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st/texture: use base teximage for compute blits
this matches behavior of st_texture_image_map Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16545>
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1 changed files with 2 additions and 2 deletions
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@ -1050,10 +1050,10 @@ st_GetTexSubImage_shader(struct gl_context * ctx,
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struct st_context *st = st_context(ctx);
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struct pipe_screen *screen = st->screen;
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struct gl_texture_object *stObj = texImage->TexObject;
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struct pipe_resource *src = stObj->pt;
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struct pipe_resource *src = texImage->pt;
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struct pipe_resource *dst = NULL;
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enum pipe_format dst_format, src_format;
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unsigned level = texImage->Level + texImage->TexObject->Attrib.MinLevel;
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unsigned level = (texImage->pt != stObj->pt ? 0 : texImage->Level) + texImage->TexObject->Attrib.MinLevel;
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unsigned layer = texImage->Face + texImage->TexObject->Attrib.MinLayer;
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enum pipe_texture_target view_target;
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