[g3dvl] add skeleton and incomplete idct

This commit is contained in:
Christian König 2010-11-14 23:16:49 +01:00
parent 3cbe27a988
commit 508a4a056c
5 changed files with 616 additions and 76 deletions

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@ -147,7 +147,8 @@ C_SOURCES = \
vl/vl_bitstream_parser.c \
vl/vl_mpeg12_mc_renderer.c \
vl/vl_compositor.c \
vl/vl_csc.c
vl/vl_csc.c \
vl/vl_idct.c
GALLIVM_SOURCES = \
gallivm/lp_bld_arit.c \

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@ -0,0 +1,505 @@
/**************************************************************************
*
* Copyright 2010 Christian König
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "vl_idct.h"
#include <assert.h>
#include <pipe/p_context.h>
#include <pipe/p_screen.h>
#include <util/u_inlines.h>
#include <util/u_sampler.h>
#include <util/u_format.h>
#include <tgsi/tgsi_ureg.h>
#include "vl_types.h"
#define BLOCK_WIDTH 8
#define BLOCK_HEIGHT 8
#define SCALE_FACTOR_16_TO_12 (32768.0f / 2048.0f)
#define SCALE_FACTOR_9_TO_16 (256.0f / 32768.0f)
struct vertex_shader_consts
{
struct vertex4f norm;
};
enum VS_INPUT
{
VS_I_RECT,
VS_I_VPOS,
NUM_VS_INPUTS
};
enum VS_OUTPUT
{
VS_O_VPOS,
VS_O_BLOCK,
VS_O_TEX,
VS_O_START,
VS_O_STEP
};
const float const_matrix[8][8] = {
{ 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.353553f, 0.3535530f },
{ 0.4903930f, 0.4157350f, 0.2777850f, 0.0975451f, -0.0975452f, -0.2777850f, -0.415735f, -0.4903930f },
{ 0.4619400f, 0.1913420f, -0.1913420f, -0.4619400f, -0.4619400f, -0.1913420f, 0.191342f, 0.4619400f },
{ 0.4157350f, -0.0975452f, -0.4903930f, -0.2777850f, 0.2777850f, 0.4903930f, 0.097545f, -0.4157350f },
{ 0.3535530f, -0.3535530f, -0.3535530f, 0.3535540f, 0.3535530f, -0.3535540f, -0.353553f, 0.3535530f },
{ 0.2777850f, -0.4903930f, 0.0975452f, 0.4157350f, -0.4157350f, -0.0975451f, 0.490393f, -0.2777850f },
{ 0.1913420f, -0.4619400f, 0.4619400f, -0.1913420f, -0.1913410f, 0.4619400f, -0.461940f, 0.1913420f },
{ 0.0975451f, -0.2777850f, 0.4157350f, -0.4903930f, 0.4903930f, -0.4157350f, 0.277786f, -0.0975458f }
};
const float const_transpose[8][8] = {
{ 0.3535530f, 0.4903930f, 0.4619400f, 0.4157350f, 0.3535530f, 0.2777850f, 0.191342f, 0.0975451f },
{ 0.3535530f, 0.4157350f, 0.1913420f, -0.0975452f, -0.3535530f, -0.4903930f, -0.461940f, -0.2777850f },
{ 0.3535530f, 0.2777850f, -0.1913420f, -0.4903930f, -0.3535530f, 0.0975452f, 0.461940f, 0.4157350f },
{ 0.3535530f, 0.0975451f, -0.4619400f, -0.2777850f, 0.3535540f, 0.4157350f, -0.191342f, -0.4903930f },
{ 0.3535530f, -0.0975452f, -0.4619400f, 0.2777850f, 0.3535530f, -0.4157350f, -0.191341f, 0.4903930f },
{ 0.3535530f, -0.2777850f, -0.1913420f, 0.4903930f, -0.3535540f, -0.0975451f, 0.461940f, -0.4157350f },
{ 0.3535530f, -0.4157350f, 0.1913420f, 0.0975450f, -0.3535530f, 0.4903930f, -0.461940f, 0.2777860f },
{ 0.3535530f, -0.4903930f, 0.4619400f, -0.4157350f, 0.3535530f, -0.2777850f, 0.191342f, -0.0975458f }
};
static void *
create_vert_shader(struct vl_idct *idct)
{
struct ureg_program *shader;
struct ureg_src norm, bs;
struct ureg_src vrect, vpos;
struct ureg_dst scale, t_vpos;
struct ureg_dst o_vpos, o_block, o_tex, o_start, o_step;
shader = ureg_create(TGSI_PROCESSOR_VERTEX);
if (!shader)
return NULL;
norm = ureg_DECL_constant(shader, 0);
bs = ureg_imm2f(shader, BLOCK_WIDTH, BLOCK_HEIGHT);
scale = ureg_DECL_temporary(shader);
t_vpos = ureg_DECL_temporary(shader);
vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
o_block = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK);
o_tex = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_TEX);
o_start = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_START);
o_step = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP);
/*
* scale = norm * mbs;
*
* t_vpos = vpos + vrect
* o_vpos.xy = t_vpos * scale
* o_vpos.zw = vpos
*
* o_block = vrect
* o_tex = t_pos
* o_start = vpos * scale
* o_step = norm
*
*/
ureg_MUL(shader, ureg_writemask(scale, TGSI_WRITEMASK_XY), norm, bs);
ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), ureg_src(scale));
ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
ureg_MOV(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
ureg_MOV(shader, ureg_writemask(o_block, TGSI_WRITEMASK_XY), vrect);
ureg_MUL(shader, ureg_writemask(o_start, TGSI_WRITEMASK_XY), vpos, ureg_src(scale));
ureg_MOV(shader, ureg_writemask(o_step, TGSI_WRITEMASK_XY), norm);
ureg_release_temporary(shader, t_vpos);
ureg_release_temporary(shader, scale);
ureg_END(shader);
return ureg_create_shader_and_destroy(shader, idct->pipe);
}
static void
matrix_mul(struct ureg_program *shader, struct ureg_dst dst,
struct ureg_src tc[2], struct ureg_src sampler[2],
struct ureg_src start[2], struct ureg_src step[2],
float scale[2])
{
struct ureg_dst t_tc[2], m[2][2], tmp[2];
unsigned i, j;
for(i = 0; i < 2; ++i) {
t_tc[i] = ureg_DECL_temporary(shader);
for(j = 0; j < 2; ++j)
m[i][j] = ureg_DECL_temporary(shader);
tmp[i] = ureg_DECL_temporary(shader);
}
/*
* m[0..1][0] = ?
* tmp[0..1] = dot4(m[0..1][0], m[0..1][1])
* fragment = tmp[0] + tmp[1]
*/
ureg_MOV(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_X), start[0]);
ureg_MOV(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_Y), tc[0]);
ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_X), tc[1]);
ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_Y), start[1]);
for(i = 0; i < 2; ++i) {
for(j = 0; j < 4; ++j) {
/* Nouveau and r600g can't writemask tex dst regs (yet?), do in two steps */
ureg_TEX(shader, tmp[0], TGSI_TEXTURE_2D, ureg_src(t_tc[0]), sampler[0]);
ureg_MOV(shader, ureg_writemask(m[i][0], TGSI_WRITEMASK_X << j), ureg_scalar(ureg_src(tmp[0]), TGSI_SWIZZLE_X));
ureg_TEX(shader, tmp[1], TGSI_TEXTURE_2D, ureg_src(t_tc[1]), sampler[1]);
ureg_MOV(shader, ureg_writemask(m[i][1], TGSI_WRITEMASK_X << j), ureg_scalar(ureg_src(tmp[1]), TGSI_SWIZZLE_X));
ureg_ADD(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_X), ureg_src(t_tc[0]), step[0]);
ureg_ADD(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_Y), ureg_src(t_tc[1]), step[1]);
}
if(scale[0] != 1.0f)
ureg_MUL(shader, m[i][0], ureg_src(m[i][0]), ureg_scalar(ureg_imm1f(shader, scale[0]), TGSI_SWIZZLE_X));
if(scale[1] != 1.0f)
ureg_MUL(shader, m[i][1], ureg_src(m[i][1]), ureg_scalar(ureg_imm1f(shader, scale[1]), TGSI_SWIZZLE_X));
}
ureg_DP4(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(m[0][0]), ureg_src(m[0][1]));
ureg_DP4(shader, ureg_writemask(tmp[1], TGSI_WRITEMASK_X), ureg_src(m[1][0]), ureg_src(m[1][1]));
ureg_ADD(shader, ureg_writemask(dst, TGSI_WRITEMASK_X), ureg_src(tmp[0]), ureg_src(tmp[1]));
for(i = 0; i < 2; ++i) {
ureg_release_temporary(shader, t_tc[i]);
for(j = 0; j < 2; ++j)
ureg_release_temporary(shader, m[i][j]);
ureg_release_temporary(shader, tmp[i]);
}
}
static void *
create_transpose_frag_shader(struct vl_idct *idct)
{
struct ureg_program *shader;
struct ureg_src tc[2], sampler[2];
struct ureg_src start[2], step[2];
struct ureg_dst fragment;
float scale[2];
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
if (!shader)
return NULL;
tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
start[0] = ureg_imm1f(shader, 0.0f);
start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
step[0] = ureg_imm1f(shader, 1.0f / BLOCK_HEIGHT);
step[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP, TGSI_INTERPOLATE_CONSTANT);
sampler[0] = ureg_DECL_sampler(shader, 0);
sampler[1] = ureg_DECL_sampler(shader, 1);
scale[0] = 1.0f;
scale[1] = SCALE_FACTOR_16_TO_12;
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
matrix_mul(shader, fragment, tc, sampler, start, step, scale);
ureg_END(shader);
return ureg_create_shader_and_destroy(shader, idct->pipe);
}
static void *
create_matrix_frag_shader(struct vl_idct *idct)
{
struct ureg_program *shader;
struct ureg_src tc[2], sampler[2];
struct ureg_src start[2], step[2];
struct ureg_dst tmp, fragment;
float scale[2];
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
if (!shader)
return NULL;
tmp = ureg_DECL_temporary(shader);
tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
start[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
start[1] = ureg_imm1f(shader, 0.0f);
step[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP, TGSI_INTERPOLATE_CONSTANT);
step[1] = ureg_imm1f(shader, 1.0f / BLOCK_WIDTH);
sampler[0] = ureg_DECL_sampler(shader, 0);
sampler[1] = ureg_DECL_sampler(shader, 1);
scale[0] = 1.0f;
scale[1] = 1.0f;
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
matrix_mul(shader, tmp, tc, sampler, start, step, scale);
ureg_MUL(shader, fragment, ureg_src(tmp), ureg_scalar(ureg_imm1f(shader, SCALE_FACTOR_9_TO_16), TGSI_SWIZZLE_X));
ureg_END(shader);
return ureg_create_shader_and_destroy(shader, idct->pipe);
}
static void
xfer_buffers_map(struct vl_idct *idct)
{
struct pipe_box rect =
{
0, 0, 0,
idct->destination->width0,
idct->destination->height0,
1
};
idct->tex_transfer = idct->pipe->get_transfer
(
idct->pipe, idct->destination,
u_subresource(0, 0),
PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
&rect
);
idct->texels = idct->pipe->transfer_map(idct->pipe, idct->tex_transfer);
}
static void
xfer_buffers_unmap(struct vl_idct *idct)
{
idct->pipe->transfer_unmap(idct->pipe, idct->tex_transfer);
idct->pipe->transfer_destroy(idct->pipe, idct->tex_transfer);
}
static bool
init_shaders(struct vl_idct *idct)
{
assert(idct);
assert(idct->vs = create_vert_shader(idct));
assert(idct->transpose_fs = create_transpose_frag_shader(idct));
assert(idct->matrix_fs = create_matrix_frag_shader(idct));
return true;
}
static void
cleanup_shaders(struct vl_idct *idct)
{
assert(idct);
idct->pipe->delete_vs_state(idct->pipe, idct->vs);
idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs);
idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs);
}
static bool
init_buffers(struct vl_idct *idct)
{
struct pipe_resource template;
struct pipe_sampler_view sampler_view;
struct pipe_vertex_element vertex_elems[2];
const unsigned max_blocks =
align(idct->destination->width0, BLOCK_WIDTH) / BLOCK_WIDTH *
align(idct->destination->height0, BLOCK_HEIGHT) / BLOCK_HEIGHT *
idct->destination->depth0;
unsigned i;
memset(&template, 0, sizeof(struct pipe_resource));
template.target = PIPE_TEXTURE_2D;
template.format = PIPE_FORMAT_R32_FLOAT;
template.last_level = 0;
template.width0 = 8;
template.height0 = 8;
template.depth0 = 1;
template.usage = PIPE_USAGE_IMMUTABLE;
template.bind = PIPE_BIND_SAMPLER_VIEW;
template.flags = 0;
idct->textures.individual.matrix = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
idct->textures.individual.transpose = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
template.format = idct->destination->format;
template.width0 = idct->destination->width0;
template.height0 = idct->destination->height0;
template.depth0 = idct->destination->depth0;
template.usage = PIPE_USAGE_DYNAMIC;
idct->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
template.format = PIPE_FORMAT_R32_FLOAT;
template.usage = PIPE_USAGE_STATIC;
idct->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
for (i = 0; i < 4; ++i) {
u_sampler_view_default_template(&sampler_view, idct->textures.all[i], idct->textures.all[i]->format);
idct->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, idct->textures.all[i], &sampler_view);
}
idct->quad.stride = sizeof(struct vertex2f);
idct->quad.max_index = 4 * max_blocks - 1;
idct->quad.buffer_offset = 0;
idct->quad.buffer = pipe_buffer_create
(
idct->pipe->screen,
PIPE_BIND_VERTEX_BUFFER,
sizeof(struct vertex2f) * 4 * max_blocks
);
idct->pos.stride = sizeof(struct vertex2f);
idct->pos.max_index = 4 * max_blocks - 1;
idct->pos.buffer_offset = 0;
idct->pos.buffer = pipe_buffer_create
(
idct->pipe->screen,
PIPE_BIND_VERTEX_BUFFER,
sizeof(struct vertex2f) * 4 * max_blocks
);
/* Rect element */
vertex_elems[0].src_offset = 0;
vertex_elems[0].instance_divisor = 0;
vertex_elems[0].vertex_buffer_index = 0;
vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
/* Pos element */
vertex_elems[1].src_offset = 0;
vertex_elems[1].instance_divisor = 0;
vertex_elems[1].vertex_buffer_index = 1;
vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
idct->vertex_elems_state = idct->pipe->create_vertex_elements_state(idct->pipe, 2, vertex_elems);
idct->vs_const_buf = pipe_buffer_create
(
idct->pipe->screen,
PIPE_BIND_CONSTANT_BUFFER,
sizeof(struct vertex_shader_consts)
);
return true;
}
static void
cleanup_buffers(struct vl_idct *idct)
{
unsigned i;
assert(idct);
pipe_resource_reference(&idct->vs_const_buf, NULL);
for (i = 0; i < 4; ++i) {
pipe_sampler_view_reference(&idct->sampler_views.all[i], NULL);
pipe_resource_reference(&idct->textures.all[i], NULL);
}
idct->pipe->delete_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
pipe_resource_reference(&idct->quad.buffer, NULL);
pipe_resource_reference(&idct->pos.buffer, NULL);
}
bool vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_resource *dst)
{
assert(idct && pipe && dst);
idct->pipe = pipe;
idct->viewport.scale[0] = dst->width0;
idct->viewport.scale[1] = dst->height0;
idct->viewport.scale[2] = 1;
idct->viewport.scale[3] = 1;
idct->viewport.translate[0] = 0;
idct->viewport.translate[1] = 0;
idct->viewport.translate[2] = 0;
idct->viewport.translate[3] = 0;
idct->fb_state.width = dst->width0;
idct->fb_state.height = dst->height0;
idct->fb_state.nr_cbufs = 1;
idct->fb_state.zsbuf = NULL;
pipe_resource_reference(&idct->destination, dst);
if(!init_shaders(idct))
return false;
if(!init_buffers(idct)) {
cleanup_shaders(idct);
return false;
}
xfer_buffers_map(idct);
return true;
}
void vl_idct_cleanup(struct vl_idct *idct)
{
cleanup_shaders(idct);
cleanup_buffers(idct);
}
void vl_idct_add_block(struct vl_idct *idct, unsigned x, unsigned y, short *block)
{
unsigned tex_pitch;
short *texels;
unsigned i;
assert(idct);
assert(block);
tex_pitch = idct->tex_transfer->stride / util_format_get_blocksize(idct->tex_transfer->resource->format);
texels = idct->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
for (i = 0; i < BLOCK_HEIGHT; ++i)
memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * 2);
}
void vl_idct_flush(struct vl_idct *idct)
{
xfer_buffers_unmap(idct);
// TODO
xfer_buffers_map(idct);
}

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@ -0,0 +1,90 @@
/**************************************************************************
*
* Copyright 2010 Christian König
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef vl_idct_h
#define vl_idct_h
#include <pipe/p_state.h>
struct vl_idct
{
struct pipe_context *pipe;
struct pipe_viewport_state viewport;
struct pipe_resource *vs_const_buf;
struct pipe_framebuffer_state fb_state;
struct pipe_resource *destination;
void *vertex_elems_state;
union
{
void *all[4];
struct {
void *matrix, *transpose;
void *source, *intermediate;
} individual;
} samplers;
union
{
struct pipe_sampler_view *all[4];
struct {
struct pipe_sampler_view *matrix, *transpose;
struct pipe_sampler_view *source, *intermediate;
} individual;
} sampler_views;
void *vs;
void *transpose_fs, *matrix_fs;
union
{
struct pipe_resource *all[4];
struct {
struct pipe_resource *matrix, *transpose;
struct pipe_resource *source, *intermediate;
} individual;
} textures;
struct pipe_vertex_buffer quad;
struct pipe_vertex_buffer pos;
struct pipe_transfer *tex_transfer;
short *texels;
};
bool vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_resource *dst);
void vl_idct_cleanup(struct vl_idct *idct);
void vl_idct_add_block(struct vl_idct *idct, unsigned x, unsigned y, short *block);
void vl_idct_flush(struct vl_idct *idct);
#endif

View file

@ -572,47 +572,6 @@ create_field_bi_pred_frag_shader(struct vl_mpeg12_mc_renderer *r)
return ureg_create_shader_and_destroy(shader, r->pipe);
}
static void
xfer_buffers_map(struct vl_mpeg12_mc_renderer *r)
{
unsigned i;
assert(r);
for (i = 0; i < 3; ++i) {
struct pipe_box rect =
{
0, 0, 0,
r->textures.all[i]->width0,
r->textures.all[i]->height0,
1
};
r->tex_transfer[i] = r->pipe->get_transfer
(
r->pipe, r->textures.all[i],
u_subresource(0, 0),
PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
&rect
);
r->texels[i] = r->pipe->transfer_map(r->pipe, r->tex_transfer[i]);
}
}
static void
xfer_buffers_unmap(struct vl_mpeg12_mc_renderer *r)
{
unsigned i;
assert(r);
for (i = 0; i < 3; ++i) {
r->pipe->transfer_unmap(r->pipe, r->tex_transfer[i]);
r->pipe->transfer_destroy(r->pipe, r->tex_transfer[i]);
}
}
static bool
init_pipe_state(struct vl_mpeg12_mc_renderer *r)
{
@ -1209,7 +1168,10 @@ flush(struct vl_mpeg12_mc_renderer *r)
assert(r);
assert(r->num_macroblocks == r->macroblocks_per_batch);
xfer_buffers_unmap(r);
vl_idct_flush(&r->idct_y);
vl_idct_flush(&r->idct_cr);
vl_idct_flush(&r->idct_cb);
gen_macroblock_stream(r, num_macroblocks);
if (num_macroblocks[MACROBLOCK_TYPE_INTRA] > 0) {
@ -1322,7 +1284,6 @@ flush(struct vl_mpeg12_mc_renderer *r)
r->pipe->flush(r->pipe, PIPE_FLUSH_RENDER_CACHE, r->fence);
r->num_macroblocks = 0;
xfer_buffers_map(r);
}
static void
@ -1352,40 +1313,20 @@ update_render_target(struct vl_mpeg12_mc_renderer *r)
r->pipe->set_viewport_state(r->pipe, &r->viewport);
}
static void
grab_coded_block(short *src, short *dst, unsigned dst_pitch)
{
unsigned y;
assert(src);
assert(dst);
for (y = 0; y < BLOCK_HEIGHT; ++y)
memcpy(dst + y * dst_pitch, src + y * BLOCK_WIDTH, BLOCK_WIDTH * 2);
}
static void
grab_blocks(struct vl_mpeg12_mc_renderer *r, unsigned mbx, unsigned mby,
enum pipe_mpeg12_dct_type dct_type, unsigned cbp, short *blocks)
{
unsigned tex_pitch;
short *texels;
unsigned tb = 0, sb = 0;
unsigned mbpx = mbx * MACROBLOCK_WIDTH, mbpy = mby * MACROBLOCK_HEIGHT;
unsigned x, y;
assert(r);
assert(blocks);
tex_pitch = r->tex_transfer[0]->stride / util_format_get_blocksize(r->tex_transfer[0]->resource->format);
texels = r->texels[0] + mbpy * tex_pitch + mbpx;
for (y = 0; y < 2; ++y) {
for (x = 0; x < 2; ++x, ++tb) {
if ((cbp >> (5 - tb)) & 1) {
grab_coded_block(blocks + sb * BLOCK_WIDTH * BLOCK_HEIGHT,
texels + y * tex_pitch * BLOCK_HEIGHT +
x * BLOCK_WIDTH, tex_pitch);
vl_idct_add_block(&r->idct_y, mbx * 2 + x, mby * 2 + y, blocks + sb * BLOCK_WIDTH * BLOCK_HEIGHT);
++sb;
}
}
@ -1394,15 +1335,12 @@ grab_blocks(struct vl_mpeg12_mc_renderer *r, unsigned mbx, unsigned mby,
/* TODO: Implement 422, 444 */
assert(r->chroma_format == PIPE_VIDEO_CHROMA_FORMAT_420);
mbpx /= 2;
mbpy /= 2;
for (tb = 0; tb < 2; ++tb) {
tex_pitch = r->tex_transfer[tb + 1]->stride / util_format_get_blocksize(r->tex_transfer[tb + 1]->resource->format);
texels = r->texels[tb + 1] + mbpy * tex_pitch + mbpx;
if ((cbp >> (1 - tb)) & 1) {
grab_coded_block(blocks + sb * BLOCK_WIDTH * BLOCK_HEIGHT, texels, tex_pitch);
if(tb == 0)
vl_idct_add_block(&r->idct_cb, mbx, mby, blocks + sb * BLOCK_WIDTH * BLOCK_HEIGHT);
else
vl_idct_add_block(&r->idct_cr, mbx, mby, blocks + sb * BLOCK_WIDTH * BLOCK_HEIGHT);
++sb;
}
}
@ -1499,7 +1437,9 @@ vl_mpeg12_mc_renderer_init(struct vl_mpeg12_mc_renderer *renderer,
renderer->future = NULL;
renderer->num_macroblocks = 0;
xfer_buffers_map(renderer);
vl_idct_init(&renderer->idct_y, pipe, renderer->textures.individual.y);
vl_idct_init(&renderer->idct_cr, pipe, renderer->textures.individual.cr);
vl_idct_init(&renderer->idct_cb, pipe, renderer->textures.individual.cb);
return true;
}
@ -1509,7 +1449,9 @@ vl_mpeg12_mc_renderer_cleanup(struct vl_mpeg12_mc_renderer *renderer)
{
assert(renderer);
xfer_buffers_unmap(renderer);
vl_idct_cleanup(&renderer->idct_y);
vl_idct_cleanup(&renderer->idct_cr);
vl_idct_cleanup(&renderer->idct_cb);
util_delete_keymap(renderer->texview_map, renderer->pipe);
cleanup_pipe_state(renderer);

View file

@ -32,6 +32,7 @@
#include <pipe/p_state.h>
#include <pipe/p_video_state.h>
#include "vl_types.h"
#include "vl_idct.h"
struct pipe_context;
struct pipe_macroblock;
@ -57,6 +58,9 @@ struct vl_mpeg12_mc_renderer
struct pipe_viewport_state viewport;
struct pipe_resource *vs_const_buf;
struct pipe_framebuffer_state fb_state;
struct vl_idct idct_y, idct_cb, idct_cr;
union
{
void *all[3];
@ -94,8 +98,6 @@ struct vl_mpeg12_mc_renderer
struct pipe_fence_handle **fence;
unsigned num_macroblocks;
struct pipe_mpeg12_macroblock *macroblock_buf;
struct pipe_transfer *tex_transfer[3];
short *texels[3];
struct keymap *texview_map;
};