st/texture: use base teximage for compute blits

this matches behavior of st_texture_image_map

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16545>
This commit is contained in:
Mike Blumenkrantz 2022-05-13 15:30:11 -04:00 committed by Marge Bot
parent 9f7029169b
commit debb016d96

View file

@ -1050,10 +1050,10 @@ st_GetTexSubImage_shader(struct gl_context * ctx,
struct st_context *st = st_context(ctx);
struct pipe_screen *screen = st->screen;
struct gl_texture_object *stObj = texImage->TexObject;
struct pipe_resource *src = stObj->pt;
struct pipe_resource *src = texImage->pt;
struct pipe_resource *dst = NULL;
enum pipe_format dst_format, src_format;
unsigned level = texImage->Level + texImage->TexObject->Attrib.MinLevel;
unsigned level = (texImage->pt != stObj->pt ? 0 : texImage->Level) + texImage->TexObject->Attrib.MinLevel;
unsigned layer = texImage->Face + texImage->TexObject->Attrib.MinLayer;
enum pipe_texture_target view_target;