Updates for pipeline_stage struct changes.

This commit is contained in:
Keith Whitwell 2005-04-22 22:47:09 +00:00
parent bf87f86493
commit 0d4af83f25
6 changed files with 33 additions and 206 deletions

View file

@ -124,7 +124,6 @@ static GLboolean gld_d3d_render_stage_run(
TNLcontext *tnl;
struct vertex_buffer *VB;
GLuint new_inputs;
tnl_render_func *tab;
GLint pass;
GLD_pb_dx7 *gldPB = &gld->PB3d;
@ -140,12 +139,11 @@ static GLboolean gld_d3d_render_stage_run(
// but we'll test gld->bUseMesaTnL anyway.
if (gld->bUseMesaTnL) {
// Do nothing in this stage, but continue pipeline
return GL_FALSE;
return GL_TRUE;
}
tnl = TNL_CONTEXT(ctx);
VB = &tnl->vb;
new_inputs = stage->changed_inputs;
pass = 0;
tnl->Driver.Render.Start( ctx );
@ -243,45 +241,16 @@ static GLboolean gld_d3d_render_stage_run(
return GL_FALSE; /* finished the pipe */
}
//---------------------------------------------------------------------------
static void gld_d3d_render_stage_check(
GLcontext *ctx,
struct tnl_pipeline_stage *stage)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx7 *gld = GLD_GET_DX7_DRIVER(gldCtx);
// Is this thread safe?
stage->active = (gld->bUseMesaTnL) ? GL_FALSE : GL_TRUE;
return;
}
//---------------------------------------------------------------------------
static void gld_d3d_render_stage_dtr( struct tnl_pipeline_stage *stage )
{
}
//---------------------------------------------------------------------------
const struct tnl_pipeline_stage _gld_d3d_render_stage =
{
"gld_d3d_render_stage",
(_NEW_BUFFERS |
_DD_NEW_SEPARATE_SPECULAR |
_DD_NEW_FLATSHADE |
_NEW_TEXTURE|
_NEW_LIGHT|
_NEW_POINT|
_NEW_FOG|
_DD_NEW_TRI_UNFILLED |
_NEW_RENDERMODE), /* re-check (new inputs, interp function) */
0, /* re-run (always runs) */
GL_TRUE, /* active */
0, 0, /* inputs (set in check_render), outputs */
0, 0, /* changed_inputs, private */
gld_d3d_render_stage_dtr, /* destructor */
gld_d3d_render_stage_check, /* check */
NULL,
NULL,
NULL,
NULL,
gld_d3d_render_stage_run /* run */
};

View file

@ -1,4 +1,4 @@
/* $Id: gld_vb_mesa_render_dx7.c,v 1.4 2005/04/15 17:17:47 bencrossman Exp $ */
/* $Id: gld_vb_mesa_render_dx7.c,v 1.5 2005/04/22 22:47:09 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -317,7 +317,6 @@ static GLboolean _gld_mesa_render_stage_run(
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLuint new_inputs = stage->changed_inputs;
tnl_render_func *tab;
GLint pass = 0;
GLD_pb_dx7 *gldPB;
@ -358,7 +357,7 @@ static GLboolean _gld_mesa_render_stage_run(
ASSERT(tnl->Driver.Render.ClippedPolygon);
ASSERT(tnl->Driver.Render.Finish);
tnl->Driver.Render.BuildVertices( ctx, 0, VB->Count, new_inputs );
tnl->Driver.Render.BuildVertices( ctx, 0, VB->Count, ~0 );
if (VB->ClipOrMask) {
tab = VB->Elts ? clip_render_tab_elts : clip_render_tab_verts;
@ -413,44 +412,13 @@ static GLboolean _gld_mesa_render_stage_run(
/* Quite a bit of work involved in finding out the inputs for the
* render stage.
*/
static void _gld_mesa_render_stage_check(
GLcontext *ctx,
struct tnl_pipeline_stage *stage)
{
stage->inputs = TNL_CONTEXT(ctx)->render_inputs;
}
//---------------------------------------------------------------------------
// Destructor
static void _gld_mesa_render_stage_dtr(
struct tnl_pipeline_stage *stage)
{
}
//---------------------------------------------------------------------------
const struct tnl_pipeline_stage _gld_mesa_render_stage =
{
"gld_mesa_render_stage",
(_NEW_BUFFERS |
_DD_NEW_SEPARATE_SPECULAR |
_DD_NEW_FLATSHADE |
_NEW_TEXTURE|
_NEW_LIGHT|
_NEW_POINT|
_NEW_FOG|
_DD_NEW_TRI_UNFILLED |
_NEW_RENDERMODE), // re-check (new inputs, interp function)
0, /* re-run (always runs) */
GL_TRUE, /* active */
0, 0, /* inputs (set in check_render), outputs */
0, 0, /* changed_inputs, private */
_gld_mesa_render_stage_dtr, /* destructor */
_gld_mesa_render_stage_check, /* check */
NULL,
NULL,
NULL,
NULL,
_gld_mesa_render_stage_run /* run */
};

View file

@ -124,7 +124,6 @@ static GLboolean gld_d3d_render_stage_run(
TNLcontext *tnl;
struct vertex_buffer *VB;
GLuint new_inputs;
tnl_render_func *tab;
GLint pass;
GLD_pb_dx8 *gldPB = &gld->PB3d;
@ -138,12 +137,11 @@ static GLboolean gld_d3d_render_stage_run(
// but we'll test gld->bUseMesaTnL anyway.
if (gld->bUseMesaTnL) {
// Do nothing in this stage, but continue pipeline
return GL_FALSE;
return GL_TRUE;
}
tnl = TNL_CONTEXT(ctx);
VB = &tnl->vb;
new_inputs = stage->changed_inputs;
pass = 0;
tnl->Driver.Render.Start( ctx );
@ -238,43 +236,13 @@ static GLboolean gld_d3d_render_stage_run(
//---------------------------------------------------------------------------
static void gld_d3d_render_stage_check(
GLcontext *ctx,
struct tnl_pipeline_stage *stage)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
// Is this thread safe?
stage->active = (gld->bUseMesaTnL) ? GL_FALSE : GL_TRUE;
return;
}
//---------------------------------------------------------------------------
static void gld_d3d_render_stage_dtr( struct tnl_pipeline_stage *stage )
{
}
//---------------------------------------------------------------------------
const struct tnl_pipeline_stage _gld_d3d_render_stage =
{
"gld_d3d_render_stage",
(_NEW_BUFFERS |
_DD_NEW_SEPARATE_SPECULAR |
_DD_NEW_FLATSHADE |
_NEW_TEXTURE|
_NEW_LIGHT|
_NEW_POINT|
_NEW_FOG|
_DD_NEW_TRI_UNFILLED |
_NEW_RENDERMODE), /* re-check (new inputs, interp function) */
0, /* re-run (always runs) */
GL_TRUE, /* active */
0, 0, /* inputs (set in check_render), outputs */
0, 0, /* changed_inputs, private */
gld_d3d_render_stage_dtr, /* destructor */
gld_d3d_render_stage_check, /* check */
NULL,
NULL,
NULL,
NULL,
gld_d3d_render_stage_run /* run */
};

View file

@ -1,4 +1,4 @@
/* $Id: gld_vb_mesa_render_dx8.c,v 1.4 2005/04/15 17:17:47 bencrossman Exp $ */
/* $Id: gld_vb_mesa_render_dx8.c,v 1.5 2005/04/22 22:47:10 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -317,7 +317,6 @@ static GLboolean _gld_mesa_render_stage_run(
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLuint new_inputs = stage->changed_inputs;
tnl_render_func *tab;
GLint pass = 0;
GLD_pb_dx8 *gldPB;
@ -379,7 +378,7 @@ static GLboolean _gld_mesa_render_stage_run(
ASSERT(tnl->Driver.Render.ClippedPolygon);
ASSERT(tnl->Driver.Render.Finish);
tnl->Driver.Render.BuildVertices( ctx, 0, VB->Count, new_inputs );
tnl->Driver.Render.BuildVertices( ctx, 0, VB->Count, ~0 );
if (VB->ClipOrMask) {
tab = VB->Elts ? clip_render_tab_elts : clip_render_tab_verts;
@ -436,44 +435,16 @@ static GLboolean _gld_mesa_render_stage_run(
/* Quite a bit of work involved in finding out the inputs for the
* render stage.
*/
static void _gld_mesa_render_stage_check(
GLcontext *ctx,
struct tnl_pipeline_stage *stage)
{
stage->inputs = TNL_CONTEXT(ctx)->render_inputs;
}
//---------------------------------------------------------------------------
// Destructor
static void _gld_mesa_render_stage_dtr(
struct tnl_pipeline_stage *stage)
{
}
//---------------------------------------------------------------------------
const struct tnl_pipeline_stage _gld_mesa_render_stage =
{
"gld_mesa_render_stage",
(_NEW_BUFFERS |
_DD_NEW_SEPARATE_SPECULAR |
_DD_NEW_FLATSHADE |
_NEW_TEXTURE|
_NEW_LIGHT|
_NEW_POINT|
_NEW_FOG|
_DD_NEW_TRI_UNFILLED |
_NEW_RENDERMODE), // re-check (new inputs, interp function)
0, /* re-run (always runs) */
GL_TRUE, /* active */
0, 0, /* inputs (set in check_render), outputs */
0, 0, /* changed_inputs, private */
_gld_mesa_render_stage_dtr, /* destructor */
_gld_mesa_render_stage_check, /* check */
NULL,
NULL,
NULL,
NULL,
_gld_mesa_render_stage_run /* run */
};

View file

@ -124,7 +124,6 @@ static GLboolean gld_d3d_render_stage_run(
TNLcontext *tnl;
struct vertex_buffer *VB;
GLuint new_inputs;
tnl_render_func *tab;
GLint pass;
GLD_pb_dx9 *gldPB = &gld->PB3d;
@ -138,12 +137,11 @@ static GLboolean gld_d3d_render_stage_run(
// but we'll test gld->bUseMesaTnL anyway.
if (gld->bUseMesaTnL) {
// Do nothing in this stage, but continue pipeline
return GL_FALSE;
return GL_TRUE;
}
tnl = TNL_CONTEXT(ctx);
VB = &tnl->vb;
new_inputs = stage->changed_inputs;
pass = 0;
tnl->Driver.Render.Start( ctx );
@ -249,32 +247,16 @@ static void gld_d3d_render_stage_check(
return;
}
//---------------------------------------------------------------------------
static void gld_d3d_render_stage_dtr( struct tnl_pipeline_stage *stage )
{
}
//---------------------------------------------------------------------------
const struct tnl_pipeline_stage _gld_d3d_render_stage =
{
"gld_d3d_render_stage",
(_NEW_BUFFERS |
_DD_NEW_SEPARATE_SPECULAR |
_DD_NEW_FLATSHADE |
_NEW_TEXTURE|
_NEW_LIGHT|
_NEW_POINT|
_NEW_FOG|
_DD_NEW_TRI_UNFILLED |
_NEW_RENDERMODE), /* re-check (new inputs, interp function) */
0, /* re-run (always runs) */
GL_TRUE, /* active */
0, 0, /* inputs (set in check_render), outputs */
0, 0, /* changed_inputs, private */
gld_d3d_render_stage_dtr, /* destructor */
gld_d3d_render_stage_check, /* check */
NULL,
NULL,
NULL,
NULL,
gld_d3d_render_stage_run /* run */
};

View file

@ -1,4 +1,4 @@
/* $Id: gld_vb_mesa_render_dx9.c,v 1.4 2005/04/15 17:17:47 bencrossman Exp $ */
/* $Id: gld_vb_mesa_render_dx9.c,v 1.5 2005/04/22 22:47:10 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -312,7 +312,6 @@ static GLboolean _gld_mesa_render_stage_run(
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLuint new_inputs = stage->changed_inputs;
tnl_render_func *tab;
GLint pass = 0;
GLD_pb_dx9 *gldPB;
@ -376,7 +375,7 @@ static GLboolean _gld_mesa_render_stage_run(
ASSERT(tnl->Driver.Render.ClippedPolygon);
ASSERT(tnl->Driver.Render.Finish);
tnl->Driver.Render.BuildVertices( ctx, 0, VB->Count, new_inputs );
tnl->Driver.Render.BuildVertices( ctx, 0, VB->Count, ~0 );
if (VB->ClipOrMask) {
tab = VB->Elts ? clip_render_tab_elts : clip_render_tab_verts;
@ -433,44 +432,14 @@ static GLboolean _gld_mesa_render_stage_run(
/* Quite a bit of work involved in finding out the inputs for the
* render stage.
*/
static void _gld_mesa_render_stage_check(
GLcontext *ctx,
struct tnl_pipeline_stage *stage)
{
stage->inputs = TNL_CONTEXT(ctx)->render_inputs;
}
//---------------------------------------------------------------------------
// Destructor
static void _gld_mesa_render_stage_dtr(
struct tnl_pipeline_stage *stage)
{
}
//---------------------------------------------------------------------------
const struct tnl_pipeline_stage _gld_mesa_render_stage =
{
"gld_mesa_render_stage",
(_NEW_BUFFERS |
_DD_NEW_SEPARATE_SPECULAR |
_DD_NEW_FLATSHADE |
_NEW_TEXTURE|
_NEW_LIGHT|
_NEW_POINT|
_NEW_FOG|
_DD_NEW_TRI_UNFILLED |
_NEW_RENDERMODE), // re-check (new inputs, interp function)
0, /* re-run (always runs) */
GL_TRUE, /* active */
0, 0, /* inputs (set in check_render), outputs */
0, 0, /* changed_inputs, private */
_gld_mesa_render_stage_dtr, /* destructor */
_gld_mesa_render_stage_check, /* check */
NULL,
NULL,
NULL,
NULL,
_gld_mesa_render_stage_run /* run */
};