glsl: rename setup_uniform_remap_tables()
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Remove the preceeding nir as that is generally reserved for helpers
used across files.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36366>
This commit is contained in:
Timothy Arceri 2025-07-25 13:42:25 +10:00 committed by Marge Bot
parent cb558b2b88
commit dd71263c21

View file

@ -271,8 +271,8 @@ update_array_sizes(struct gl_shader_program *prog, nir_variable *var,
}
static void
nir_setup_uniform_remap_tables(const struct gl_constants *consts,
struct gl_shader_program *prog)
setup_uniform_remap_tables(const struct gl_constants *consts,
struct gl_shader_program *prog)
{
unsigned total_entries = prog->NumExplicitUniformLocations;
@ -2036,7 +2036,7 @@ gl_nir_link_uniforms(const struct gl_constants *consts,
if (prog->data->spirv)
prog->NumUniformRemapTable = state.max_uniform_location;
nir_setup_uniform_remap_tables(consts, prog);
setup_uniform_remap_tables(consts, prog);
gl_nir_set_uniform_initializers(consts, prog);
_mesa_hash_table_destroy(state.uniform_hash, hash_free_uniform_name);