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i965: Stop advertising GL_MESA_ycbcr_texture.
The "new" fragment shader backend has never supported the necessary color conversion code for this to work. We began using the new backend in Mesa 7.10 for GLSL (commita81d423d93, October 2010), and for ARB_fragment_program in Mesa 9.1 (commit97615b2d8c, August 2012). I haven't heard any complaints, so I don't think anyone will miss this feature. I believe mplayer used it at one point, but these days defaults to other paths anyway. Cc: mesa-stable@lists.freedesktop.org Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <idr@freedesktop.org> Reviewed-by: Eric Anholt <eric@anholt.net> (cherry picked from commit26ae030fcc)
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@ -230,7 +230,6 @@ intelInitExtensions(struct gl_context *ctx)
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ctx->Extensions.ATI_separate_stencil = true;
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ctx->Extensions.ATI_texture_env_combine3 = true;
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ctx->Extensions.MESA_pack_invert = true;
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ctx->Extensions.MESA_ycbcr_texture = true;
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ctx->Extensions.NV_conditional_render = true;
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ctx->Extensions.NV_primitive_restart = true;
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ctx->Extensions.NV_texture_env_combine4 = true;
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