radeonsi/ci: primitive_counter failures are no longer reproducible on gfx12

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37566>
This commit is contained in:
Marek Olšák 2025-08-13 13:55:58 -04:00 committed by Marge Bot
parent 6d88d2c2c3
commit e018b916d1
2 changed files with 0 additions and 20 deletions

View file

@ -27,7 +27,6 @@ spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked,Fail
spec@glsl-es-1.00@linker@glsl-mismatched-uniform-precision-unused,Fail
# glcts failures
KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip_rp,Fail
## Test issue - https://github.com/KhronosGroup/VK-GL-CTS/issues/251
## Fail because GFX10+ removed MS texture support (see si_get_sparse_texture_virtual_page_size)
KHR-GL46.sparse_texture2_tests.SparseTexture2Allocation,Fail

1 # piglit failures
27 spec@glsl-es-1.00@linker@glsl-mismatched-uniform-precision-unused,Fail
28 # glcts failures
29 KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip_rp,Fail ## Test issue - https://github.com/KhronosGroup/VK-GL-CTS/issues/251
## Test issue - https://github.com/KhronosGroup/VK-GL-CTS/issues/251
30 ## Fail because GFX10+ removed MS texture support (see si_get_sparse_texture_virtual_page_size)
31 KHR-GL46.sparse_texture2_tests.SparseTexture2Allocation,Fail
32 KHR-GL46.sparse_texture2_tests.SparseTexture2Commitment,Fail

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@ -14,30 +14,11 @@ spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount-multithread
# Random
# Mostly reported by "Some new flakes found:" and most of them never appear in the failures
KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip
KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip_rp
KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip
KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip_rp
KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip
KHR-GL46.shaders.uniform_block.random.nested_structs_instance_arrays.4
KHR-GLES3.shaders.uniform_block.random.all_shared_buffer.12
KHR-GLES3.shaders.uniform_block.random.nested_structs_instance_arrays.4
KHR-GLES31.core.geometry_shader.primitive_counter.lines_to_line_strip
KHR-GLES31.core.geometry_shader.primitive_counter.lines_to_line_strip_rp
KHR-GLES31.core.geometry_shader.primitive_counter.points_to_line_strip
KHR-GLES31.core.geometry_shader.primitive_counter.points_to_line_strip_rp
KHR-GLES31.core.geometry_shader.primitive_counter.triangles_to_line_strip
KHR-GLES31.core.geometry_shader.primitive_counter.triangles_to_line_strip_rp
KHR-GLES32.core.geometry_shader.primitive_counter.lines_to_line_strip
KHR-GLES32.core.geometry_shader.primitive_counter.lines_to_line_strip_rp
KHR-GLES32.core.geometry_shader.primitive_counter.points_to_line_strip
KHR-GLES32.core.geometry_shader.primitive_counter.points_to_line_strip_rp
KHR-GLES32.core.geometry_shader.primitive_counter.triangles_to_line_strip
KHR-GLES32.core.geometry_shader.primitive_counter.triangles_to_line_strip_rp
KHR-GL46.shaders.uniform_block.random.all_shared_buffer.12
# These pass when run separately, but fail when run via deqp-runner

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