
idct->fb_state.cbufs[0] = idct->surfaces.destination;
|
||||
idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
|
||||
idct->pipe->set_viewport_state(idct->pipe, &idct->viewport);
|
||||
|
||||
idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
|
||||
idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
|
||||
idct->pipe->set_fragment_sampler_views(idct->pipe, 4, idct->sampler_views.all);
|
||||
idct->pipe->bind_fragment_sampler_states(idct->pipe, 4, idct->samplers.all);
|
||||
idct->pipe->bind_vs_state(idct->pipe, idct->vs);
|
||||
idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs);
|
||||
|
||||
util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, idct->num_blocks * 4);
|
||||
|
||||
idct->pipe->flush(idct->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
|
||||
#endif
|
||||
|
||||
idct->num_blocks = 0;
|
||||
xfer_buffers_map(idct);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -46,7 +46,7 @@ struct vl_idct
|
|||
{
|
||||
void *all[4];
|
||||
struct {
|
||||
void *matrix, *transpose;
|
||||
void *transpose, *matrix;
|
||||
void *source, *intermediate;
|
||||
} individual;
|
||||
} samplers;
|
||||
|
|
@ -55,7 +55,7 @@ struct vl_idct
|
|||
{
|
||||
struct pipe_sampler_view *all[4];
|
||||
struct {
|
||||
struct pipe_sampler_view *matrix, *transpose;
|
||||
struct pipe_sampler_view *transpose, *matrix;
|
||||
struct pipe_sampler_view *source, *intermediate;
|
||||
} individual;
|
||||
} sampler_views;
|
||||
|
|
@ -67,16 +67,28 @@ struct vl_idct
|
|||
{
|
||||
struct pipe_resource *all[4];
|
||||
struct {
|
||||
struct pipe_resource *matrix, *transpose;
|
||||
struct pipe_resource *transpose, *matrix;
|
||||
struct pipe_resource *source, *intermediate;
|
||||
} individual;
|
||||
} textures;
|
||||
|
||||
struct pipe_vertex_buffer quad;
|
||||
struct pipe_vertex_buffer pos;
|
||||
union
|
||||
{
|
||||
struct pipe_vertex_buffer all[2];
|
||||
struct { struct pipe_vertex_buffer quad, pos; } individual;
|
||||
} vertex_bufs;
|
||||
|
||||
unsigned num_blocks;
|
||||
|
||||
struct pipe_transfer *tex_transfer;
|
||||
short *texels;
|
||||
|
||||
struct pipe_transfer *vec_transfer;
|
||||
struct vertex2f *vectors;
|
||||
|
||||
struct {
|
||||
struct pipe_surface *intermediate, *destination;
|
||||
} surfaces;
|
||||
};
|
||||
|
||||
bool vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_resource *dst);
|
||||
|
|
|
|||
|
|
@ -116,7 +116,7 @@ enum MACROBLOCK_TYPE
|
|||
NUM_MACROBLOCK_TYPES
|
||||
};
|
||||
|
||||
/* vertices for four quads covering the blocks */
|
||||
/* vertices for a quad covering a macroblock */
|
||||
static const struct vertex2f const_quad[4] = {
|
||||
{0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f}
|
||||
};
|
||||
|
|
@ -1174,6 +1174,10 @@ flush(struct vl_mpeg12_mc_renderer *r)
|
|||
|
||||
gen_macroblock_stream(r, num_macroblocks);
|
||||
|
||||
r->pipe->set_constant_buffer(r->pipe, PIPE_SHADER_VERTEX, 0, r->vs_const_buf);
|
||||
r->pipe->set_framebuffer_state(r->pipe, &r->fb_state);
|
||||
r->pipe->set_viewport_state(r->pipe, &r->viewport);
|
||||
|
||||
if (num_macroblocks[MACROBLOCK_TYPE_INTRA] > 0) {
|
||||
r->pipe->set_vertex_buffers(r->pipe, 2, r->vertex_bufs.all);
|
||||
r->pipe->bind_vertex_elements_state(r->pipe, r->vertex_elems_state.individual.i);
|
||||
|
|
@ -1304,13 +1308,7 @@ update_render_target(struct vl_mpeg12_mc_renderer *r)
|
|||
|
||||
pipe_buffer_unmap(r->pipe, r->vs_const_buf, buf_transfer);
|
||||
|
||||
r->pipe->set_constant_buffer(r->pipe, PIPE_SHADER_VERTEX, 0,
|
||||
r->vs_const_buf);
|
||||
|
||||
r->fb_state.cbufs[0] = r->surface;
|
||||
|
||||
r->pipe->set_framebuffer_state(r->pipe, &r->fb_state);
|
||||
r->pipe->set_viewport_state(r->pipe, &r->viewport);
|
||||
}
|
||||
|
||||
static void
|
||||
|
|
|
|||
|
|
@ -348,6 +348,7 @@ static inline uint32_t r600_translate_colorswap(enum pipe_format format)
|
|||
return V_0280A0_SWAP_STD_REV;
|
||||
|
||||
case PIPE_FORMAT_R16G16_UNORM:
|
||||
case PIPE_FORMAT_R32_FLOAT:
|
||||
return V_0280A0_SWAP_STD;
|
||||
|
||||
/* 64-bit buffers. */
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue