Fix the worst problems with dangling edgeflag references in

display lists.  These mainly arise from edgeflag being the only
attribute no longer stored internally as a float and requiring
various special case paths to accomodate it.
This commit is contained in:
Keith Whitwell 2005-04-23 11:55:18 +00:00
parent 0d4af83f25
commit df943a4041
3 changed files with 30 additions and 21 deletions

View file

@ -282,6 +282,7 @@ struct tnl_vtx {
GLfloat vertex[_TNL_ATTRIB_MAX*4]; /* current vertex */
GLfloat *attrptr[_TNL_ATTRIB_MAX]; /* points into vertex */
GLfloat *current[_TNL_ATTRIB_MAX]; /* points into ctx->Current, etc */
GLfloat CurrentFloatEdgeFlag;
GLuint counter, initial_counter;
struct tnl_copied_vtx copied;
@ -379,6 +380,8 @@ struct tnl_save {
GLuint opcode_vertex_list;
struct tnl_copied_vtx copied;
GLfloat CurrentFloatEdgeFlag;
GLfloat *current[_TNL_ATTRIB_MAX]; /* points into ctx->ListState */
GLubyte *currentsz[_TNL_ATTRIB_MAX];

View file

@ -377,12 +377,16 @@ static void _save_copy_to_current( GLcontext *ctx )
}
}
/* Edgeflag requires special treatment:
/* Edgeflag requires special treatment:
*
* TODO: change edgeflag to GLfloat in Mesa.
*/
if (tnl->save.attrsz[_TNL_ATTRIB_EDGEFLAG]) {
ctx->ListState.ActiveEdgeFlag = 1;
tnl->save.CurrentFloatEdgeFlag =
tnl->save.attrptr[_TNL_ATTRIB_EDGEFLAG][0];
ctx->ListState.CurrentEdgeFlag =
(tnl->save.attrptr[_TNL_ATTRIB_EDGEFLAG][0] == 1.0);
(tnl->save.CurrentFloatEdgeFlag == 1.0);
}
}
@ -403,9 +407,10 @@ static void _save_copy_from_current( GLcontext *ctx )
/* Edgeflag requires special treatment:
*/
if (tnl->save.attrsz[_TNL_ATTRIB_EDGEFLAG])
tnl->save.attrptr[_TNL_ATTRIB_EDGEFLAG][0] =
(GLfloat)ctx->ListState.CurrentEdgeFlag;
if (tnl->save.attrsz[_TNL_ATTRIB_EDGEFLAG]) {
tnl->save.CurrentFloatEdgeFlag = (GLfloat)ctx->ListState.CurrentEdgeFlag;
tnl->save.attrptr[_TNL_ATTRIB_EDGEFLAG][0] = tnl->save.CurrentFloatEdgeFlag;
}
}
@ -480,8 +485,9 @@ static void _save_upgrade_vertex( GLcontext *ctx,
if (tnl->save.currentsz[attr][0] == 0) {
assert(oldsz == 0);
tnl->save.dangling_attr_ref = GL_TRUE;
_mesa_debug(NULL, "_save_upgrade_vertex: dangling reference attr %d\n",
attr);
/* _mesa_debug(NULL, "_save_upgrade_vertex: dangling reference attr %d\n", */
/* attr); */
#if 0
/* The current strategy is to punt these degenerate cases
@ -1653,7 +1659,8 @@ static void _save_current_init( GLcontext *ctx )
tnl->save.currentsz[_TNL_ATTRIB_INDEX] = &ctx->ListState.ActiveIndex;
tnl->save.current[_TNL_ATTRIB_INDEX] = &ctx->ListState.CurrentIndex;
/* Current edgeflag is handled individually */
tnl->save.currentsz[_TNL_ATTRIB_EDGEFLAG] = &ctx->ListState.ActiveEdgeFlag;
tnl->save.current[_TNL_ATTRIB_EDGEFLAG] = &tnl->save.CurrentFloatEdgeFlag;
}
/**

View file

@ -142,7 +142,7 @@ static void _tnl_copy_to_current( GLcontext *ctx )
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint i;
for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_INDEX ; i++)
for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++)
if (tnl->vtx.attrsz[i]) {
/* Note: the tnl->vtx.current[i] pointers points to
* the ctx->Current fields. The first 16 or so, anyway.
@ -152,12 +152,12 @@ static void _tnl_copy_to_current( GLcontext *ctx )
tnl->vtx.attrptr[i]);
}
/* Edgeflag requires special treatment:
/* Edgeflag requires additional treatment:
*/
if (tnl->vtx.attrsz[_TNL_ATTRIB_EDGEFLAG])
if (tnl->vtx.attrsz[_TNL_ATTRIB_EDGEFLAG]) {
ctx->Current.EdgeFlag =
(tnl->vtx.attrptr[_TNL_ATTRIB_EDGEFLAG][0] == 1.0);
(tnl->vtx.CurrentFloatEdgeFlag == 1.0);
}
/* Colormaterial -- this kindof sucks.
*/
@ -179,7 +179,12 @@ static void _tnl_copy_from_current( GLcontext *ctx )
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLint i;
for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_INDEX ; i++)
/* Edgeflag requires additional treatment:
*/
tnl->vtx.CurrentFloatEdgeFlag =
(GLfloat)ctx->Current.EdgeFlag;
for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_MAX ; i++)
switch (tnl->vtx.attrsz[i]) {
case 4: tnl->vtx.attrptr[i][3] = tnl->vtx.current[i][3];
case 3: tnl->vtx.attrptr[i][2] = tnl->vtx.current[i][2];
@ -188,13 +193,6 @@ static void _tnl_copy_from_current( GLcontext *ctx )
break;
}
/* Edgeflag requires special treatment:
*/
if (tnl->vtx.attrsz[_TNL_ATTRIB_EDGEFLAG])
tnl->vtx.attrptr[_TNL_ATTRIB_EDGEFLAG][0] =
(GLfloat)ctx->Current.EdgeFlag;
ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
}
@ -860,6 +858,7 @@ static void _tnl_current_init( GLcontext *ctx )
ctx->Light.Material.Attrib[i];
tnl->vtx.current[_TNL_ATTRIB_INDEX] = &ctx->Current.Index;
tnl->vtx.current[_TNL_ATTRIB_EDGEFLAG] = &tnl->vtx.CurrentFloatEdgeFlag;
}
static struct _tnl_dynfn *no_codegen( GLcontext *ctx, int key )