diff --git a/src/gallium/drivers/radeonsi/ci/gfx12-gfx1200-fail.csv b/src/gallium/drivers/radeonsi/ci/gfx12-gfx1200-fail.csv index 92f2c6502be..16bc1de382a 100644 --- a/src/gallium/drivers/radeonsi/ci/gfx12-gfx1200-fail.csv +++ b/src/gallium/drivers/radeonsi/ci/gfx12-gfx1200-fail.csv @@ -27,7 +27,6 @@ spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked,Fail spec@glsl-es-1.00@linker@glsl-mismatched-uniform-precision-unused,Fail # glcts failures -KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip_rp,Fail ## Test issue - https://github.com/KhronosGroup/VK-GL-CTS/issues/251 ## Fail because GFX10+ removed MS texture support (see si_get_sparse_texture_virtual_page_size) KHR-GL46.sparse_texture2_tests.SparseTexture2Allocation,Fail diff --git a/src/gallium/drivers/radeonsi/ci/gfx12-gfx1200-flakes.csv b/src/gallium/drivers/radeonsi/ci/gfx12-gfx1200-flakes.csv index 2b16c1a9fab..96447be5f8b 100644 --- a/src/gallium/drivers/radeonsi/ci/gfx12-gfx1200-flakes.csv +++ b/src/gallium/drivers/radeonsi/ci/gfx12-gfx1200-flakes.csv @@ -14,30 +14,11 @@ spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount-multithread # Random # Mostly reported by "Some new flakes found:" and most of them never appear in the failures -KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip -KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip_rp -KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip -KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip_rp -KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip KHR-GL46.shaders.uniform_block.random.nested_structs_instance_arrays.4 KHR-GLES3.shaders.uniform_block.random.all_shared_buffer.12 KHR-GLES3.shaders.uniform_block.random.nested_structs_instance_arrays.4 -KHR-GLES31.core.geometry_shader.primitive_counter.lines_to_line_strip -KHR-GLES31.core.geometry_shader.primitive_counter.lines_to_line_strip_rp -KHR-GLES31.core.geometry_shader.primitive_counter.points_to_line_strip -KHR-GLES31.core.geometry_shader.primitive_counter.points_to_line_strip_rp -KHR-GLES31.core.geometry_shader.primitive_counter.triangles_to_line_strip -KHR-GLES31.core.geometry_shader.primitive_counter.triangles_to_line_strip_rp - -KHR-GLES32.core.geometry_shader.primitive_counter.lines_to_line_strip -KHR-GLES32.core.geometry_shader.primitive_counter.lines_to_line_strip_rp -KHR-GLES32.core.geometry_shader.primitive_counter.points_to_line_strip -KHR-GLES32.core.geometry_shader.primitive_counter.points_to_line_strip_rp -KHR-GLES32.core.geometry_shader.primitive_counter.triangles_to_line_strip -KHR-GLES32.core.geometry_shader.primitive_counter.triangles_to_line_strip_rp - KHR-GL46.shaders.uniform_block.random.all_shared_buffer.12 # These pass when run separately, but fail when run via deqp-runner