diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml index bd39ce3e20d..7c754b8671e 100644 --- a/src/mapi/glapi/gen/gl_API.xml +++ b/src/mapi/glapi/gen/gl_API.xml @@ -2712,7 +2712,7 @@ - + diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources index 83addd8ac14..23aa945fa47 100644 --- a/src/mesa/Makefile.sources +++ b/src/mesa/Makefile.sources @@ -123,6 +123,7 @@ MAIN_FILES = \ main/glthread.h \ main/glthread_bufferobj.c \ main/glthread_draw.c \ + main/glthread_get.c \ main/glthread_marshal.h \ main/glthread_shaderobj.c \ main/glthread_varray.c \ diff --git a/src/mesa/main/glthread_get.c b/src/mesa/main/glthread_get.c index e69de29bb2d..34627395173 100644 --- a/src/mesa/main/glthread_get.c +++ b/src/mesa/main/glthread_get.c @@ -0,0 +1,121 @@ +/* + * Copyright © 2020 Advanced Micro Devices, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "main/glthread_marshal.h" +#include "main/dispatch.h" + +void +_mesa_unmarshal_GetIntegerv(struct gl_context *ctx, + const struct marshal_cmd_GetIntegerv *cmd) +{ + unreachable("never executed"); +} + +void GLAPIENTRY +_mesa_marshal_GetIntegerv(GLenum pname, GLint *p) +{ + GET_CURRENT_CONTEXT(ctx); + + /* TODO: Use get_hash_params.py to return values for items containing: + * - CONST( + * - CONTEXT_[A-Z]*(Const + */ + + if (ctx->API != API_OPENGL_COMPAT) { + /* glthread only tracks these states for the compatibility profile. */ + _mesa_glthread_finish_before(ctx, "GetIntegerv"); + CALL_GetIntegerv(ctx->CurrentServerDispatch, (pname, p)); + return; + } + + switch (pname) { + case GL_ACTIVE_TEXTURE: + *p = GL_TEXTURE0 + ctx->GLThread.ActiveTexture; + return; + case GL_ARRAY_BUFFER_BINDING: + *p = ctx->GLThread.CurrentArrayBufferName; + return; + case GL_ATTRIB_STACK_DEPTH: + *p = ctx->GLThread.AttribStackDepth; + return; + case GL_CLIENT_ACTIVE_TEXTURE: + *p = ctx->GLThread.ClientActiveTexture; + return; + case GL_CLIENT_ATTRIB_STACK_DEPTH: + *p = ctx->GLThread.ClientAttribStackTop; + return; + case GL_DRAW_INDIRECT_BUFFER_BINDING: + *p = ctx->GLThread.CurrentDrawIndirectBufferName; + return; + + case GL_MATRIX_MODE: + *p = ctx->GLThread.MatrixMode; + return; + case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: + *p = ctx->GLThread.MatrixStackDepth[ctx->GLThread.MatrixIndex] + 1; + return; + case GL_MODELVIEW_STACK_DEPTH: + *p = ctx->GLThread.MatrixStackDepth[M_MODELVIEW] + 1; + return; + case GL_PROJECTION_STACK_DEPTH: + *p = ctx->GLThread.MatrixStackDepth[M_PROJECTION] + 1; + return; + case GL_TEXTURE_STACK_DEPTH: + *p = ctx->GLThread.MatrixStackDepth[M_TEXTURE0 + ctx->GLThread.ActiveTexture] + 1; + return; + + case GL_VERTEX_ARRAY: + *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_POS)) != 0; + return; + case GL_NORMAL_ARRAY: + *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_NORMAL)) != 0; + return; + case GL_COLOR_ARRAY: + *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR0)) != 0; + return; + case GL_SECONDARY_COLOR_ARRAY: + *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR1)) != 0; + return; + case GL_FOG_COORD_ARRAY: + *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_FOG)) != 0; + return; + case GL_INDEX_ARRAY: + *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR_INDEX)) != 0; + return; + case GL_EDGE_FLAG_ARRAY: + *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_EDGEFLAG)) != 0; + return; + case GL_TEXTURE_COORD_ARRAY: + *p = (ctx->GLThread.CurrentVAO->UserEnabled & + (1 << (VERT_ATTRIB_TEX0 + ctx->GLThread.ClientActiveTexture))) != 0; + return; + case GL_POINT_SIZE_ARRAY_OES: + *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_POINT_SIZE)) != 0; + return; + } + + _mesa_glthread_finish_before(ctx, "GetIntegerv"); + CALL_GetIntegerv(ctx->CurrentServerDispatch, (pname, p)); +} + +/* TODO: Implement glGetBooleanv, glGetFloatv, etc. if needed */ diff --git a/src/mesa/meson.build b/src/mesa/meson.build index d986a0a17a0..fc7e09f5fe1 100644 --- a/src/mesa/meson.build +++ b/src/mesa/meson.build @@ -166,6 +166,7 @@ files_libmesa_common = files( 'main/glthread.h', 'main/glthread_bufferobj.c', 'main/glthread_draw.c', + 'main/glthread_get.c', 'main/glthread_marshal.h', 'main/glthread_shaderobj.c', 'main/glthread_varray.c',