v3d: Move depth offset packet setup to CSO creation time.

This should be some simpler memcpying at draw time, and makes the next
change easier.
This commit is contained in:
Eric Anholt 2018-07-30 13:44:40 -07:00
parent 9039cf70fa
commit e146e3a795
4 changed files with 34 additions and 33 deletions

View file

@ -243,11 +243,14 @@ cl_get_emit_space(struct v3d_cl_out **cl, size_t size)
_loop_terminate = NULL; \
})) \
#define cl_emit_prepacked(cl, packet) do { \
memcpy((cl)->next, packet, sizeof(*packet)); \
cl_advance(&(cl)->next, sizeof(*packet)); \
#define cl_emit_prepacked_sized(cl, packet, size) do { \
memcpy((cl)->next, packet, size); \
cl_advance(&(cl)->next, size); \
} while (0)
#define cl_emit_prepacked(cl, packet) \
cl_emit_prepacked_sized(cl, packet, sizeof(*(packet)))
#define v3dx_pack(packed, packet, name) \
for (struct cl_packet_struct(packet) name = { \
cl_packet_header(packet) \

View file

@ -433,21 +433,8 @@ struct v3d_rasterizer_state {
float point_size;
/**
* Half-float (1/8/7 bits) value of polygon offset units for
* VC5_PACKET_DEPTH_OFFSET
*/
uint16_t offset_units;
/**
* The HW treats polygon offset units based on a Z24 buffer, so we
* need to scale up offset_units if we're only Z16.
*/
uint16_t z16_offset_units;
/**
* Half-float (1/8/7 bits) value of polygon offset scale for
* VC5_PACKET_DEPTH_OFFSET
*/
uint16_t offset_factor;
uint8_t depth_offset[9];
uint8_t depth_offset_z16[9];
};
struct v3d_depth_stencil_alpha_state {

View file

@ -522,17 +522,15 @@ v3dX(emit_state)(struct pipe_context *pctx)
if (v3d->dirty & VC5_DIRTY_RASTERIZER &&
v3d->rasterizer->base.offset_tri) {
cl_emit(&job->bcl, DEPTH_OFFSET, depth) {
depth.depth_offset_factor =
v3d->rasterizer->offset_factor;
if (job->zsbuf &&
job->zsbuf->format == PIPE_FORMAT_Z16_UNORM) {
depth.depth_offset_units =
v3d->rasterizer->z16_offset_units;
} else {
depth.depth_offset_units =
v3d->rasterizer->offset_units;
}
if (job->zsbuf &&
job->zsbuf->format == PIPE_FORMAT_Z16_UNORM) {
cl_emit_prepacked_sized(&job->bcl,
v3d->rasterizer->depth_offset_z16,
cl_packet_length(DEPTH_OFFSET));
} else {
cl_emit_prepacked_sized(&job->bcl,
v3d->rasterizer->depth_offset,
cl_packet_length(DEPTH_OFFSET));
}
}

View file

@ -104,10 +104,23 @@ v3d_create_rasterizer_state(struct pipe_context *pctx,
*/
so->point_size = MAX2(cso->point_size, .125f);
if (cso->offset_tri) {
so->offset_units = float_to_187_half(cso->offset_units);
so->z16_offset_units = float_to_187_half(cso->offset_units * 256.0);
so->offset_factor = float_to_187_half(cso->offset_scale);
STATIC_ASSERT(sizeof(so->depth_offset) >=
cl_packet_length(DEPTH_OFFSET));
v3dx_pack(&so->depth_offset, DEPTH_OFFSET, depth) {
depth.depth_offset_factor =
float_to_187_half(cso->offset_scale);
depth.depth_offset_units =
float_to_187_half(cso->offset_units);
}
/* The HW treats polygon offset units based on a Z24 buffer, so we
* need to scale up offset_units if we're only Z16.
*/
v3dx_pack(&so->depth_offset_z16, DEPTH_OFFSET, depth) {
depth.depth_offset_factor =
float_to_187_half(cso->offset_scale);
depth.depth_offset_units =
float_to_187_half(cso->offset_units * 256.0);
}
return so;