From debb016d96f23defd80e6e23e5b2fb7e5b1d9ea4 Mon Sep 17 00:00:00 2001 From: Mike Blumenkrantz Date: Fri, 13 May 2022 15:30:11 -0400 Subject: [PATCH] st/texture: use base teximage for compute blits MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit this matches behavior of st_texture_image_map Reviewed-by: Marek Olšák Part-of: --- src/mesa/state_tracker/st_pbo_compute.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/state_tracker/st_pbo_compute.c b/src/mesa/state_tracker/st_pbo_compute.c index ade01432f36..263f46a4147 100644 --- a/src/mesa/state_tracker/st_pbo_compute.c +++ b/src/mesa/state_tracker/st_pbo_compute.c @@ -1050,10 +1050,10 @@ st_GetTexSubImage_shader(struct gl_context * ctx, struct st_context *st = st_context(ctx); struct pipe_screen *screen = st->screen; struct gl_texture_object *stObj = texImage->TexObject; - struct pipe_resource *src = stObj->pt; + struct pipe_resource *src = texImage->pt; struct pipe_resource *dst = NULL; enum pipe_format dst_format, src_format; - unsigned level = texImage->Level + texImage->TexObject->Attrib.MinLevel; + unsigned level = (texImage->pt != stObj->pt ? 0 : texImage->Level) + texImage->TexObject->Attrib.MinLevel; unsigned layer = texImage->Face + texImage->TexObject->Attrib.MinLayer; enum pipe_texture_target view_target;